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Posts from Player rating for tournaments across all installments of Heroes.
I agree with that! I'm talking about maps where the best result is 10 days, and the worst is 14, with 20 participants. In that case, you can get a rating of 71.4 points for 20th place! But if you introduce a component that takes the place into account, it becomes more logical. :)
This, as you rightly pointed out, is another (no less sad) side of the coin. The place taken in the tournament, in my opinion, is the most universal, if you will, standard unit, operating in almost any competition. And we are trying to "reinvent the wheel".
This, as you rightly pointed out, is another (no less sad) side of the coin. The place taken in the tournament, in my opinion, is the most universal, if you will, standard unit, operating in almost any competition. And we are trying to reinvent the wheel.
How to put it... but what if, for example, there are 6 or 7 participants? The first one finishes in 4 days, the second in 20, the third in 25, and the last in 109. And how, tell me, should we not take into account the result coefficient? ;)
How should I put it... But what if, for example, there are 6 or 7 participants? The first completes it in 4 days, the second in 20, the third in 25, and the last in 109. And how, tell me, should we not take the result coefficient into account? ;)
Firstly, for this, a certain quorum of participants must be gathered, below which the tournament cannot "fall" (this number must be determined empirically). Secondly, let's assume we have gathered the required number of participants (let's say 20). We take the first 10 results into account. And the gaps between them are as you mentioned. This is possible if: - The map allows it, although, as I already said, all maps are different, and something like this may not happen again in the next tournament. Even if someone really wants to get revenge, they won't have that opportunity. - There is a difference in the class of players. And this will always exist. If a player shows decent results, there is no need to emphasize this with such a ranking. They will achieve their high position one way or another. And in this way, due to the different possibilities of the maps, one can get so far ahead of the others in one tournament that the rest will be just a formality. The principle of competition is lost.
That's why a two-component scheme was proposed: place and result. They decided, as far as I understand, to equalize their importance, which I fully agree with, after analyzing different tournaments. In such a system, components dependent on the result (the leader's result is the benchmark) and on the place are taken into account, according to a curvilinear function (more concave than in biathlon). In my opinion, this is the most balanced and simple system!
Kamikaze, you write that "In my opinion, this is the most balanced and simple system," but you haven't really compared the result coefficient and the player's position, so what does "most balanced" mean? Or do you mean that the principle has already been calculated, but the nuances of this system have not yet been fully understood...? That is, you have already decided what needs to be taken into account in the calculations, but you have not yet come to a consensus on how to do it in the most rational way?
Added 10 minutes later Dmitry_A_S;112451
Firstly, for this, a certain quorum of participants must be gathered, below which the tournament cannot "fall" (this number must be determined empirically).
What quorum are you talking about? The number of participants is always spontaneous. Any tournament, even an unofficial one, becomes official when a certain number of players are gathered; the quorum has already been calculated and put into effect. What does it mean: "below which the tournament cannot 'fall'?" Dmitry_A_S;112451
He will find his high place one way or another.
Here again, it's not quite clear: if there are several players of this level, will they periodically change places, giving another player the opportunity to rise? That is, if a strong player A takes 1st place in tournament X, and another equally strong player B takes 2nd place, will B become first in the next tournament Y, and A will take second place? In order for, as you say, "He will find his high place one way or another," they simply need to make mistakes in turn. In this example, there are only 2 players, but if we take a real example, i.e., if we consider 4-5 such "guys"? And if a newcomer arrives, but his level of play is exactly the same, how will he then be able to find that high place? Dmitry_A_S;112451
Otherwise, in one tournament, due to the different possibilities of the maps, one can get so far ahead of the others that the rest will be just a formality. The principle of competition is lost.
That "mere formality" will remain in any case, but it will apply to those who take places below 10.
Hello,
Sorry for interrupting your conversation, but:Ley;112468
So, you've basically decided what needs to be included in the calculations, but you haven't yet come to a unanimous agreement on how to do it in the most rational way?
I looked at this topic and the ranking topic: and came to the conclusion that you will never reach a compromise, let alone come to a unanimous agreement.
In my opinion, someone with authority needs to choose one of the options proposed here. Otherwise, this dispute will continue forever... because it is impossible to come up with a completely objective ranking that would take into account the interests of both the first and the second...
because your tournaments are not a major sport where all the rules are clearly defined.
What quorum are we talking about? The number of participants is always spontaneous. Any Tournament, even an unofficial one, becomes official once a certain number of players are gathered, the quorum is calculated, and put into effect. What does it mean: "below which the Tournament cannot 'fall'?"
It's very simple. Let's say we set a limit of 15-20 participants, and once that limit is reached, the Tournament becomes a ranked one. And competing in a Tournament "against oneself" isn't very interesting to me, for example. And from this, there will be a direct interest for the participants to attract new or well-forgotten old players. This is possible, believe me. You just need to interest the participants themselves. Ley;112468
Here again, it's not quite clear: if there are several players of this level, what - in your opinion, will they periodically change places, giving another player a chance to rise? That is, if a strong player A takes 1st place in Tournament X, and another equally strong player B takes 2nd place, then in the next Tournament Y, B will become first, and A will take second place? In order for them, as you say, to "find their high place," they simply need to make mistakes in turn. In this example, there are only 2 players, but if we take a real example, i.e., if we consider 4-5 such "guys"? And if a newcomer arrives, but his level of play is exactly the same, how will he then be able to find that very - high place?
And you don't accept the principle of competition - that's more than strange. Honestly, the question is not quite clear. I just pointed out that a strong player always remains strong, and there is no need for the IronAxe system to emphasize this. If there are several such players, then the principle of "neck and neck" cannot be avoided, even if the rating is calculated "with the left foot." What could be better than "close" competition. Everyone will be interested, both the participants in this process and the observers. Ley;112468
That very "empty formality" will remain in any case - only it will apply to those who occupy places below 10.
I am more concerned about the "formal top," the absence of which is what makes the championship interesting.
Added 3 minutes ago chmo;112503
Hello, Excuse me for butting into your conversation, but:
I looked at this topic and the topic about the rating: and came to the conclusion that you will never reach a compromise, and even less come to a unanimous opinion. In my opinion, someone with authority needs to choose one of the options proposed here. Otherwise, this dispute will continue forever... because it is impossible to come up with a completely objective rating that would take into account the interests of both the first and the second... because your Tournaments are not big sports, where all the rules are clearly defined.
There is no need to apologize. If you have something to say, then you are welcome - the topic is open to everyone. Regarding the matter, I can say that, perhaps, with the new season, we will come up with a new rating that will satisfy the majority. Everything is in our hands, and in yours too.
I agree with that! I'm talking about the fact that there are maps where the best result is 10 days, and the worst is 14, and there are 20 participants. This way, you can get 71.4 points in the ranking for 20th place! But if you introduce a place component, it becomes more logical. :)
Give an example of such a situation in at least one of the past stages of the Kanigam tournament. Of course, the top results may be close, but they still differ by 1-2 days.
Added 1 minute ago Kamikaze;112447
How can I put it... But what if, for example, there are 6 or 7 participants. The first one finishes in 4 days, the second in 20, the third in 25, and the last in 109. And how, tell me, should we not take into account the result coefficient? ;)
But such a situation constantly occurs in all stages of the tournament if you look at all the participants; the gap between the leader and the outsider is significant.
Added 17 minutes ago Dmitry_A_S;112444
This, as you rightly noted, is another (no less sad) side of the coin. The place in the tournament, in my opinion, is the most universal, if you will, standard unit, operating in almost any competition. And we are trying to "reinvent the wheel".
What, the place is a standard unit? The definition of the winner in the tournament? I agree. But what does this have to do with calculating the rating? Do they calculate the rating for all athletes, even amateurs? Who needs to calculate the rating for amateurs? Therefore, when you talk about big sports and ratings, we assume that the competitions involve athletes of a CERTAIN level, who have passed a lot of qualifying stages and won many competitions, taking first places there. Therefore, when they gather at competitions TOGETHER, their results will be close to each other, MOSTLY. Therefore, the place there is of significant importance - if not to say the MAIN one. But in our tournaments, there are no qualifying matches, the composition of the participants and the result are unpredictable - therefore, the place here is of a SUBJECTIVE nature. Our situation is more like dumping athletes from the lower, middle, and top leagues into one pile and making them compete against each other - AND AT THE SAME TIME, we are going to calculate the rating based on the place, and participation in the competition is not mandatory, and it may turn out that only one player from the top league comes, three from the middle league, and the rest from the lower league. So, if we proceed from the place, there will immediately be a lot of problems. Because the athletes who came from the middle and lower leagues will receive a good increase in their rating thanks to the absence of athletes from the top league - in fact, they will get their rating, which corresponds to players from the top league. But if, in this case, we take into account only the rating relative to the result, then there would be no problem. Here, the place would not subjectively affect - and the rating would be calculated for everyone relative to the result of the leader from the top league. In this case, a problem can occur only in ONE RARE CASE, when NO player from the top league comes to the competition, which, I think, will be much less frequent, if it happens at all. Practice has shown that in any of the stages of Kanigam, we have received the maximum results from the LEADERS!
Therefore, the participants in the dispute seem to have come to a consensus that both the result and the place should be taken into account when calculating the rating. That is, the rating is calculated based on two components. Now, the disputes seem to have stopped at the point of deciding what the percentage ratio of these two components should be. It seems that 50/50 is not suitable, and it seems that they have come to the conclusion that the result component should be greater than the place component. Kamikaze, is this the case in your system?
It's very simple. Let's say we set a limit of 15-20 participants, and once that limit is exceeded, the tournament becomes a ranked one. And competing in a tournament "against myself" isn't very interesting to me, for example. This would create a direct incentive for participants to attract new or well-known old players. This is possible, believe me. You just need to make the participants interested.
Take a closer look at stages 4 and 5 of the Van Kanigem tournament. ;)
Added 1 minute ago Ley;112468
Kamikaze, you say that "the most compromising and simple system, IMHO," but you haven't really compared the result coefficient with the place a person took, which means what is the most compromising? Or do you mean that the principle is already calculated, but you just haven't figured out the nuances of this system yet...? So, you've already decided what needs to be taken into account in the calculations, but you haven't come to a unanimous agreement on how to do it in the most rational way?
We've compared them: one to one! :p
Added 1 minute ago IronAxe;112621
Give an example of such a situation from one of the previous stages of the Kanigem tournament. Of course, the top results may be close, but they still differ by 1-2 days.
Stage number seven :D. The top ten differ by only one day!
Added 2 minutes ago to ALL: We are calculating the rating, not determining the winner, as Axe rightly pointed out. And therefore, we will take into account both the place and the result!!! ;)
Added 3 minutes ago Dmitry_A_S;112504
Quote: Message from Ley That "empty formality" will remain in any case, - only it will apply to those who take places below 10.
I am more concerned about the "formal upper limit," the absence of which makes the championship interesting.
Well, I think 10 is too small, very small. And if, say, it's 25 or 30, such quotas don't happen very often, and therefore the last places will be taken by not-so-weak players simply because of the lack of competition.
Why is the place taken a reference unit?? For determining the winner of a tournament?? I agree. But what does this have to do with the rating calculation? What, are ratings calculated for all athletes, even amateurs? Who needs to calculate ratings for scrubs.
If I'm not mistaken, the rating will ultimately reveal the table of ranks (for some period of time—it's not yet clear which). That is, the rating will reveal the winner of the General championship, which in essence is a tournament. And you ask what the tournament has to do with it. IronAxe;112621
Therefore, when you speak of professional sports and ratings, we imply that athletes of the PROPER level participate in the competitions, those who have gone through a ton of qualifying stages and won many competitions taking first places. Therefore, when they gather for competitions TOGETHER, their results among themselves will be close in MAINLY. Therefore, the place there has significant importance—if not the PRIMARY one. But in our tournaments, there are no qualifying matches, the composition of participants and the result are unpredictable—therefore, it is exactly here that the place is SUBJECTIVE in nature. Our situation is more like throwing athletes of the lower, middle, and higher leagues into one general pile and forcing them to compete with each other—AND AT THE SAME TIME the RATING will be calculated based on the place taken, moreover, attendance at the competitions is not mandatory, and it may turn out that one from the higher league comes, three from the middle, and the rest from the lower. Now, if we proceed from the place taken, there are immediately a bunch of flaws. Because the attending athletes from the middle and lower leagues will receive a hefty boost to their rating thanks to the absent athletes of the higher league—effectively, they will steal the rating that corresponds to higher league players. But if, in this case, the rating were considered only relative to the result, there would be no flaw. Here, the subjective place would not influence—and the rating would be calculated for each relative to the result of the leader from the higher league. In this case, a flaw can occur only in ONE RARE CASE, when NOT A SINGLE player from the higher league shows up for the competition, which, you'll agree, will be much rarer, if it happens at all. Practice has shown that at any of the Kanigem stages, we received maximum results from the LEADERS!
Firstly, let's do this—keep apples and oranges separate. We have an open tournament, without grading into higher leagues etc., because such a division could lead to disaster... And large sports world, European, or rather continental forums are not infinite. Or do you want everyone who wishes to try their strength there? This "matter" would drag on for "long years." As Nikolai Ozerov would say—we don't need that kind of sport! They don't have the capacity to accept everyone and anyone, but we do. Secondly, the absence of strong participants, if necessary, will lead, as you correctly noted, to their places being taken by others. Why this bothers you is unclear. No one is irreplaceable. And there is no need to pull the leaders "by the ears" even higher with your rating—they will acquire it themselves. Take a place—get rating points. Thirdly, it is very likely that the winner based on the results of, say, a year will turn out to be a player who took not the most number of prize places, but received a higher rating of yours (read—created a gap once). This is what you will come to. And no matter how much others "tear their asses off" afterwards, they most likely will not have the opportunity to catch up with the leader. And are you familiar with the word "competitiveness"? Or, Shurik, is this not our method? Kamikaze;112636
Stage number 7. The top ten differ by only one day!
Sorry, but you are not far-sighted. Let's take the best in the calculation. Plus, we haven't had large maps yet. But who said there won't be any. You are unjustifiably referring to practice, which can "cease to exist" at any moment, and this moment is obviously not far off. Kamikaze;112636
We are calculating the rating, not determining the winner, as Axe correctly noted. And therefore we will consider both the place and the result!!!
Sorry, but what is the rating for then? If the rating is for the sake of the rating ITSELF, then I "wash my hands" of this. Although it seems that things stand differently.
If I'm not mistaken, the rating will determine the final standings for the ranks (for a certain period of time - it's not yet clear what period). That is, the rating will determine the winner of the overall championship, which is essentially a Tournament. And you're asking, what does the Tournament have to do with it.
I don't understand what you don't understand here :) A place in a specific Tournament is one thing. And a rating based on the results of several Tournaments is another. The participation of players is random. Therefore, the subjectivity of the places occupied by the players is greater than their ACTUAL results in days. I think Kamikadze understands this and provided you with two posts as examples, where he says that the RESULT must be taken into account when calculating the rating.Dmitry_A_S;112659
Secondly, the absence of strong participants will inevitably lead, as you rightly noted, to the fact that others will take their places. Why this bothers you is unclear. There are no irreplaceable people. And dragging
the 1st Tournament Player A - 3 days - 1st place Player B - 4 days - 2nd place
2nd Tournament Player A - 10 days - 1st place Player C - 100 days - 2nd place
Player B simply didn't participate in the 2nd Tournament. As a result, with a system that takes the result into account, we will get that in the final rating, Player A will have a higher rating, Player B will have a lower rating, and Player C will have a lower rating than Player B. And if only the PLACE is taken into account, Players B and C will have the same rating - is this correct in your opinion? Many have already realized that this is not correct, so Kamikadze came up with another system and is now using it, although I don't know if it has been officially adopted.Dmitry_A_S;112659
Thirdly, it is very likely that the winner in the end, say, of the year will be a player who has not won the most prize-winning places, but has received a higher rating (i.e., has created a gap for himself once). This is what you will achieve. And no matter how much others "tear themselves apart" later, they will most likely not have the opportunity to catch up with the leader. Are you familiar with the word "competitiveness"? Or, Shurik, is this not our method?
What you wrote is complete nonsense, because you obviously don't understand the proposed system. Having created a gap in days in one of the Tournaments, which is several times greater than that of the other participants, the leader will still not receive more than 100 points :) But at the same time, he will significantly lower the rating of the others, and, for example, they will receive a rating for this Tournament from 1 to 10 points. But what does this say? It says that the players performed very poorly on the map. And the top and middle players were absent. But what prevents one of these players from becoming the leader next time and getting a hundred? What inaccessibility of the leader are you talking about? In addition, I am also a supporter of the aging rating, so that there is no gap due to the accumulation of ratings from Tournament to Tournament.Dmitry_A_S;112659
Excuse me, but you are not far-sighted. Let's take the best in account. Plus, we haven't had large maps yet. But who said that there won't be any. You are unfairly referring to practice, which can "end" at any moment, and this moment is obviously not far off.
Well, okay - not far-sighted :) The rating has already been calculated for 8 stages. You just don't want to understand the situation and that the game Heroes is specific and different from any sport - so comparisons with a sports rating are, to put it mildly, not entirely correct.Dmitry_A_S;112659
Excuse me, but what is the rating for then? If the rating is for the SAKE of the rating, then I "wash my hands". Although it seems that everything is different.
Well, what do you suggest? :) Just take and count how many times and what place each player took in the Tournament. This is essentially what your proposal boils down to. As Nikolai Ozerov would say - we don't need such hockey :)
As I understand it, some determine the champion (for the year) based on the total points scored, while others use the total rating! In principle, both systems are viable. In this regard, I suggest doing as in boxing: count champions according to two versions. These two systems can produce two champions, but it is quite possible that it will be the same person (absolute champion).
Let's say that next year, two scoring systems are introduced simultaneously.
Regarding the rating system (where 1st place serves as the benchmark), everything is more or less clear about how to calculate the rating. Problems may only arise in the event of a tie (but with an inequality in the second indicator). For example: the 1st and 2nd places have the same number (of days, skeletons, or experience), but the total skills of the 1st are higher! Then, we need to agree: the 1st receives 100%, and the 2nd receives 99.5%.
Regarding the system based on total points. The only problem is how to award points for the player's placement. Since our tournament is considered official only if at least 20 participants apply to participate, I suggest: all participants who make it into the top 20 receive points (1st - 20 points, 2nd - 19 points... 20th - 1 point). We have many people who can show good results, and in order not to offend them, it is quite acceptable to award points to the top 20.
I don't know who should decide which system should be used next year, but this person should participate in the discussion and offer something of their own or listen to the opinion of the majority.
There is a saying in football: "the score doesn't reflect the game!" So, in order to avoid the saying "the gap (in points) between players doesn't reflect the game," I am inclined towards the rating system (where the benchmark is 1st place)
That is, 50/50. But Iron wrote that "equally" doesn't work... - see his post a little higher. Who should we "believe"? :)
Added 5 minutes later Perpolken;112678
Since the tournament is considered official if at least 20 participants apply to participate in it,
That's not quite right: the quorum has already been calculated - that's true, but there are fewer participants than previously stated; for a Heroes III tournament, you only need 10 people :) and it will already be official.
In general, maybe we should calculate the rating depending on the tournament, i.e., directly from the task itself (speed, experience, skeletons)? Maybe it would be more efficient to calculate separately for each tournament; in my humble opinion, it would be easier to calculate "such things" in total.
...all participants who make it into the top 20 receive points (1st place - 20 points, 2nd place - 19 points... 20th place - 1 point). We have many people who can show good results, and to avoid offending anyone, it is quite acceptable to award points to the top 20.
:) If you had been following the thread about rankings, you would probably understand now that we started with a similar system, and VDV_forever suggested it. But after much discussion, we decided that the result a participant achieved in the tournament is more important than the place they took (see the examples I give - a player completes a map in 100 days but somehow takes 2nd place, while the leader completed the map in ONE day - the example is exaggerated, but if you don't understand it, what else can I say?). On what basis, according to your systems, would a player get a rating corresponding to 2nd place for such a poor result? :) There is no merit in that. The absence of players of the appropriate level in the tournament artificially boosts this player's rating. :)
Added 5 minutes later Ley;112681
That is, 50/50. But Iron said that "equally" is not suitable... - see his post just above. Who should we "believe"? :)
Whether it is suitable or not is a purely personal opinion. I would not even take the component for PLACE into account. But many insist on taking PLACE into account as well. I agreed that the component for place should not be overwhelming compared to the component for the result. Ley;112681
In general, maybe we should calculate the rating depending on the tournament, i.e., directly from the task itself (speed, experience, skeletons)? Maybe it would be more convenient to do the calculations separately for each tournament; in my humble opinion, it would be easier to calculate "such things" in total.
But that's how it's done, it seems :) The formula is suitable for calculating both this and that, and the third. The leader's result is taken as the basis - this is the main thing, and what he collected, days, skeletons, or experience - it doesn't matter :)
I don't understand what you don't understand here :) A place in a particular tournament is one thing. And a rating based on the results of several tournaments is another. The participation of players is random. Therefore, the subjectivity of the places occupied by the participants is higher than their ACTUAL results in days. I think Kamikadze understands this and provided you with two posts as examples, where he says that the RESULT must be taken into account when calculating the rating.
1st tournament Player A - 3 days - 1st place Player B - 4 days - 2nd place
2nd tournament Player A - 10 days - 1st place Player C - 100 days - 2nd place
Player B simply didn't participate in the 2nd tournament. As a result, according to the system that takes the result into account, Player A will have a higher rating in the final rating, Player B will have a lower rating, and Player C will have a lower rating than Player B. And if only the PLACE is taken into account, Player B and Player C will have the same rating - is this correct in your opinion? Many have already realized that this is not correct, so Kamikadze came up with another system and now calculates according to it, although I don't know if it has been officially adopted.
Let's also reduce the tournament participants' rating by half due to the absence of strong players in the tournament and the resulting low result, although one of the strong players completed this map twice as fast for a warm-up. The fact that you are not familiar with sports does not mean that such systems are not workable. I can explain this to you with an example from football. You propose to award points for winning a match in proportion to the number of goals scored in it. That is, nominally, a victory is worth 3 points, but only the one who won with a larger score will receive them, and the others, excuse me, will receive points proportionally to the leader's result according to the IronAxe system. At the very least, you will be criticized. Moreover, everyone will criticize you: football players, fans, and coaches... Anyone can add to the list. And the gap in the class of players will not disappear. It has always been and always will be. IronAxe;112673
What ears :) In my system, the leader is limited to a bar of 100 points. That is, you always get 100 for first place and the leader's jersey in this tournament. All other participants receive a rating relative to the leader's result according to the main criterion of completion (for example, this is speed - days). The leader will not receive an undeservedly higher rating - only if there are NO worthy players in the tournament (this is practically impossible - someone will definitely be there). And in the system that takes into account the place occupied, a very common situation in practice occurs. Players of the middle level do not participate, and the lower level receives a high rating for their TERRIBLE results in days, BUT for good places (due to the absence of some of the players). This is what I call pulling the rating by the ears :) And that's exactly what you're suggesting to do :) Because look at my example. In no way does the second place correspond to a result of 100 days, especially considering that it is 10 times behind the leader in days. This is just funny :) And if you think a little, you will understand everything yourself.
Thank you, but I probably won't support your "little thinking and empty talk," and I physically can't. It's unclear why you are so "concerned" about those who do not participate in the tournament. Think (at least as much as you can) about those who participate, and everything will work out. IronAxe;112673
Just take and count how many times each player took what place in the tournament. This is essentially what your proposal boils down to :) As Nikolai Ozerov would say, we don't need such hockey :)
Everything brilliant is simple (not for everyone, of course).;)
Now, let's explain it in simple terms. The season consists of 5 tournaments. Player A: 1, 1, 1, 2, 2. Player B: 2, 2, 2, 1, 1. According to your "system," it is possible that Player B will take 1st place. Voiceover: here, football players, fans, coaches, and others joined by an unknown Nikolai Nikolaevich, who was very upset by all this...
Whether it suits or not is a purely personal opinion. I wouldn't even consider the "location" factor. But many insist on taking "location" into account as well. I agreed that the "location" factor shouldn't overwhelm the "result" factor.
Maybe you've already suggested something along those lines? What do you think the ratio between the result and the occupied space should be? If Kamikaze has a 50/50 ratio, why do you think that doesn't work? IronAxe;112711
It seems to work that way :) The formula is suitable for calculating both and the third. The leader's result is taken as the basis – that's the main thing, and it doesn't matter what he collected, days, skeletons, or experience :)
This is impossible. I can still agree that the formula for calculating "experience" and "skeletons" is the same, but that the same formula also applies to "time" – no way. Everyone already knows what you take as the basis :), but it's impossible to calculate, even according to your method, using the same formula, IMHO