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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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Bowmore, hello! Dima probably told you about the ability that is actually located in the skill wheel under the Attack skill:


The "Devil's Strike" that you are talking about, I also observed during the game, but I didn't pay much attention to it. It's an analogy to Meteor Shower, but at a reduced cost. Probably, this is still a bug that you have informed us about. Thank you! Let's hope that this information reaches the mod developer.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
In reply to OFFOSORG
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OFFOSORG
Bowmore, good point! Dima probably told you about the skill that is actually located in the skill wheel under the Attack skill:


The "Devil's Strike" that you're talking about, I also noticed during gameplay, but didn't pay much attention to it. It's similar to Meteor Shower, but at a reduced cost. It's probably a bug that you brought to our attention. Thanks! Let's hope this information reaches the mod developer.

This spell can be used with the Chaos magic tome, and it deals MUCH more damage than Meteor Shower. I think the bug is that it can't be learned in any way.
In reply to Bowmore
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There is only one option here: the presented spell, "Uber_Meteor_Shower," is a duplicate of "Meteor_Shower" and belongs to "MAGIC_SCHOOL_SPECIAL" rather than "MAGIC_SCHOOL_DESTRUCTIVE." In your case, a mod is being used that has placed this spell in the chaos magic school (MAGIC_SCHOOL_DESTRUCTIVE), which, in my opinion, is completely pointless, and the name is also inappropriate because Uber_Meteor_Shower deals damage not with the fire element (characteristic of demons), but with the earth element, plus this name is already used for the ability "CriticalStrike" - "Devil's Strike," which is a perk in the "Attack" skill branch.

Added 11 minutes later
There is another duplicate spell in the game: "Uber_Chain_Lightning," which is a duplicate of chain lightning. It should be noted that Uber_Chain_Lightning has a bug: no matter what price is set for it, it is always free (costs "0" mana).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Bowmore, you are right, this is indeed a bug. It may have occurred due to some mods.
OFFOSORG, thank you for the active testing.
SRD, thank you for the important observation. I think you are right.
I wrote about these annoying bugs to the mod author

If you notice any other bugs or shortcomings, please let us know

Added 11 minutes ago
psatkha, thank you for the observation. I have updated the authors on the first page of the mod discussion. I hope we didn't miss anyone. Sent to Denis for a change in the launcher.

Authors of mods included in the collection:

• Campaigns of the original game and Lords of the North
- Stephane Fidanza
• Framework for 820 new creatures "New Creatures Framework"
- SimonaK
• New external creature dwellings "DwellingsPack"
- TSoD
• Combining the NCF and DP frameworks
- magnomagus
• Template and map generator with NCF and DP support
- SimonaK
• Generation of composite armies on the RM map
- RedHeavenHero
- Dyrman
• New models and textures for the game world
- xuxo
• Unlocking hidden editor objects
- Honter
• Adjusting the abilities of standard creatures
- Idot
- ArchWarlock
• New types of hero path drawing
- DJ Pavlusha
- ArchWarlock
• Formulas in spell descriptions
- egir86
• Artistic description of artifacts
- Pavlov
- alexrom66
- Valex
• Teleportation of Night Queens
- ArchWarlock
• Replacing effects on the battlefield
- Kilrein
• New arenas and battlefields
- Zenithale
- Erythrocytosis
• Replacing archers on towers during sieges
- DJ Pavlusha
• Enhancing artificial intelligence
- Alexoff
- Ogo
• Correcting the appearance of standard creatures
- fiur
- ArchWarlock
- Ilve
• Fixing standard creature icons
- ArchWarlock
• Correcting the animation of standard creatures
- ArchWarlock
• Hero information interface in the lobby
- salyur
• Improving informational tooltips in the lobby
- spamm
- Paxan
• Improving fonts on the battlefield
- spamm
• Backgrounds for the main menu
- Ilve
• Backgrounds for hero icons
- Azard
• Appearance of female heroes
- Ilve
• Fury buttons and undead raising tables
- Protoss
- Paxan
• Skill wheel inside the game
- Azard
• Enlarged message windows
- Pitsu
• Classic mouse cursor
- mrHalfer
• New heroes for duel mode
- Erythrocytosis

Creatures for the NCF Project:

- Psatkha
- ArchWarlock
- StetNoel
- Nargott
- CrazyPill
- zAhAr
- Nelgirith
- Radar
- Shadow of Death
- Samigina
- Dark Crystal
- Morrock
- Cepheus
- Kronos
- Gnoll Mage
- Disturbed-Gnu
- Fauch
- Eugen Cosmarul
- Fiur
- VokialBG
- Drh3ll
- SimonaK
- Heroist
- MasteR
- Eleondor
- Rexsar
- 13ga
- Valerichek
... and others

Campaigns:
- RedHeavenHero
- Zeus
- Gratch
- Fox
- harley
- cobaka
- UnBravery
- Hitman
- Praetor
- Heruvim
- Urgash
- Honter
- Ogo
- Julien Pirou
- Kwant
- Ser9K
- MasteR

Maps:
- Ogo
- RedHeavenHero
- Jack_of_shadows
- Valex
- HSerg
- ArchWarlock
- Dyrman
- Gandalf
- MotkinSun
- Zilo & Signe
- Franzy
- Fiur
- Alexoff
- Bugrider
- rdeford
- iv64
- Tieru
- Phoenix666
- Conan
- Vlaad
- Urgash
- mrHalfer
... and others

Translation into Russian:
- Praetor
- mrHalfer
- rosss
- Psatkha
- Mokara
- ST{RadAt}
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When attacking groups of monsters or castles, it's not always clear what creatures are there because the text indicating the quantity overlaps half of the icon. A fix present in the latest updates addresses this interface issue by replacing words with numbers and slightly increasing the size of the icons in the pop-up window, as well as the window itself (the scale is preserved in the screenshots).



The next fix-mod adds a mana bar to the hero icon and moves the mana bar below the action points bar, making the interface more visually appealing. The first two images are from the original game; the third image shows the modification.
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How can I install a mod for the AI of the latest version separately, without installing the entire mod?
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After installing patch 2.7.1 and trying to launch the game through the Heroes V - Epic War Age launcher, the launcher window closes after clicking "launch," and the game itself doesn't start. The game's native launchers work normally. After reinstalling the mod, starting with version 2.0, the EWA launcher launches the game normally, just like version 2.6.2. However, after updating the launcher to 2.7.1, the problem reappears, and the game still doesn't launch. The map editor also doesn't launch through the EWA launcher, which leads to the thought that the launcher doesn't recognize the game files. It just disappears... what should I do?
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It's strange, actually, 2.7.1 runs without any problems, but you might have third-party mods installed or an antivirus that's blocking the launch.
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Good day.
I installed the latest version of the mod, and when I enable "Eternal Essence," the AI takes about 10 minutes to make a move, whereas without it, it takes about 2 minutes. The game itself also glitches badly.
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Where can I find the "mysterious tavern" in the editor? I can't see it.

Added 14 minutes later
I'm talking about the image where the Abyss Angel is shown, and it's called "mysterious tavern."
In reply to Theplayer
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Theplayer
Where can I find the "Mysterious Tavern" in the editor? I don't see it.

Added 14 minutes later
I'm talking about the photo where the Abyss Angel was shown and it was called "Mysterious Tavern."

It's in the additional map editors, which are in the EWA launcher.
Нужно построить Зиккурат!
In reply to drfurer
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drfurer
Good day.
I installed the latest version of the mod, and when I enable "eternal essence," the AI takes about 10 minutes to make a move, whereas without it, it takes about 2 minutes. The game itself also glitches badly.

Yes, this is a known issue. The problem is that activating eternal essence automatically reverts the game to version 3.0, and since the mod was designed and created for version 3.1, many glitches occur.

If you want to play with eternal essence without glitches, the best solution is to install the eternal essence mod on version 3.0 of the game.
In reply to atlant108
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atlant108
Yes, that's true. The thing is, activating eternal essence automatically reverts the game to version 3.0, and since the mod itself is designed for version 3.1, it causes a lot of glitches.

If you want to play with eternal essence without glitches, the best solution is to install the eternal essence mod on version 3.0 of the game.

But is it possible to install EWA on 3.0, and what's the point of adding EE to EWA if it causes massive slowdowns?
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You can use eternal essence on small or medium-sized maps.

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