Question for the AK, when will the rules for playing with OH be available? Personally, I don't understand under what conditions OH should be interrupted? Criteria are needed so that it can be understood whether OH is working correctly or not.
Today I was playing and couldn't attack my opponent because of OH; if there was no OH, I could have made a rest move.
Also, I don't understand how to behave when OH is interrupted; do I need to repeat the moves exactly as they were, or do I have the right to move completely differently?
Let's say I lost, and then OH is interrupted. Or, as today, my opponent was running around near me, but OH didn't interrupt, but it interrupted when I attacked my opponent (I am blue). If the moves don't have to be repeated, then I could, for example, move other heroes around, maybe even attack some guard, to understand its size, and only then attack my opponent and interrupt OH.
P.S.: If there are no particular objections, I will simply copy a rule from HotA.
3.8 In the event of an OH interruption, the blue player will need to redo the last move. At the same time, it is not necessary to repeat the actions that were performed before the interruption.
3.9. In the event of a crash or disconnection during OH, the following should be done:
— If red has saved games from the current turn, he should load the last one. After that, red continues the turn and completes it. Blue will be forced to replay the current turn. The simultaneous turn will resume on the next day.
— If red does not have saved games from the current turn, then blue should load the last autosave. In this case, both players will have to replay the last turn. The simultaneous turn will start immediately after loading the autosave and passing the turn to blue.
— In any case, when loading a save, players should repeat their moves as accurately as possible up to the moment of disconnection.
— Note: during a simultaneous turn, blue cannot save the game. The only saved games that appear for blue are autosaves created each turn after the results of the players' turns are combined. Red can save the game as usual, but the position of blue in his saves will always correspond to the beginning of the turn. Thus, blue's actions are saved only after the turn is completed by both players, before the start of the next turn.