Personally, at THIS moment ;) , I believe that the lack of magic for Orcs is a crime, because no war cry can replace the good old Armageddon and Meteor Shower... My argument is as follows: I think everyone remembers the useless skill in the game - the SUPER ability of Heaven... What if something similar happens with the Orcs? Even throwing goblins won't help here :D What do YOU think about this? It is quite possible that the Orcs will have magic-related (Chaos, summoning, etc.) abilities removed from their skill tree and replaced with other "styles of screaming" - for example, "Call of Fury" will increase the effect of the "Fury" ability, and upgrading the skill will increase this "help" from the skill itself... (And if a "Blessed Mat" call appears with a corresponding skill, then this will be the most popular skill :) ) I read somewhere that the ability to shout a call is influenced by something like "level of fury" or "adrenaline"... Like, until it accumulates during a battle, you won't be able to use anything from the calls... It reminds me of the Vikings' "Gathering of Lightning (blessing of the gods)" in the Age of Myths... Besides, another question arises: if an Orc picks up a magic book, will he be able to use it? :smile45: After all, magic and knowledge exist, but Orcs (apparently, according to information from sources) don't have mana... People! If anyone knows or thinks something about this, please share your information! Thank you in advance.
Posts from Orcs have no magic. Warcries.
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How will the ABSENCE of magic affect gameplay for Orcs?
I mean the traditional concept – let's remember the fourth game ;-)
After all, the fifth game continues the series after the fourth part, although, I don't deny that it resembles the third game more.
Regarding magic, I don't think anyone has the right to prevent players from leveling up any of the four schools of magic. Most likely, the developers will simply reduce the percentage probability of a skill appearing when a hero reaches a new level to a minimum... that is, like with the Undead's Leadership skill – the probability of obtaining a skill from the skill wheel is 2%, the same will be for the magic schools for Orcs... :)
Regarding magic – I don’t think anyone has the right to prevent players from developing any of the four schools of magic. Most likely, the developers will simply reduce the percentage probability of a skill appearing when a hero reaches a new level to a minimum... that is, like with the Undead faction, Leadership has a 2% chance of appearing from the skill wheel; the same will apply to the magic schools for the Orcs... :)
Orcs won't have magic schools at all; they will be replaced with anti-magic schools. :)
We'll see - whether Ubisoft is ready to unbalance the game so much)) And still - what can Ubisoft and Nival do - cut the mage guild and put an anti-magic caster and some kind of tower for learning war cries in its place:D
But to specifically change an entire series of schools for just one race - what's wrong with the other races?:D
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First, you need to look at the demonic fury table, then combat spells cost mana, and finally, why do Barbarians need magic? It's much better when they have to learn a skill for magic immunity.
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Why do Orcs need magic? Their axe moves faster than their thoughts!
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Then let them create an Anti-Leadership school for Necromancers:D - because what is this nonsense - practically useless skills...:cool:
Let's see if Ubisoft is ready to unbalance the game so much)) And still - what can Ubisoft and Nival do - cut the guild of mages and replace it with a magic nullifier and some kind of tower for learning combat spells:D
But to change an entire series of schools for one race so specifically - what's wrong with the other races?:D
What kind of crazy thing would Nival do? They need a bag of weed and/or a case of cash... :smile08: :smile01: :D
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the fact that there is no magic here is very similar to the 4th game
and everything else is like the 3rd game )
and there is no need to be afraid that they will be strong) they will make patches later)) 3.1, 3.2, etc.))
and it will be most interesting to see how they fight the Dwarves)
PS, the answer options are kind of strange)) it's even hard to choose))
Yeah, I agree... :D What, are you too lazy to think? :smile42: :smile28:
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
It's a shame that they took away their magic *(I was hoping for new spells), but most likely they will have very strong units, and this will compensate for the lack of magic.
And new spells will be... ;)
Yeah, just the Fury spell alone is worth it. :)
And new spells will be added... ;)
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:
However, this won't make things better for the Orcs :D. I meant that there will be special spells related to their race.
You could consider Battle Cries as such. ;)
DarkGod
Adun Toridas :smile02: :smile02: :smile02:и это не конец....:smile51:


