Posts from Ideas and suggestions.
Why do this? The Cove on HLs and Jebus is already the weakest, and without Logic, Miriam will be even worse.
icq: 681350680
P.S. If you don't understand something right away, it doesn't mean it's nonsense.
And who is weaker among the starting castles? Tower? Inferno? I don't think they are that weak. And the mirror is a completely specific issue that cannot be resolved by changing the skills of any one hero. Rather, scouting experts should be banned in principle, as well as logistics experts and experts in 4th-level magic.
p.s. If you don't understand something right away, it doesn't mean it's nonsense.
icq: 681350680
The problem with mirror matches should be solved at the level of the mirror match system. For example, through a poll
Citadel, Swamp, and Inferno are, in my opinion, the weakest. Tower is roughly on the same level. And Miriam's skills used to be decent, but now, after giving her the "Logu" skill, they've turned her into an overpowered hero. And besides the starting advantage with the Cove, this overpoweredness applies to other castles as well. I don't understand, Kostya, why you're so fixated on the "Logu" skill for Miriam...
Specifically, it's because of the 6LM (level 6 Large Monster) skill. Without Miriam with the "Logu" skill at the start, I personally don't know how to play the Cove on a HotA (Horn of the Abyss) map. Citadel, Swamp, and Inferno immediately have a strong unit stack. But starting with Cassiopeia or Derek on a 6LM map... well, I don't know...


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
1. Underused spells. There are a lot of spells in the game that no one uses, like Air Shield, Magic Mirror, Counterstrike, Slayer, Accuracy, etc. And conversely, everyone uses Haste 24/7. I suggest, for starters, reducing the mana cost of most exotic buffs/debuffs to symbolic values, for example, 2 mana for an advanced spell. And conversely, increase the mana cost of Haste and Slow by at least one. Where the effect is quantitative rather than qualitative, the numbers can be increased even further.
2. Eagle Eye. I think everyone agrees that in its current form, it is completely unplayable, even if the numbers are increased to 100% chance and level 5 on expert difficulty. I suggest removing it from the game as a separate skill and making it an add-on to either Scouting, or Training. I personally like the idea of adding it to Training, and redoing items with a bonus to Eagle Eye to give a bonus to Learning instead.
3. First Aid. I suggest, firstly, that the tent should work like Cure, i.e., remove all debuffs, and secondly, that on expert difficulty, it should work on all stacks at once. Then, at least, the opponent will be forced to spend 1 shot with a damage-dealing stack, or 1 cast, or 1 turn with flying units to destroy the tent on the first turn; otherwise, the Haste spell will be dispelled every turn automatically. This would at least have some influence on the game.


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=