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Go to \GameMechanics\CreatureVisual\Creatures, rename Free cities to Haven, open the folder, and rename the files wizard.xdb to Priest.xdb, Hurt_locker.xdb to Cleric.xdb, create a folder called Renegates, move the dark wizard.xdb file into it, and rename it to Zealot.xdb.
Now, in the GameMechanics folder, you can delete the Creature folder; it is no longer needed.
In the MapObjects folder, change the name of Free cities to Haven, delete the _(AdvMapObjectLink) folder, and rename wizard.(AdvMapMonsterShared).xdb to Priest.(AdvMapMonsterShared).xdb, Hurt_locker.(AdvMapMonsterShared).xdb to Cleric.(AdvMapMonsterShared).xdb. Open these files and change CREATURE_634 to CREATURE_PRIES, and CREATURE_632 to CREATURE_CLERIC.
Create a folder called Renegates and move the dark wizard.(AdvMapMonsterShared).xdb file into it, rename it to Zealot.(AdvMapMonsterShared).xdb, and change CREATURE_633 to CREATURE_ZEALOT.
You can delete the scripts folder.
Optional.
In \Cameras\Interface\HireCreatures, rename one of the files to Cleric.xdb and delete the rest
Now, in the GameMechanics folder, you can delete the Creature folder; it is no longer needed.
In the MapObjects folder, change the name of Free cities to Haven, delete the _(AdvMapObjectLink) folder, and rename wizard.(AdvMapMonsterShared).xdb to Priest.(AdvMapMonsterShared).xdb, Hurt_locker.(AdvMapMonsterShared).xdb to Cleric.(AdvMapMonsterShared).xdb. Open these files and change CREATURE_634 to CREATURE_PRIES, and CREATURE_632 to CREATURE_CLERIC.
Create a folder called Renegates and move the dark wizard.(AdvMapMonsterShared).xdb file into it, rename it to Zealot.(AdvMapMonsterShared).xdb, and change CREATURE_633 to CREATURE_ZEALOT.
You can delete the scripts folder.
Optional.
In \Cameras\Interface\HireCreatures, rename one of the files to Cleric.xdb and delete the rest