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Posts from Newcomer - 2019. Winter.

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Announcement
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Tournament "Novice – 2019. Winter"
We welcome all fans of Heroes of Might and Magic III, future participants, and spectators of the traditional "Novice" tournament.
This is a traditional tournament for Novices. We hope it will delight us with good games and new breakthrough players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2017 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting a registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee.
7. The participant must be able to play 1 game every two weeks - the priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If during the tournament it is discovered that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Leave your applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile, add it if it is not there.
If it is in your profile, a green daisy - the ICQ symbol - will be visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for the tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host kamukag3e (ICQ 722535591) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: kamukag3e (ICQ 722535591), judges: sir Davos Seaworth (ICQ 716748479), Xocenk (ICQ 703804372); as a last resort, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The regulations and rules of the tournament will not change after the end of registration or during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only in this case will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all required fields according to the template. After that, write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the FB-13 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. Technical results will be assigned for games not played within the established timeframe.
8. Saves and password files for all games must be saved until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as a basis for assigning a technical loss in the game.
9. Disputable issues, if any arise, are requested to be discussed off the forum. To resolve them, you must contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judge's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

RULES FOR AGREEMENTS ON GAMES:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on a date and time to start the game between themselves.
- When postponing a game, agree on a date for its resumption.

2. If within 7 days the players were unable to agree on any game date, or if one player writes to the opponent and receives no response, then you must immediately notify the host and provide the message history for that specific game. Mandatory game dates will be assigned. The host reserves the right to assign mandatory dates primarily for weekends in the evening MSK. Mandatory dates are assigned within the deadlines of the specific round; mandatory dates are not assigned outside the round deadlines. If you missed the deadline and did not contact the host, arrange the game yourselves. In case of a no-show for two mandatory dates, technical losses will be issued. In the absence of information about the game from both players, technical losses will be assigned to both participants.


Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs with upper and lower brackets.
Group Stage – 4 groups. Players who take first and second places advance from the group to the upper bracket of the Playoffs; third and fourth places advance to the lower bracket of the Playoffs.

The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) if it is impossible to give priority based on tiebreakers a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – upper and lower brackets.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win up to the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has a 1-map advantage.

Timeline.

Registration: February 09 – February 28, 2019 (until 00:00 Moscow time)
Draw and group formation: February 28, 2019
Tournament start: March 01, 2019
Group Stage: 01.03.2019-31.05.2019
Playoff Round: 01.06.2019 - 13.10.2019
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violating game deadlines, the tournament organizers and judges may penalize a player, up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod.
The "HW Rules" checkbox is enabled.
Exclude objects: ban on obelisks – disabled, ban on Fort on Hill, Cartographer – enabled.
Options: Mage Guild restructuring - enabled, Library restructuring - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual agreement of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password save protection is enabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done via the /choose command. In a deadlock situation (cannot agree who starts), flip a coin and then use /choose.
5. Town selection: TRADE (two castles are generated). If identical castles (mirror) are generated, at the request of one of the players, they must be regenerated.
6. Color selection: TRADE
*On the Skirmish template, the starting town, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

Templates.

1. Group stage and playoff round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, 8xm12a and spider are added.
3. Information about templates and recommended settings can be found in the corresponding section.
4. Games are played with a chess clock. For a more comfortable game, the chess clock settings options are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox may sometimes be disabled

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded an avatar medal "Tournament 'Novice' Winner":
艰难获胜 herolwy
In reply to ffoolabezlp
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He's being evasive! Clearly, he's the father, haha. Thanks for the game :smile15:
In reply to sir Davos Seaworth
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sir Davos Seaworth
play some skirmish, then 8xm12a will seem like a good, balanced template :D :D :D
How did you know that was my first черк with everyone? :D :D :D

Added after 4 hours 42 minutes
kamukag3e
Mirror templates are probably hard for most newbies to understand, and whoever doesn't like 8xm12a can skip it, no one is forcing them to play it.
Well, I don't know. Mirror Jebus is totally trouble-free to understand imho. Road to the center, from the center two mirror passages to the opp.
On h3dm1 it's more complicated, but in principle you can also figure it out and it's intuitively clear which zone on the opponent's plane you've entered.
But figuring out all the intricacies of the 8xm12 zones with an abundance of one-way passages, a bunch of roads through a bunch of zones, half (if not more) of which don't even have towns, with the presence of four-way passages and unrealistically long roads — that's scarier for me than electrodynamics was at university.
Although that's my opinion, and of course it doesn't claim to be authoritative

Added after 8 minutes
Also, I wanted to clarify one more point.
By mutual agreement, is it possible to extend the OH?
In reply to ffoolabezlp
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ffoolabezlp

Well, I don't know. Mirror Jebus is generally problem-free to understand, IMHO. The road to the center, from the center two mirror passages to the opponent.
On h3dm1 it's harder, but in principle you can still figure it out, and it's intuitively clear which area on the opponent's plane you've emerged into.
But figuring out all the intricacies of the zones on 8xm12 with an abundance of one-way passages, a bunch of roads through a bunch of zones, half (if not more) of which don't even have towns, with the presence of four-way passages and unrealistically long roads — that's scarier to me than electrodynamics was at university.
Although this is my opinion, and it naturally doesn't claim to be authoritative.

Added after 8 minutes
And I also wanted to clarify one point.
By mutual agreement, is it possible to extend the OH?
Regarding Mirror Jebus, I disagree; even experienced players still ask during the game: how many zones are there in the center?
Regarding the OH, by mutual agreement do whatever you want, just don't later make claims against each other and the judges, who won't be able to help you when the OH gets interrupted at the most interesting moment.
Until changes to the rules regarding the OH are made, you can refer to this post: /topic/at/1145279/

3.8 In the event of an OH interruption, the blue player will need to redo the last turn. In this case, it is not necessary to repeat the actions that were performed before the interruption.

3.9. In the event of a crash or disconnect during the OH action, the following should be done:
— If the red player has saved games from the current turn, he should load the most recent one. After that, red continues the turn and finishes it. Blue will be forced to replay the current turn. The simultaneous turn will resume from the next day.
— If the red player does not have saved games from the current turn, then blue should load the last autosave. In this case, both players will have to replay the last turn. The simultaneous turn will begin immediately after loading the autosave and passing the turn from blue.
— In any case, when loading a save, players must replicate their moves as accurately as possible up to the moment of the disconnect.
— Please note: during a simultaneous turn, blue cannot save the game. The only saved games that appear for blue are the autosaves created each turn after combining the results of the players' moves. Red can save the game normally, but blue's position in his saves will always correspond to the start of the turn. Thus, blue's actions are saved only after the turn is completed by both players, before the start of the next turn.
艰难获胜 herolwy
In reply to WAYD
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WAYD
tfg

Thank you for playing.
In reply to ffoolabezlp
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The opponent jumped out of the monolith and took down two of my units, separating the main hero from the main army.
But luckily, I had enough turns to reunite and attack, otherwise, we could have had problems.
Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
126 days
Game Date
4/14/2019
Reported
4/14/2019 11:08 AM
Rating Impact Archived
korovka1987 1453 1468 +15 ↑
MicroElf 1467 1452 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/14/2019 11:13 AM

In reply to korovka1987
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korovka1987
The opponent jumped out of the monolith and took down two of my units, separating the main hero from the main army.
But luckily, I had enough turns to reunite and attack, otherwise, there could have been problems.
Thanks for the game.

Thanks for the game!
ICQ 289320583
In reply to kamukag3e
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They played beautifully. There were Wizards and Ifrits, and with the first attempt, they got the Admiral's Hat and Crown of Zeal. With the Miner and Air Elemental, they defeated the Wizards, and with the Harpy, they defeated the Ifrits. Then they got the Teapot and took the 5th place the next day. After that, they got Wings and started winning. Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
134 days
Game Date
4/14/2019
Reported
4/14/2019 4:09 PM
Rating Impact Archived
papashkaiz4atika 1540 1553 +13 ↑
rus12345 1483 1470 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2019 6:38 PM

In reply to papashkaiz4atika
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So, the 4th round of the group stage is coming to an end, and we can summarize the intermediate results:
In group #1, all games were played on time, and we are looking forward to a match for the first place between korovka1987 and *filibuster*.
In group #2, not all games were played on time; the player Dew(o)eri(o)s joined the competition late and, unfortunately, only played 1 game. The player ffoolabezlp secured first place in the group.
In group #3, not all games were played on time: rus12345 and WAYD did not play the 3rd round game, and Ashtray and Reikiavik also did not play the 3rd round game. Two players, papashkaiz4atika and Ashtray, secured their place in the next round.
In group #4, not all games were played on time: Avangard-ROM and Hans did not play the 2nd round game, Hans and Matematik did not play the 3rd round game, and Matematik and Vlooom did not play the 2nd round game. The player FoFoxSake secured first place in the group.
艰难获胜 herolwy
In reply to kamukag3e
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I started playing with two rests and got wiped out at 113 by gnolls, losing a week of tempo. But the opponent gave me time, and I got up to speed by week 4. One interesting thing: the AI had angels built where I was upgrading archangels. At 211, the opponent stopped on the timer one Dimension Door away from my Castle, which is where the game ended. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
211 days
Game Date
4/25/2019
Reported
4/25/2019 5:32 PM
Rating Impact Archived
Chainik 1504 1514 +10 ↑
Avangard-ROM 1379 1369 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/25/2019 5:46 PM

In reply to Chainik
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Chainik
I started playing with two rests and got wiped at 113 by gnolls, minus a week of tempo. But the opponent gave me time, and I got rolling by week 4. One interesting thing: the AI had built angels where I was upgrading archangels. At 211, the opponent stopped on the timer one Dimension Door away from my Castle, which is where the game ended. Thanks for the game.
I captured an Inferno village at the end of the second week and started tempoing by building the Mage Guild; before that, I had no town to build a tower in. On the second try, I got Town Portal and resurrect, but after 5-6 rebuilds, I still didn't get Dimension Door. There was a box with all the air spells which I took with Craig at the start of the third week. With advanced wisdom! That was a disappointment!) In general, the long lack of control affected the outcome of the match! Thanks for the game!
In reply to kamukag3e
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Thank you for playing.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
113 days
Game Date
4/28/2019
Reported
4/28/2019 11:26 AM
Rating Impact Archived
Beriadon 1495 1511 +16 ↑
D0wnButNotD3f3ateD 1519 1503 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/4/2019 8:19 AM

In reply to Chainik
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Chainik
Something interesting: I built angel dwellings near the computer, where I was upgrading Archons.
For the orange player?:D
In reply to kamukag3e
tfg
719865961 iq
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
135 days
Game Date
4/29/2019
Reported
4/29/2019 11:12 PM
Rating Impact Archived
WAYD 1614 1623 +9 ↑
rus12345 1461 1452 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2019 6:37 PM

In reply to kamukag3e
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Relatively rich, but due to the terrain, a terribly inconvenient respawn. Exit at 123, spent two days eating up the center, and met the opponent at 126 near his ГО. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
126 days
Game Date
4/30/2019
Reported
4/30/2019 1:41 PM
Rating Impact Archived
Chainik 1510 1524 +14 ↑
Matematik 1478 1464 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/30/2019 1:44 PM

In reply to Chainik
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Chainik
Relatively rich, but due to the terrain, a terribly inconvenient respawn. Exit to 123, spent two days eating away at the center and met the opponent at 126 near his ГО. Thanks for the game.
Yes, that's right. Well played! Thanks for the game.

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