I mean the traditional concept – let's remember the fourth game ;-)
After all, the fifth game continues the series after the fourth part, although, I don't deny that it resembles the third game more.
Regarding magic, I don't think anyone has the right to prevent players from leveling up any of the four schools of magic. Most likely, the developers will simply reduce the percentage probability of a skill appearing when a hero reaches a new level to a minimum... that is, like with the Undead's Leadership skill – the probability of obtaining a skill from the skill wheel is 2%, the same will be for the magic schools for Orcs... :)