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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3187
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I'm finishing up the hero for the good guys; I just need to choose a decent image for the shield. I've already placed a dragon on the flag, which is the same dragon used to mark all the chests in Dark Messiah. This dragon will also be the faction's emblem.
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#3189
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AstralLein
How can good and bad guys coexist under the command of one player?
And how can red and white troops of the empire coexist under the command of one player? Besides, "NOT good guys" are not primarily villains, but mercenaries – you pay them, and they work for you; the point is that they don't care who pays and what orders they are given.

Added 4 minutes later
AstralLein
They don't seem to fit the Heroes theme...

In theory, Duncan could have survived:D

Added 2 minutes later
And it's not very practical to take heroes from the same city.
What does it mean they don't fit? Any character can play their role, and as they say, "heroes are not born..."
I don't see anything that strictly ties them to a specific city.
In general, I am in favor of using lore characters (by the way, something might be useful for NHF as well)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3190
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AstralLein
How will the good guys and the bad guys coexist under the command of one player?
Yes, the idea is this: after Arantir's death, the Black Guard either becomes prisoners or comes under the command of the good guys. In both cases, the Black Guard will later have to fight alongside the good guys against the infected orcs, and that's when their relationship will start to improve, at least there won't be mutual hatred.
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#3191
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fktifzobr@mail.ru
No, I just encountered some difficulties in implementing the air dragons.
Could you provide more details? What are you working on? What changes are you making? As far as I understand, the most suitable donors would be crystal dragons; you shouldn't need to significantly change the number of legs, the shape of the wings, or the head. You need to add an effect similar to the one on Ilat's artwork and remove the ridges along the spine (you can simply make the texture transparent there).
P.S. For reference, I'm attaching Ilat's artwork.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3192
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SRD
How can red and white troops of the Empire be under the command of one player? Besides, "NOT-good guys" are not primarily villains, but mercenaries – you pay them, and they work for you; the point is that they don't care who pays and what orders they receive.

Added 4 minutes ago

What does it mean they don't fit? Any character can play their role, and as they say, "heroes are not born..."
I don't see anything that strictly ties them to a specific city.
In general, I'm in favor of using lore characters (by the way, something might be useful for NHF as well).
2-3 characters from Stonehelm would work, especially since there are 8 red heroes in the game, not counting the campaign ones, so the hero limit has been significantly expanded.

Added 12 minutes ago
SRD
Can you give more details – what are you working on? What changes are you making? As far as I understand, the most suitable donors will be crystal dragons; you don't need to change the number of legs, the shape of the wings, or the head. It is necessary to attach an effect like the one on Ylath's artwork, remove the ridges along the spine (you can simply make the texture transparent there).
P.S.: For reference, I will attach Ylath's artwork.
The trick is that the dragon's breath is always either green or purple – the color is embedded in the effect, and that's all the problems. You'll have to go to great lengths, but I've checked out a Polish mod for the Beastmen-Pirate city; it has an electric breath effect attached to the dragon's head in a non-standard way, so it's worth trying.

Added 12 hours 38 minutes ago


Added 1 minute ago
The dragons will be electric and hurricane
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#3194
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fktifzobr@mail.ru
The dragons will be electric and storm-based.
There is a mention of storm dragons in the lore. This is from a game that was released not so long ago.

Added 10 minutes later
I mean this: http://ru.mightandmagic.wikia.com/wiki/Стихийный_дракон#Стихии%20Воздуха
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3195
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SRD
The lore mentions storm dragons. This is from a game that was released not so long ago.

Added 10 minutes ago
I'm talking about this: http://ru.mightandmagic.wikia.com/wiki/Стихийный_дракон#Стихии%20Воздуха
Interestingly, it mentions storm and alabaster dragons; at least we can start from that.
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#3196
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fktifzobr@mail.ru
first attempt to create a dragon, the breath looks a bit crooked, but at least it's electric
Why does it look crooked? The breath is coming out through the nose, that's all :)
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#3197
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Nargott
Why is it a bit crooked, and why does he exhale through his nose like that? :)
This is the most advantageous of the screenshots; he also exhales first through his right nostril, and then smoothly shifts the electrical stream to the left and exhales only through his left one.

Added after 1 hour 8 minutes
You could try making the exhale effect from the burning doors of Inferno.
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#3198
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Like, the breath of a dragon that smokes?
Разработчик Heroes 5.5 WarGame Edition.
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#3201
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You are applying the texture of one effect to the model of another? That looks great. And I guess a short exhale animation wouldn't be a problem; you could make a corresponding ability for it.
 

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