The map is great! Thank you to the author and good luck with future creations.
The fog and, as it seemed, the limited visibility in the Dungeon are very annoying. But I assume the latter was done to make it more difficult to find the buttons.
I was pleased with Dugald and his supposedly human troops, which are not affected by darkness, but the Holy Word works perfectly on them))) And they have great stats.
I would remove the earthquake; it's just annoying when it appears from everywhere during castle attacks.
And, to make the Walkthrough more challenging, I would put a non-cheating Faidan in jail, or at least Ossir, because when you free him from prison, collect the archer set, take the archers and ents from the outpost, level them up as a leader, put on rings, and then the game turns into a competition of who will kill my best friend, the Elf, who mows down everyone in his path.
And also, why is it that human heroes could only be recruited in the left city? That is, after capturing it from the right city, no one else appeared, and I was able to clear the map easily.
I really liked the map!!!
Thank you for the feedback. I'll think about something regarding the earthquake. As for why turquoise prefers to recruit heroes in the left castle, I don't know...
I struggled for another half hour looking for the buttons, gave up, and went into the editor. Hmm, I don't understand how I didn't notice them under the smoke. Since I don't have much time to play, I completed it on Recruit difficulty. In the final battle, I went with an army assembled over 9 months of gameplay (while capturing castles, going through all the upgrade locations and mines for Edward and Faidan, while clearing the dungeons, building up):
2770 militia
1180
1170
344
300
180
100 archangels
I encountered Jira with an army:
1020 militia
510
350
170
68
34
17 archangels.
Does this army depend on all difficulties and the time in the game?
The plot is interesting; I'm looking forward to the continuation.
In the video, when Edward is transported to the Dungeon, the text needs to be moved up a little; the text is not visible in the large dialogues.
Everything is fine with the army (yes, it depends on the difficulty and time). It's Recruit difficulty. But I will most likely increase it.