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Creature names are defined in .txt files, and references to them in .xdb files – in game.exe. [You can make changes using any hexadecimal editor, i.e., without decompilation]. The maximum possible number of creature IDs described in the corresponding .xdb files has simply been increased.
I'm referring to names like CREATURE_181 and so on. After all, all mods with NCF use a third-party executable to launch the game and the editor. I wanted to know what was changed in this executable file and how. I opened Game.exe with a decompiler myself, but I don't think it should look like that.