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Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
In reply to fktifzobr
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#1848
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So, I read the description of your mages,
Quote:
"Free mages who have chosen the path of Ilat become storm wizards: powerful mages who have dedicated their lives to serving the ideals of the Dragon of Air."
In this case, a blue gem would be suitable, but the clothing color should not be red. (There are already many red colors in the game - Haven and Dungeon factions, as well as gnomes and demons with their inclination towards fire and the corresponding style).

Added 2 minutes later
I repeat, I really like the red color scheme, but I have expressed my opinion regarding the choice of color.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1849
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Regarding the red color: yes, in Dark Messiah, the magisters wear red robes, but there's a caveat. Both Fenrig and Menelaus serve Kha-Beleth. While Fenrig's allegiance is clear, Menelaus requires a bit more examination: he assists the first, helps Saref, studies the art of magic, and doesn't just randomly end up on Skull Island. He also hints that he knows who the Dark Messiah is (in the cutscene with Linnea, where they have dinner at Menelaus's house). So, these two mages have chosen the "path of Fire," just like the red church. Therefore, either the description needs to be changed, or the color scheme needs to be adjusted, but the models are really cool.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to SRD
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#1850
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SRD
Okay, I read the description of your mages,
Quote:
"Free mages who have chosen the path of Ilat become storm wizards: powerful mages who have dedicated their lives to serving the ideals of the Dragon of Air."
In that case, a blue gem would be suitable, but the clothing color shouldn't be red. (There are already a lot of red colors in the game - humans, dwarves, and demons with their affinity for fire and corresponding style, oh yes, and the Dungeon's alternate colors are also partly red).

Added 2 minutes later
I repeat, I really like the red color scheme, but I have expressed my opinion regarding the choice of color.
Well, there's no fire here, but the fire mages at the academy wear blue simply because they are not religious. My sorcerers are closer to archmages than to inquisitors, and there is also Ilat's cloak in the sixth game, and it is red (although this is strange).
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
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#1851
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What program did people use to decompile Game.exe in order to add new creature names?
In reply to Гусь
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#1852
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Goose
What program did people use to open Game.exe and add new creature names?

Creature names are defined in .txt files, and the references to them are in .xdb files. You can make changes in game.exe [using any hexadecimal editor, i.e., without decompilation]. The maximum possible number of creature IDs, which are described in the corresponding .xdb files, has simply been increased.
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#1853
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psatkha
Creature names are defined in .txt files, and references to them in .xdb files – in game.exe. [You can make changes using any hexadecimal editor, i.e., without decompilation]. The maximum possible number of creature IDs described in the corresponding .xdb files has simply been increased.
I'm referring to names like CREATURE_181 and so on. After all, all mods with NCF use a third-party executable to launch the game and the editor. I wanted to know what was changed in this executable file and how. I opened Game.exe with a decompiler myself, but I don't think it should look like that.
In reply to Ment
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#1855
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Ment
HexEditor/IDA will help, in short.
Which code snippet was used to implement the new names?
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#1856
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Well, that's not a question for me. If I were to try, I would insert a jump to the end of the file (there are many useless zeros there) and then a reverse jump. You can see in IDA where exactly it is; it disassembles everything quite well, and you can find the list of IDs in the executable file there. However, there is one thing: you can't reassemble it back afterward, but there's a hex editor for that! P.S. As for those who actually edited the executable, it seems they took a different approach. When I compared the NCF executable with the original, the zeros at the end of the NCF file seemed to be the same.
 

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In reply to Ment
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#1857
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Ment
Well, that's not a question for me.
If I were to try, I would set a jump to the end of the file (there are many useless zeros there) and then a reverse jump. You can see in IDA where exactly to jump; it disassembles everything quite well, and you can find the list of IDs in the exe file there.
There is, however, one thing: you can't reassemble it afterward – but there's a hex editor for that!
P.S. As for those who actually edited the exe, they seem to have taken a different approach – when I compared the NCF exe and the original, the zeros at the end of the NCF file seemed to be the same.
Well, then Urgash will help me..
In reply to Гусь
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#1858
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Goose
Well, then Urgash will help me...

I wrote in plain Russian that the .exe NCF file differs only in that the MAXIMUM possible number of creatures has been increased to 1000 (it can be increased to 65536 - this is the limit for this value defined by two bytes FF FF) - otherwise, it is the same file, if you are confused by the fact that its size is smaller (if you use my version), then this is because I packed it! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#1859
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psatkha
I wrote in plain Russian that the .exe NCF file differs only in that the MAXIMUM possible number of creatures has been increased to 1000 (it can be increased to 65536 - this is the limit for this value defined by two bytes FF FF) - otherwise, it is the same file; if you are confused by the fact that its size is smaller (if you are using my version), this is because I packed it! :smile13:
I don't know where you wrote this, but I'm interested in something else: is it also possible to increase the number of hero classes, skills, abilities, spells, artifacts, creature abilities, towns, and factions? And if so, where is the principle of operation described, for example, for abilities?

Added 3 minutes later
The same goes for additional lines in the menu with factions.
In reply to Гусь
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#1860
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Goose
I don't know where you wrote this, but I'm interested in something else: is it also possible to increase the number of hero classes, skills, abilities, spells, artifacts, creature abilities, towns, and factions? And if so, where is the principle of operation described, for example, for abilities?

Added 3 minutes later
The same goes for additional lines in the menu with factions.
To understand this, it's best to take the executable files of Hammers of Fate and Tribes of the East and compare them; most likely, you need to look for added lines in Tribes of the East.
However, the problem is that not everything you're looking for may be in the executable file.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#1861
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Uriel Septim X
To understand this, it's best to take the executable files of both Hammers of Fate and Tribes of the East and compare them; most likely, you need to look for added lines in Tribes of the East.
However, the problem is that not everything you're looking for might be in the executable file.
And with which program can you compare two executable files?

Added after 23 hours and 15 minutes
Okay, then here's a question: is it worth making changes to the exe file to get new skills or lines for the system xdb files, or not?
In reply to Гусь
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#1862
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Goose
What program can be used to compare two executable files?

Added 23 hours 15 minutes ago
Okay, then here's another question: is it worth making changes to the exe file to get new skills or entries for the system xdb files, or not?

Read the above, but I recommend reading everything slowly and carefully! :smile04:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1