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Posts from The Road Back Auto-translated

4.0 (3 ratings)

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AlekseyS
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#31
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AlekseyS
Thank you for the walkthrough!

Do you have any suggestions on what to do with the demons?
And is there an alternative to dealing with the turquoise faction besides reducing their respawn rate?

The garrison size for demonic castles should be reduced. While you can still defeat the demons themselves by locking yourself in the castle, a garrison with a legion of demonesses was unbeatable when I encountered the Dungeon faction on the 3rd month. At the same time, the neutral creatures were quite manageable.

The turquoise faction's army growth could be increased if the respawn rate is reduced, making them a real opponent instead of just an annoying element.
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#32
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something interesting is expected (judging by the comments), I'll play on the weekend :) I don't know the map, but judging by the comments about the buttons: For Heroes 4, some people like to place white oracles in the snow (or green oracles in the grass) and cover them with branches (this refers to quite good and interesting maps overall, which are spoiled by this - a prime example is the campaign for Nathaniel, mission 1, not the only example of a fly in the ointment in a good map). I then look for these oracles in the editor and quietly curse the author, as it strains the eyes and doesn't add any interest, at least for me :) This comment concerns some maps from Heroes 4 (not this one, though, and I haven't played it to judge), but if there are hidden objects that require you to "just scan the map and look," it's better to reveal them and simply place strong guards so that the player has to deal with a battle, rather than straining their eyes :)
#34
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raspisnoy
The fog on the map doesn't hinder – it's unnecessary in battle... it gives the impression that your glasses are fogged up, and the graphics look cut.
http://c.radikal.ru/c21/1902/51/d2272396813c.jpg
Let it remain on the map if that's what you intended. In battle, the troops are as if in direct sight.
On the map, you can bypass the green outpost (by eliminating the water elementals) – is that how it's supposed to be?

Added after 18 minutes
Was there no dispersion anywhere? It seemed to me that they were excessively pushing the Darkness faction on me.
http://a.radikal.ru/a39/1902/9c/ff7e4f44dd2f.jpg

As mentioned before, the imps move before the hero, and this reduces all mana.

Added after 1 minute
Gerter
return Edward after casting Earthquake).

By the way, I forgot to ask, how far should he be returned?
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
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#35
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AlekseyS
As mentioned before, imps move before the hero, which is a drawback because it reduces mana.

Added 1 minute ago


By the way, I forgot to ask, how much should we reduce it by?

I think 0.5/0.75 would be a good range. Ideally, we could also check if the hero has the "Sharp Mind" skill and adjust the value accordingly. Or, we could simply make it so that Mass Vamp is not cast at the very beginning, but on the first regular turn of the enemy.
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#37
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I defeated the demon, but I can’t find the other two buttons.
#39
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The map is great! Thank you to the author, and good luck with future creations. The fog and, as it seemed, the limited visibility in the Dungeon are very annoying. But I assume the latter was done to make finding the buttons more difficult. I was pleased with Dugald and his supposedly human troops, which are not affected by Darkness, but the Holy Word works perfectly on them))) And they have great stats. I would remove the earthquake; it's just annoying when it appears from everywhere during castle attacks. And, to make the Walkthrough more challenging, I would put a non-cheating Faidaen, or at least Ossir, in jail. Because when you free him from prison, collect the archer set, take the archers and ents from the outpost, level him up as a leader, and equip him with rings, the game turns into a competition of who will kill my best friend, the Elf, who mows down everyone in his path. And also, for some reason, human heroes could only be hired in the left city. That is, after capturing it from the right city, no one else appeared, and I was able to clear the map easily. I really liked the map!!!
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#40
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I struggled for another half hour looking for the buttons, then gave up and went into the editor. I don't know how I didn't notice it before. Since I don't have much time to play, I completed it on Recruit difficulty. In the final battle, I used an army that I had assembled over 9 months of gameplay (while capturing castles, completing all the upgrade quests, and mining resources for Edward and Faydean, and while clearing out the dungeons and building up):
2770 militia
1180
1170
344
300
180
100 archangels
I encountered Jira with an army:
1020 militia
510
350
170
68
34
17 archangels.
Does this army size apply to all difficulty levels, and does it depend on the time played?
The story is interesting; I'm looking forward to the continuation!
In the video, when Edward is transported to the dungeon, the text needs to be moved up a bit; the text is not visible in the large dialogue boxes.
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#41
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by the 6th month, the hero has 40+ archers, etc., but it can still be completed without major problems. Yes, the buttons are hard to see; maybe they should be highlighted with an effect or lighting.
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In reply to borisiii
#42
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borisiii
The map is great! Thank you to the author and good luck with future creations.

The fog and, as it seemed, the limited visibility in the Dungeon are very annoying. But I assume the latter was done to make it more difficult to find the buttons.

I was pleased with Dugald and his supposedly human troops, which are not affected by darkness, but the Holy Word works perfectly on them))) And they have great stats.

I would remove the earthquake; it's just annoying when it appears from everywhere during castle attacks.

And, to make the Walkthrough more challenging, I would put a non-cheating Faidan in jail, or at least Ossir, because when you free him from prison, collect the archer set, take the archers and ents from the outpost, level them up as a leader, put on rings, and then the game turns into a competition of who will kill my best friend, the Elf, who mows down everyone in his path.

And also, why is it that human heroes could only be recruited in the left city? That is, after capturing it from the right city, no one else appeared, and I was able to clear the map easily.

I really liked the map!!!

Thank you for the feedback. I'll think about something regarding the earthquake. As for why turquoise prefers to recruit heroes in the left castle, I don't know...

borisiii
I struggled for another half hour looking for the buttons, gave up, and went into the editor. Hmm, I don't understand how I didn't notice them under the smoke. Since I don't have much time to play, I completed it on Recruit difficulty. In the final battle, I went with an army assembled over 9 months of gameplay (while capturing castles, going through all the upgrade locations and mines for Edward and Faidan, while clearing the dungeons, building up):
2770 militia
1180
1170
344
300
180
100 archangels
I encountered Jira with an army:
1020 militia
510
350
170
68
34
17 archangels.
Does this army depend on all difficulties and the time in the game?
The plot is interesting; I'm looking forward to the continuation.
In the video, when Edward is transported to the Dungeon, the text needs to be moved up a little; the text is not visible in the large dialogues.

Everything is fine with the army (yes, it depends on the difficulty and time). It's Recruit difficulty. But I will most likely increase it.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#44
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raspisnoy
I finished the map. The map turned out really well. I would say it's quite good (there are a couple of drawbacks, which I mentioned) – with a few tweaks, it will definitely go into my collection of unusual scenarios and must-have maps.
P.S. The mass vampirism was pretty cool (but against a skilled Light faction +2 rings + staff and cloak... (all focused on initiative)) – it didn't work)). I took them all down one by one. If I were playing against a player instead of the computer, I would have had a tough time at the end. Thank you for 3 great evenings spent playing the game.

Thank you for the feedback

Added 2 hours 6 minutes ago
Updated the map to the new version. Here are the changes:
-Increased the guard force protecting the player's starting location from the Turquoise faction.
-Added a well near Glenheim.
-The fog is now less dense.
-Removed the ability to play as the Red faction.
-The price of Elven dwellings has been reduced to 5 crystals and 5 gems.
-Fixed a bug that prevented Elves from capturing their dwellings.
-Now, you can't recruit troops from Elven garrisons; the army size in these garrisons has been reduced.
-The Elven garrison on the bridge cannot be bypassed.
-Fixed a bug with the "Siege Master" quest, where the gold was not being collected.
-Removed a loophole in the guard near the spell library.
-Changed the guard at the outpost near Glenheim and weakened the "Regeneration" spell.
-Removed the ability to build a shipyard in one of the Elven cities, as it was unnecessary.
-Increased the army size of the final boss.
-Removed the smoke that was covering the buttons.
-Reduced the army size in the Demon garrisons.
-Added a mentor to the Dungeon, in place of the fort.
-Fixed errors in the texts.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
In reply to AlekseyS
#45
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I played the initial version on a hero, and completed it in 152 days (I received the Archdevil). I leveled up light, darkness, defense, luck, and logistics with all the perks. I didn't befriend the elves; I just defeated them, and I didn't regret it, as I gained a lot of artifacts and useful spells. I didn't have any major problems with the blue "kamikazes" or the red ones. However, the "earthquake" spell I obtained somewhat ruined the battle tactics (if I had known, I wouldn't have taken it). And the final boss, as is typical for the author, seemed "overpowered" to me (he casts darkness spells, and nothing works against him). I had to go back and get paladins who could dispel darkness spells. By the way, after all the reports about castles disappearing, I always had the upper-left castle remaining – a transformed elven castle (is this a bug?). Overall, I enjoyed the map, and I commend the author for it.
In reply to Antik
#46
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Antik
I played the initial version on a hero and completed it in 152 days (I received an Archdevil). I leveled up light, darkness, defense, luck, and logistics with all the perks. I didn't befriend the elves; I just defeated them, and I didn't regret it because I got a lot of artifacts and useful spells. I didn't have any major problems with the blue "kamikazes" and the red ones. However, the "earthquake" I obtained somewhat spoiled the battle tactics (if I had known, I wouldn't have taken it). Well, and the final boss, as is typical for the author, seems "cheaty" to me (he creates darkness, and nothing works against him). I had to go back for paladins who dispel dark spells. By the way, after all the reports about disappearing castles, the upper-left one always remained for me – the transformed elven castle (is this not a bug?). Overall, I liked the map, so my respects to the author.

Thank you for your feedback. The castle bug will be fixed.

Added 2 hours 18 minutes ago
Version 1.1a
-Fixed the bug with rebuilt elven cities.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#47
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I replayed the new version and completed it in 141 days (I received an archdemon). I didn't understand the point of the dungeon: you have to work hard to get there, but it's empty. I wonder, "what's the point?", or is it some kind of joke. I also noticed a bug: if one of the heroes is outside the castle when transitioning to the dungeon, they remain there and can easily recapture castles and mines and transfer troops to the main character. Finally, I don't know about others, but in the tavern of the last castle (in the dungeon), "miracles" were happening. In particular, it was possible to hire the same hero who was in the castle, with exactly the same stats. Of course, I didn't take advantage of this, but it would still be good to fix it. Otherwise, the map is very good, and I especially liked the idea with the kamikaze units and mines.
In reply to Antik
#48
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Antik
I replayed the new version and completed it in 141 days (I received an archdemon). I didn't understand the point of the dungeon: you have to work hard to get there, but it's empty. I wonder, "what's the point?", or is it some kind of joke. And I also noticed a bug: if one of the heroes is outside the castle when transitioning to the dungeon, they remain there and can easily recapture castles and mines and transfer troops to the main character. Finally, I don't know about others, but in the tavern of the last castle (in the dungeon), "miracles" were happening. In particular, it was possible to hire the same hero who was in the castle, with exactly the same stats. Of course, I didn't take advantage of this, but it would still be good to fix it. Otherwise, the map is very good, and I especially liked the idea with the kamikaze and mines.

If the dungeon is empty, it means the additional quest has failed (the elven cities have been captured).

Which heroes remained?

I'm seeing this with heroes in the tavern for the first time... I don't even know how to fix it.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#49
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So, there was an elf in the dungeon, but who cares – friendship with elves isn’t that important in this map. I don’t remember exactly which secondary hero remained, but I noticed it by chance: I was simply transferring troops to the main hero when he moved to the dungeon. And in the tavern of the dungeon, I hired a secondary hero (one of my former heroes) to train troops and temporarily gave him unnecessary resources (about 2000 peasants, 20 monks, 20 angels, and 20 knights). And the following week, he appeared in the tavern with the same troops. What a storyline, huh? By the way, there was something similar in the first version (a hero with crazy stats appeared in the tavern). Although, it’s possible that my mods are affecting the map.