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Ideas and suggestions.

#752
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A few more serious suggestions regarding the balance of magic schools.

1. Let Waterwalk remove the movement penalty for snow, sand, and swamp, similar to Pathfinding of the corresponding level. This would be a sort of "mini-fly" in the water school at level 3. It would also be good to reduce the mana cost further.

2. I support someone else's suggestion mentioned earlier in this thread: I believe that a Castle Gate spell similar to Town Portal should be added to the fire school, and a Map Teleport similar to Dimension Door to the water school; then all schools would have control.

3. Finally, make all level 4-5 buffs mass spells for experts! Compare, for example, Prayer and Slayer: +4 attack, defense, and speed for all units, or +8 only to attack and only for level 7 creatures and only for 1 stack! By the way, Slayer could have become a situationally useful spell specifically for Dragon Utopia if it acted on all stacks at least.