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Could you share what mod you released?
New here? I'm Roha — want a quick tour?
Hello everyone! I have a question – how do I replace creatures in a town? For example, I want to replace the monks in a Haven town with free mages from NCF. Is this possible?
The creature replacement is done by replacing two lines in the characteristics file - character visual and map object (I can't write more precisely without a computer)
Copy these lines from the wizard's characteristics and paste them into the wizard's characteristics, then find the map object and monk in the data.pak file and copy the bottom line, like CHARACTER PRIEST, and paste it into the corresponding wizard file
Or you can rewrite the path to the wizard's file from CharacterVizual/free city to CharacterVizual/haven
And rename the files inside the folder so that the game recognizes them as monk files, do the same with the map objects, the last point of the first method also needs to be done
Thank you very much for your response, but I couldn't find CharacterVisual. I'm still a "newbie" in this area, so please understand and forgive me, as they say.
they are in GameMechanics
Go to \GameMechanics\CreatureVisual\Creatures, rename Free cities to Haven, open the folder, rename the files wizard.xdb to Priest.xdb, Hurt_locker.xdb to Cleric.xdb, create a folder Renegates, move the file dark wizard.xdb there, and rename it to Zealot.xdb
now you can delete the Creature folder in the GameMechanics folder; it is no longer needed
in the MapObjects folder, change the name Free cities to Haven, delete the _(AdvMapObjectLink) folder, rename wizard.(AdvMapMonsterShared).xdb to Priest.(AdvMapMonsterShared).xdb, Hurt_locker.(AdvMapMonsterShared).xdb to Cleric.(AdvMapMonsterShared).xdb, open these files and change CREATURE_634 to CREATURE_PRIES, CREATURE_632 to CREATURE_CLERIC
create a folder Renegates and move the file dark wizard.(AdvMapMonsterShared).xdb there, rename it to Zealot.(AdvMapMonsterShared).xdb, change CREATURE_633 to CREATURE_ZEALOT
you can delete the scripts folder
optional
in \Cameras\Interface\HireCreatures, rename one of the files to Cleric.xdb and delete the rest
Thank you so much, you really helped me out! And by the way, you have great creatures. Are there any options for levels 6 and 7 for the Free Cities?
Added 16 minutes later
Sorry, this is a different topic.
Good afternoon!
Could you please advise a newbie in animation modding: is it possible to add a resurrection animation to skeletons without too much hassle (like the Phoenix ability - after a creature dies, it is resurrected in its original quantity, works once per battle). If someone could do this without spending too much time, I would be very grateful!
