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Posts from Newcomer - 2019. Winter. Auto-translated

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Announcement
#1
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Tournament "Novice – 2019. Winter"
We welcome all fans of Heroes of Might and Magic III, future participants, and spectators of the traditional "Novice" tournament.
This is a traditional tournament for Novices. We hope it will delight us with good games and new breakthrough players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:

"Novice-2018. Summer"Мирон
"Novice-2018. Winter"kolianxxxxxx
"Novice-2017. Winter"graalzzz
"Novice-2016. Summer" - caliban
"Novice-2016. Winter" - Antiplayer
"Novice-2015. Summer" - tun7gus7
"Novice-2015. Winter"Socrat
"Novice-2014. Summer" - Falcone
"Novice-2014. Winter" - Aiwe
"Novice-2013. Summer" - The_
"Novice-2013. Winter" - высокий
"Novice-2012. Summer" - twaryna
"Novice-2012. Winter" - 7z
"Novice-2011. Summer" - Sky Pioneer
"Novice-2011. Winter" - Sevensan
"Novice-2010. Summer" - тенью бездомной
"Novice-2010. Winter" - Сатир
"Novice-2009. Summer"Erdem

Requirements for Participants:

1. Players whose first rated game on HeroesWorld was after August 30, 2017 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (the games must be played and reports written before the end of registration for the tournament).
3. Semi-finalists of the upper and lower brackets of the Novice tournament, or those who have participated in more than two tournaments from the Novice series, are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting a registration application are not accepted into the tournament.
5. Players with more than 100 official rated games on HeroesWorld are not accepted into the tournament.
6. Questions regarding the acceptance of relatively experienced players will be considered by the organizers in coordination with the Tournament Committee.
7. The participant must be able to play 1 game every two weeks - the priority time for playing is considered 19-24 MSK on weekdays and 12-24 MSK on weekends.
8. If during the tournament it is discovered that a player has provided false information, they will be disqualified from the tournament, and the materials will be forwarded to the Tournament Committee.

Leave your applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile, add it if it is not there.
If it is in your profile, a green daisy - the ICQ symbol - will be visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for the tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must get in touch with the host kamukag3e (ICQ 722535591) and confirm your participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: kamukag3e (ICQ 722535591), judges: sir Davos Seaworth (ICQ 716748479), Xocenk (ICQ 703804372); as a last resort, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The regulations and rules of the tournament will not change after the end of registration or during the tournament.
4. For each game played, participants must submit a detailed report and a detailed confirmation in this topic. Only in this case will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all required fields according to the template. After that, write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good manners to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HW player rating.
6. The tournament winner will receive the right to participate in the FB-13 tournament, provided that at the start of that tournament they have a rating of no less than 1750.
7. Technical results will be assigned for games not played within the established timeframe.
8. Saves and password files for all games must be saved until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as a basis for assigning a technical loss in the game.
9. Disputable issues, if any arise, are requested to be discussed off the forum. To resolve them, you must contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judge's decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, the judges are guided by basic logic and gaming ethics.

RULES FOR AGREEMENTS ON GAMES:
1. No later than 7 days after the start of each round, players must contact their opponents and agree on a date and time to start the game between themselves.
- When postponing a game, agree on a date for its resumption.

2. If within 7 days the players were unable to agree on any game date, or if one player writes to the opponent and receives no response, then you must immediately notify the host and provide the message history for that specific game. Mandatory game dates will be assigned. The host reserves the right to assign mandatory dates primarily for weekends in the evening MSK. Mandatory dates are assigned within the deadlines of the specific round; mandatory dates are not assigned outside the round deadlines. If you missed the deadline and did not contact the host, arrange the game yourselves. In case of a no-show for two mandatory dates, technical losses will be issued. In the absence of information about the game from both players, technical losses will be assigned to both participants.


Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs with upper and lower brackets.
Group Stage – 4 groups. Players who take first and second places advance from the group to the upper bracket of the Playoffs; third and fourth places advance to the lower bracket of the Playoffs.

The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, tiebreakers come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;

c) if it is impossible to give priority based on tiebreakers a and b between players, a playoff game is held on the template Skirmish M 200% .

Playoffs – upper and lower brackets.
In the upper bracket, games are played up to 2 wins. In the lower bracket, games are played up to 1 win up to the final. The lower bracket final is played up to 2 wins.
A player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated from the tournament.
The Grand Final is played up to 3 wins. The player advancing through the upper bracket has a 1-map advantage.

Timeline.

Registration: February 09 – February 28, 2019 (until 00:00 Moscow time)
Draw and group formation: February 28, 2019
Tournament start: March 01, 2019
Group Stage: 01.03.2019-31.05.2019
Playoff Round: 01.06.2019 - 13.10.2019
2 WEEKS PER GAME

Tournament games must be played within the established time frame. For violating game deadlines, the tournament organizers and judges may penalize a player, up to and including disqualification from the tournament.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod.
The "HW Rules" checkbox is enabled.
Exclude objects: ban on obelisks – disabled, ban on Fort on Hill, Cartographer – enabled.
Options: Mage Guild restructuring - enabled, Library restructuring - enabled, rest disabled.
Simultaneous turns (ST) are enabled by mutual agreement of the players. When playing with ST on Jebus Cross, ST is set to 121, on other templates 116.
Password save protection is enabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts: a total of 2 days (111+111 or 112).
4. Template selection is done via the /choose command. In a deadlock situation (cannot agree who starts), flip a coin and then use /choose.
5. Town selection: TRADE (two castles are generated). If identical castles (mirror) are generated, at the request of one of the players, they must be regenerated.
6. Color selection: TRADE
*On the Skirmish template, the starting town, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

Templates.

1. Group stage and playoff round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, and 8mm6a
2. In the playoffs, 8xm12a and spider are added.
3. Information about templates and recommended settings can be found in the corresponding section.
4. Games are played with a chess clock. For a more comfortable game, the chess clock settings options are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a, and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkbox may sometimes be disabled

I wish all participants to gain as much useful gaming experience as possible and enjoy the tournament competition!
The tournament winner will be awarded an avatar medal "Tournament 'Novice' Winner":
艰难获胜 herolwy
In reply to kamukag3e
#78
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Slow development, started building the town late, air control came from the Undead. A couple of turns to take everything in sight and overwhelm the opponent. Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
6lm10a
Game Length
211 days
Game Date
3/7/2019
Reported
3/7/2019 8:28 PM
Rating Impact Archived
Chainik 1465 1482 +17 ↑
Hans 1517 1500 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/7/2019 9:02 PM

In reply to AerinSwift
User Avatar
#79
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AerinSwift
Bought Necro for 3100. Spent all restarts, ended up with the worst possible layout encountered - narrow passages in the underground blocked by fast troops (upgraded fairies, centaur captains). Managed to break through, but the skeleton stack didn't grow, since I couldn't avoid losses entirely + I never maxed necromancy (picked up Earth, as well as Leadership (:D ) from the Scholar, because I forgot that in SoD you can't decline a skill. In the end, I only leveled Offense to Expert. The Mage Guild also rolled complete garbage. On day 125, the Loosh wars started, and on day 126 we played the final. The skeleton stacks were equal on both sides, except the opponent had magic and a small shooter stack. Predictable GG. Thanks for the game.
The layout wasn't easy; Bron came without Vasky, and Korbac with Gnolls and 4 Serpents.
But Septienna came through with necro meat + I immediately took the external dwelling of Lizards.
One road was blocked, so I sent all heroes in one direction; I had to Necro through swamps, and with the dead man's boots found and captured on day 121, it worked out pretty well + I found a mini-ulik.
By mid week 2, I had 200 bones and 9 Vivi, decided I'd easily take a box with 5-9 Behemoths for Loosh.
Naturally, there were 9 of them with Haste, and I was left with 100 bones and 3 Vivis.
That was absolutely useless XP for Loosh.
But lucky that the opponent had no tempo at all, and the road led straight to his respawn.
Armies were roughly equal, but I had tons of mana.
Thanks for the game!!!
In reply to Chainik
#80
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Chainik
Slow development, started building the Mage Guild late, air control came from Dragon Utopia. A couple of turns to take everything in sight and cover the opponent. Thanks for the game.

found 3 Dragon Utopia, didn't get control) thanks for the game)
In reply to kamukag3e
#82
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Good layout, but the opponent has a block of Wamp Lords. GG on turn 122. Thanks for the game!
ICQ723705135
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
122 days
Game Date
3/9/2019
Reported
3/9/2019 8:06 PM
Rating Impact Archived
Ashtray 1469 1484 +15 ↑
rus12345 1482 1467 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/9/2019 8:24 PM

In reply to Ashtray
User Avatar
#83
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Ashtray
Good setup, but the opponent has a wall of Wamp Lords. GG on turn 122. Thanks for the game!
Thanks for the game! The road was blocked, and there were no more openings.
icq: 743-983-424:smile33:
In reply to korovka1987
#84
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I was luckier in this match, although I almost lost when I tried to break through the Scorpion formation, which immediately attacked and inflicted paralysis on my Goblins.
Thanks for the game!
ICQ 743674932
Battle Report Accepted
Random Faction Random
Рисса / Rissa Start Hero Рисса / Rissa
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Random Faction Random
Лорелей / Loreley Start Hero Лорелей / Loreley
Кси / Xsi Main Hero Кси / Xsi
Map Template
Skirmish
Game Length
124 days
Game Date
3/10/2019
Reported
3/10/2019 12:31 PM
Rating Impact Archived
FoFoxSake 1429 1445 +16 ↑
Avangard-ROM 1453 1437 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2019 12:37 PM

In reply to FoFoxSake
#85
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FoFoxSake
I got lucky in this match, although I almost lost when a Scorpion charged in and paralyzed my Goblins.
Thanks for the game!
Initially, the chances were slim. Bad map! Thanks for the game!
In reply to kamukag3e
#86
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I traded for a Stronghold and the red color. I immediately saw a hidden location for Beacons and decided to play. Thanks to the external market, I built Beacons with a Castle on the first day. On day 131, I went to the Treasury, gathered a lot of Ducks and a couple of Utopians, found the Earth book, and the Sphere of Inhibition. My biggest mistake was not upgrading Wisdom, which allowed my opponent to run away from my hero, even though I had many more troops. I was lucky that my opponent didn't have much mana. I surrendered when his mana ran out. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
2sm4d(3)
Game Length
147 days
Game Date
3/10/2019
Reported
3/10/2019 1:25 PM
Rating Impact Archived
Morgot1982 1470 1487 +17 ↑
*filibuster* 1517 1500 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/10/2019 1:43 PM

In reply to Morgot1982
User Avatar
#87
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Morgot1982
I bartered with my opponent for a Citadel and the red color. I immediately saw a hidden stash of Beacons and decided to play. Thanks to the external market, I built Beacons with a Castle on the first level. On turn 131, I went into the Treasury, gathered a bunch of Ducks and a couple of Utopians, found the Book of Earth and the Sphere of Prohibition. My biggest mistake was not upgrading Wisdom, which allowed my opponent to run away from my hero, even though I had many more troops. Luckily, my opponent didn't have much mana. I surrendered when his mana ran out. Thanks for the game.
+
746794015
In reply to kamukag3e
#88
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The game lasted a long time, so the stats and armies were impressive (in my case, only the stats were impressive). In the final battle, my opponent had a much larger army (it's worth mentioning about 900 skeletons), but my Earth magic tome, along with the Sphere of Murky Lake, decided everything – the explosion dealt over 2000 damage.
Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
227 days
Game Date
3/10/2019
Reported
3/10/2019 2:35 PM
Rating Impact Archived
Beriadon 1484 1500 +16 ↑
DonchicK 1516 1500 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/11/2019 4:52 AM

In reply to ffoolabezlp
#89
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ffoolabezlp
Please register me for the tournament.
If there are no spots, put me on the waiting list.
In group 2, ffoolabezlp is replacing Messir.
艰难获胜 herolwy
In reply to Beriadon
#90
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Beriadon
The game lasted a long time, so the stats and armies were impressive (in my case, only the stats:)). In the final battle, my opponent had a much larger army (it's worth mentioning about 900 skeletons), but everything was decided by my tome of earth magic together with the sphere of the murky lake - the explosion dealt over 2000 damage.
Thank you for the game!

Yes, the game was really interesting. When Dessa joined, I was glad and decided to develop a mage, but she got into necromancy, and then all the plans changed. So much effort went into maintaining the army and raising skeletons; in the very first utopia, almost all the skeletons fell, and even with the Spirit of Despair, morale still dropped. Developing magic took a backseat, although intelligence increased, and there were over 400 mana points - this didn't save me. The GM in its native castle only gave resurrection, and the book of fire from the utopia against the book of earth and the sphere of the murky lake... there was no chance. In general, I would have been saved by either the sphere of prohibition or a cloak, but the situation turned out differently.

Thank you for the game!
In reply to kamukag3e
#91
Auto-translated
111 - Pandora's Box of 80 Troglodytes
112 - Griffin Conservatory T1 + Pandora's Box of 25 Evil Eyes
113 - Griffin Conservatory T2
114 - Pandora's Box of 25 Evil Eyes
Then upgrade all Evil Eyes, collect all Troglodyte caches, and 65 upgraded Evil Eyes with 300+ Troglodytes steamrolled everything that moved.
Dragon Utopia with Gladius, Book of Air on Earth behind the Nagas in the center.
On 125, I went for the opponent's respawn but guessed the direction wrong, and the final fight was only a formality on 131, which passed without losses.
Thanks for the game
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
131 days
Game Date
3/11/2019
Reported
3/11/2019 6:00 PM
Rating Impact Archived
ffoolabezlp 1437 1454 +17 ↑
DonchicK 1501 1484 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/11/2019 6:10 PM

In reply to ffoolabezlp
#92
Auto-translated
ffoolabezlp
111 - Pandora's Box with 80 Troglodytes
112 - Griffin Conservatory 1 + Pandora's Box with 25 Evil Eyes
113 - Griffin Conservatory 2
114 - Pandora's Box with 25 Evil Eyes
then upgrade all Evil Eyes, collect all Troglodyte caches, and 65 upgraded Evil Eyes with 300+ Troglodytes destroyed everything that moved.
Dragon Utopia with Gladius, Book of Air on the ground behind the Naga Queens in the center.
On 125 I went for a respawn at the opponent but guessed the direction wrong, and the finale was a formality only on 131, which passed without losses.
Thanks for the game


I apparently don't know how to play - I don't know at all...

Thanks for the game