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Go to \GameMechanics\CreatureVisual\Creatures, rename Free cities to Haven, open the folder, and rename the files wizard.xdb to Priest.xdb, Hurt_locker.xdb to Cleric.xdb, create a folder called Renegates, move the dark wizard.xdb file into it, and rename it to Zealot.xdb.
Now, in the GameMechanics folder, you can delete the Creature folder; it is no longer needed.
In the MapObjects folder, change the name of Free cities to Haven, delete the _(AdvMapObjectLink) folder, and rename wizard.(AdvMapMonsterShared).xdb to Priest.(AdvMapMonsterShared).xdb, Hurt_locker.(AdvMapMonsterShared).xdb to Cleric.(AdvMapMonsterShared).xdb. Open these files and change CREATURE_634 to CREATURE_PRIES, and CREATURE_632 to CREATURE_CLERIC.
Create a folder called Renegates and move the dark wizard.(AdvMapMonsterShared).xdb file into it, rename it to Zealot.(AdvMapMonsterShared).xdb, and change CREATURE_633 to CREATURE_ZEALOT.
You can delete the scripts folder.
Optional.
In \Cameras\Interface\HireCreatures, rename one of the files to Cleric.xdb and delete the rest
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