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Posts from Searching for mods (looking for mods for Tribes of the East).

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#222
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Guys, does anyone know where to find the pest mod? I mean, the one that prevents simultaneous turns from ending when the areas of interest overlap for players in online battles.
Я есть сама Неотвратимость! 
In reply to Mustaaurinko
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#223
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Mustaaurinko
Hey guys, does anyone know where to find the pest mod? I mean, the one that prevents simultaneous turns from ending when the areas of interest of players overlap in online battles.

Here's the answer (at 49:57): https://youtu.be/ysIoBZ0_rK0?t=2998
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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#224
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I remember finding a great mod that added color to the battle log, but now I can't find it. The mod's name is ColouredLog.h5u.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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#225
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Message from vlastelinseti
I want to find mods for combat machines (without other changes) in Heroes of Might and Magic V: Tribes of the East. Help me find them if they exist.

I don't know about finding something without other changes; most likely, there isn't anything like that, but there are balance mods where the parameters of combat machines are improved:

/topic/11902/

/topic/14155/
#226
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I'm looking for this mod featuring characters from the 3rd game. I've already tried searching on Google.
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#227
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I know at least 3 mods that contain characters from the third part, but there may be other mods as well: /topic/12025/ (heroes) /topic/12364/ (contains creatures from the third part) /topic/12194/ (heroes)
In reply to atlant108
#228
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atlant108
I know of at least 3 mods that contain characters from part 3, but there may be other mods as well:

/topic/12025/ (heroes)

/topic/12364/ (contains creatures from the third part)

/topic/12194/ (heroes)

Thank you for your prompt response!
#229
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I'm looking for a mod that replaces the peasant models with Legionnaires from Heroes 6, or something similar. I've been searching for a long time, but I can't find anything.
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#230
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https://www.moddb.com/mods/homm-5-chaos-theory

Please. The first tier of human units in this mod has been replaced with the one you need. Plus, there's a lot more here, a prototype of vestals, angels, etc.

Added 1 minute ago
By the way, it's an active mod. Lord Khorne posted new screenshots on the 25th.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#231
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AstralLein
https://www.moddb.com/mods/homm-5-chaos-theory

You're welcome. The first tier of Haven creatures in this mod has been replaced with the one you need. Plus, there's a lot more here, a prototype of Vestal, Angels, etc.

Added 1 minute ago
By the way, it's an active mod. Lord Khorne posted new screenshots on the 25th.
Thank you, but they've changed too much there; is it possible to extract only the first tier of Haven from it?
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#232
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Are there any Beatrice models without a hood (it doesn't matter which ones specifically)? If so, please let me know where to find them.
Нет войне.
#233
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Could you recommend a mod that would allow racial hero abilities to work not only with their own creatures? For example, it would be possible to use a rune on non-dwarves, or a demon's gate would work not only with demonic creatures (teleporting demons of the same level).
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#234
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these abilities are tied to the hero's class and the type of creatures. That is, only creatures of the TOWN_INFERNO type can be affected, provided the hero has the corresponding skill. Runes, accordingly, only affect dwarf creatures, but there are ways to apply them to other creatures, although it's not quite the same.

In other words, it is not possible to do what is described directly, but it can be simulated (for example, a rune can be given to a creature as a spell).
Нет войне.
#235
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it's a pity :( this limitation has always annoyed me. It greatly reduces the variety of tactics in the game and minimizes the point of developing castles of a different faction.

Added after 21 hours and 58 minutes
is there an add-on that allows Barbarians to learn spells? even if it's instead of chants.
#236
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Hello everyone. Can you tell me if there is a mod that fixes the bug with the enhanced fireball, where its trail is not displayed? In the original game, everything works, but the mechanics of these spells are slightly different in the files. I added the missing line for the fireball visual, just like in the regular spell, but the trail still doesn't appear. Has anyone found a solution to this bug?

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