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fktifzobr@mail.ru
Go to \GameMechanics\CreatureVisual\Creatures, rename Free cities to Haven, open the folder, rename the files wizard.xdb to Priest.xdb, Hurt_locker.xdb to Cleric.xdb, create a folder Renegates, move the file dark wizard.xdb there, and rename it to Zealot.xdb
now you can delete the Creature folder in the GameMechanics folder; it is no longer needed
in the MapObjects folder, change the name Free cities to Haven, delete the _(AdvMapObjectLink) folder, rename wizard.(AdvMapMonsterShared).xdb to Priest.(AdvMapMonsterShared).xdb, Hurt_locker.(AdvMapMonsterShared).xdb to Cleric.(AdvMapMonsterShared).xdb, open these files and change CREATURE_634 to CREATURE_PRIES, CREATURE_632 to CREATURE_CLERIC
create a folder Renegates and move the file dark wizard.(AdvMapMonsterShared).xdb there, rename it to Zealot.(AdvMapMonsterShared).xdb, change CREATURE_633 to CREATURE_ZEALOT
you can delete the scripts folder
optional
in \Cameras\Interface\HireCreatures, rename one of the files to Cleric.xdb and delete the rest
Thank you very much, you helped me out! And by the way, you have great creatures. Are there any options for levels 6 and 7 for the Free Cities?

Added 16 minutes ago
Sorry, this is a different topic.