it would be possible to improve diplomacy by reducing the purchase price of troops, for example, by 10%/20%/30%
Posts from Ideas and suggestions.
Also, it should be available at markets, from artifact merchants, and during building construction. A true diplomat should bargain everywhere! :smile20:


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
I suggest adding an external object – an external guild of mages. Construction and reconstruction occur when the hero is on it; spells can only be learned by visiting it. Regarding possible spells to obtain from it, I think the developers will figure it out, but I believe that if all spells are included, it will be very inefficient.


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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1. Let Waterwalk remove the movement penalty for snow, sand, and swamp, similar to Pathfinding of the corresponding level. This would be a sort of "mini-fly" in the water school at level 3. It would also be good to reduce the mana cost further.
2. I support someone else's suggestion mentioned earlier in this thread: I believe that a Castle Gate spell similar to Town Portal should be added to the fire school, and a Map Teleport similar to Dimension Door to the water school; then all schools would have control.
3. Finally, make all level 4-5 buffs mass spells for experts! Compare, for example, Prayer and Slayer: +4 attack, defense, and speed for all units, or +8 only to attack and only for level 7 creatures and only for 1 stack! By the way, Slayer could have become a situationally useful spell specifically for Dragon Utopia if it acted on all stacks at least.
The same goes for the Magic Mirror. It's a completely useless spell that takes up a level 5 slot. If it worked like in Heroes 4, it would be great, but no one is going to do that. :D
By the way, I was recently thinking about the Slayer spell. If you think about it, the Executioner is almost like Bloodlust, except it's not an area-of-effect spell and is very situational. Essentially, it's a level 1 spell that's placed on level 4. :D If it gave at least +(10/20/30, or even 50)% damage against powerful creatures, it would make sense and would actually be an executioner. :smile19:
The same goes for the Magic Mirror. It's a completely useless spell that takes up a level 5 slot. If it worked like in Heroes 4, it would be great, but no one will do that. :D
These kinds of spells are almost the first thing that catches your eye when talking about rebalancing magic. There are many of them, but specifically regarding these two:
Among the unconventional ideas for the Executioner, one amusing suggestion was to not make it an area-of-effect spell, but instead give retaliate or double strike to the corresponding stacks. But I like this less than simply giving +10-12 attack to everyone. It's simple, clear, and usable. Otherwise, it turns out to be a somewhat strange weakening of giants/angels in relation to ducks/cyclops. It will happen anyway, but it's better not to make it so obvious.
Regarding the Mirror, at the moment, the best option seems to be 100% reflection of the spell (including part of an area-of-effect spell, but not an area spell) to the nearest enemy stack. It's a kind of situational, one-sided antimagic. Perhaps this is too easily countered by positioning the stacks, or perhaps the one-sidedness compensates for it. But this is a way to preserve the idea of the spell, minimizing randomness and adding a native counter to some types of magic.
As they say, time is money!!!)))
If you could buy time on the market for money or resources.
As they say, time is money!!! )))
Great idea! And most importantly, there was even a special, unused object for it in the original game, and it was called: Market of Time!
I believe it was going to be a marketplace that appeared and disappeared on the map according to a schedule.
--
George Ruof
gr...@pacificnet.net
Senior Programmer
New World Computing
http://archive.is/PyBjC
