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In reply to saneok
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#16
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saneok
I suggest setting up a voice chat, with players indicating whether they want to participate or not. If we get 16 players, then let's start.
But what's the point, and where will the intrigue be in the gameplay? The element of surprise will be lost. Or are you suggesting we start just for fun?

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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#17
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It seems that outlandish ideas are trending. I'll share one of my own, from a long time ago. At the end of each game day, players switch factions. That is, the player who was Haven on map 111 becomes Dungeon on map 112, then Haven again on map 113, and so on. However, victory is only possible if the main hero arrives when the player is playing with their starting faction.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#18
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=Lizard=
It seems that crazy ideas are in vogue. I'll tell you about one of my very old ideas. At the end of each game day, players switch their starting colors. That is, the player who was blue on map 111 becomes red on map 112, then blue again on map 113, and so on. But victory is only possible if the hero arrives when the player is playing with their starting color.
If the hero only appears when the player is using their starting color, does that mean it turns into a game of letting the other player win?
艰难获胜 herolwy
In reply to kamukag3e
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#19
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kamukag3e
If the main character only uses the starting color, does that turn the game into some kind of "let's play nice"?

I don't know, I haven't tried it. Like any crazy idea, it remained just an idea:D.
http://ru.twitch.tv/lizard_wt
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#20
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The described idea is not at all absurd; at the beginning of my Heroes journey, I only played like this with friends – in hotseat mode, without looking away from the screen during the other player's turn. The games were quite engaging. Moreover, they were shorter – if someone gained an insurmountable advantage, there was no need to waste time finishing them off.
In reply to Wicc
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#21
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Wicc
The idea described is not at all absurd; at the beginning of my Heroes journey, I only played like this with friends – in hotseat mode, without looking away from the screen during the other player's turn. The games were quite engaging. Moreover, they were shorter – if someone gained an unrecoverable advantage, there was no need to waste time finishing them off.

Memories came flooding back: 5th year of university, deadlines for writing my thesis were looming. And I got a computer. Hotseat, back then it was the second Heroes game, the three of us. We'd sit down at 5 pm and leave around 7 am. I'm still ashamed of the quality of my thesis... It's amazing that they even accepted it... What a blessing that the third Heroes game wasn't out yet; it was released only a year later...

P.S. And about the game itself. I remember that it almost always turned out like this: two players would reach the final, and the third would finish off the winner.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to =Lizard=
#22
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=Lizard=
It seems that absurd ideas are in vogue. Let me tell you about one of my very old ideas. At the end of each game day, players switch sides. That is, the player who was blue on map 111 becomes red on map 112, then blue again on map 113, and so on. But victory is only possible if the hero arrives when the player is playing with their starting color.
That is, when playing with a different color, you need to harm as much as possible, eliminate all heroes with armies, and transfer money and resources either to your color or to the computer, which can kill the opponent... but where is the meaning in that?
In reply to Dima Surmay
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#23
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Dima Surmay
i.e., when playing as another faction, you need to harm them as much as possible, eliminate all heroes with armies, and transfer money and resources either to your own faction or to the AI that can defeat the opponent... but where is the point in that?

And where is the point in this topic? )))
http://ru.twitch.tv/lizard_wt
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#24
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Dima Surmay
i.e., when playing as another faction, you need to harm them as much as possible, eliminate all heroes with armies, and transfer money and resources either to your own faction or to the AI that can kill the opponent... but where is the point in that?
Playing a "giving" game is also fun. The goal is to break through the defenses to your own AI, and lure it to your main base so that it destroys you before it destroys the opponent.

:D :D :D
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to =Lizard=
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#25
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BISHOP
But what's the interest, and where will the intrigue be in the gameplay? The element of surprise will fade. Or is it just for laughs?
The interest lies in finding a setup where you play at the same pace as your opponent. A significant lag almost certainly means defeat here, but it also saves time compared to "I'm holding on until turn 131, and then my opponent kills me with two damage dealers after taking my main."
Wicc
The described idea is not nonsense at all; at the beginning of my Heroes journey, I only played like this with friends – in hotseat mode, without looking away from the screen during the opponent's turn. We had quite meaningful games. And they were shorter – if someone gained an unrecoverable advantage, there was no need to waste time finishing them off.
Exactly, something like that. Also, when you see the opponent's situation, you think: should you take the risk and go for the 3rd-level creature on turn 121, or should you wait?
=Lizard=
What's the point of this topic? )))
Well, everyone has their own point. Some people don't see the point in playing EBUS, while others can't be dragged away from it.

Added after 1 minute
Also, because of questions like these, the rules are not entirely clear – how and how much to play, etc. It seems that the games should be shorter, but will they be short enough to, for example, play a Best of 3? Is a group stage needed, or should it be a single-elimination tournament (depending on the number of participants)?
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
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#26
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I recommend starting by simply playing a few fun matches in this format to get a feel for how players will experience it.
#27
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Actually, yes. The last idea is definitely the right one. Anyone who wants to play in the tournament can already try out a practice game with the Sorceress in this format. I would play myself if I didn't already have 5 tournaments running in parallel, and the time for odd and even matches in Game of Thrones is approaching. But I think we should start with the Factions.
https://www.twitch.tv/grando__
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#28
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That's a great idea for developing the streaming community! And it should definitely include webcams!!

It's not necessary to legalize stream sniping if every game is played with an experienced host-commentator; then, it will be difficult to cheat – it's a live broadcast, everything is in plain sight!
And introduce regulations for accusations of stream sniping, a judicial committee, and penalties up to and including a ban from HW.

Of course, a corresponding fund will be needed, including salaries for the hosts.

Безземельный дон с HeroesPortal, инкогнито.
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#29
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It would be great to combine the Lizardman and Necromancer formats, stream the opponent's gameplay, and see how they harm you.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#30
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streaming is the last thing I want to do.

лето 2012.