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Posts from - A reference guide and manual in Russian for Heroes 3.

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20 years ago
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
In reply to Ganymed
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19 years ago
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Ganymed;107993
Dear AmberSoler, using FizMig to analyze comparative statistics while working on a new city, he added some features to it to facilitate the comparison of city statistics. And he thought, maybe such an addition would be interesting to other fans of Heroes statistics? In any case, I will post a page from FizMig "Monsters in the game and their features" with his additions here. Perhaps this presentation of the material will seem interesting to you in terms of adding it to FizMig.
I looked it over. If you don't mind, I will comment on your idea, and maybe you will add something else.

The mathematical sum of parameters does not always make sense. For example, the sum of HP of all units without taking into account the number of units of each type (which you are considering) does not make sense in terms of comparing cities. Also, the sum of gold required to buy a weekly increase should take into account the number of units. After that, you can introduce, for example, such a parameter as the price of one unit of HP per week. To do this, the cost of the weekly increase of units, expressed in gold, must be divided by the sum of the weekly increase in HP.

And based on this parameter, you can correctly compare all cities with each other. And the comparison of the sum of the speeds of units, which you propose, for example, does not give you any food for thought.

In other words, the figures you proposed do not have any physical meaning, and therefore will not be useful for FizMig. :) I hope you understand my position.

Added 22 minutes ago
Ley;107890
The question is this: in the editor - tools\map settings\general - there is something called difficulty; so, does normal or expert somehow affect the rating directly in the rating table after winning on any of the maps?
I hope that by "rating" you mean the sum of points that a player receives after completing a map. In this case, this rating only reflects the difficulty that was set at the start of the game. And if you look at the calculation formula, then the multiplier of 2, for example, indicates that expert difficulty is set...
This question also applies to random maps, because both there and there you can set "impossible" or, for example, I set the maximum difficulty in the editor, will this difficulty also be in the random map?
The editor does not affect the random map. It is only for fixes. We set the difficulty of the random map in the game itself when generating the map.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to AmberSoler
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19 years ago
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AmberSoler;108004
I've looked it over. If you don't mind, I'll comment on your idea, and perhaps you can add something else.

The mathematical sum of parameters doesn't always make sense. For example, the sum of HP for all units without considering the number of units of each type (which is what you're considering) doesn't make sense in terms of comparing cities. Also, the amount of gold needed to buy a week's worth of units should take into account the number of units. After that, you can introduce a parameter like the price of one unit of HP per week. To do this, you need to divide the cost of a week's worth of units, expressed in gold, by the sum of the weekly HP increase.

And based on this parameter, you can correctly compare all cities. But comparing the sum of unit speeds, as you suggest, doesn't give you any food for thought.

In other words, the numbers you've proposed don't have any physical meaning, and therefore won't be useful for Physics. :) I hope you understand my position.

Yes, I understand your position:rolleyes:
Настоящие герои - не те, пред кем мы преклоняемся, а те, кого мы оплевываем...[/COLOR]
-----------------------------
"So much has gone
and little is new"

David Bowie
In reply to AmberSoler
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19 years ago
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AmberSoler;108004

[/U]I hope that by "rating," you mean the total score a player receives after completing a map. In this case, this rating only reflects the difficulty level set at the start of the game. And if you look at the calculation formula, a multiplier of 2, for example, indicates that the expert difficulty level is set...

What is the calculation formula? A multiplier of 2?
AmberSoler;108004
The editor does not affect a random map. It is only for fixes. We set the difficulty of the random generation in the game itself when generating the map.

In other words, if I set the difficulty to 200% before creating a random map, and then launch the same map using the editor, will the settings for this map in the editor also be "impossible"?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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19 years ago
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Ley;108178
What is the calculation formula? Is the multiplier 2?
See the formula for calculating points per game in the reference guide - section 2.4.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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19 years ago
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Ley;108178
In other words, if I specify a difficulty of 200% in a random map before creating it, then when I launch the same map using the editor, will the settings for this map in the editor also be "impossible"?

If the map was created by the Random Map Generator, i.e., the map was created in the editor, then a normal difficulty level (100% - coefficient 1) is automatically set for the map (random map), and the map is created with this level.
:smile13: [ТУРНИР] "Гонка за Лидером" :smile13:
:smile28: [M] "Я и моя тень" - "I am and my shadow" :smile28:
:smile16: "Быстрая смерть" - "Fast Death" :smile16:
In reply to K0Lb@zzeR
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19 years ago
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K0Lb@zzeR;108198
If the map is created by the Random Map Generator, i.e., the map is created in the editor, then a normal difficulty level (100% - coefficient 1) is automatically set for the map (random map), and the map is created with this level.

What if it's the other way around? Does the same apply? When creating a random map in the game with a difficulty of 200%, will it also have the same difficulty in the editor?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
18 years ago
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In the reference guide, the description of the skill "forgetfulness" does not mention that at the expert level, it affects all enemy archers. In my opinion, this is very important; it makes this skill much better than, for example, the air shield.
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18 years ago
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unnamed;111138
The reference guide doesn't mention in the description of the "forgetfulness" skill that, at the expert level, it affects all enemy archers. In my opinion, this is very important; it makes this skill much better than, say, the air shield.
But this is a misconception – it doesn't affect all of them... Far from it...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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18 years ago
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ewgeniy;111140
That's a misconception – it doesn't apply to all... Not even close to all...
Actually, it's not a misconception...
The expert "forgetfulness" affects 100% of the monsters in all enemy stacks...
The advanced version seems to affect 100% of one stack.
The basic version affects 50% of one stack.
Something like that!
In reply to Alex_R
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18 years ago
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Alex_R;111167
Actually, it's not a misconception...
The expert "forgetfulness" affects all 100% of the monsters in all enemy stacks...
The advanced version seems to affect 100% of one stack.
The basic version affects 50% of one stack.
I think that's how it works!

And both you and he are right in your own way: Zhenya meant that it doesn't affect, for example, titans or liches...

And doesn't the basic version give 50%?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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18 years ago
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Yeah, otherwise most people would call everyone who shoots a bow an archer...
But what's the point if casting "Forgetfulness" is useless against liches...
And against many others... But archers... It's some kind of wordplay...:confused:
Well, I was wrong - there's nothing to argue about. Archers are guys with bows...

Well, the conversation was about how "Forgetfulness" is so powerful, and "Air Shield" is just...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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18 years ago
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ewgeniy;111275
Yeah, otherwise most people call everyone who shoots a bow an archer...
And what's the point if casting "Forgetfulness" on liches is useless...
And for many others too... But archers... It's some kind of wordplay...:confused:
Well, I was wrong - there's nothing to argue about. Archers are guys with bows...

Well, the conversation was about how "Forgetfulness" is so powerful, and "Air Shield" is just...

That's how I call them...:), although of course I understand when we're talking about someone specific. ;)
And in general, find the vulnerability sphere and cast as much as you can...

And by the way, if an attacker casts "Air Shield" on a unit during a castle siege, the towers start shooting at him with increased damage! -why? - who knows... :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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18 years ago
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Ley;111320
By the way, if the attacker uses "Air Shield" on a unit during a castle siege, the towers start shooting at it with increased damage! Why? - Who knows... :)
In the damage calculation formula, they replaced the division sign with a multiplication sign... That's why the damage doesn't halve, but doubles... Neat! :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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18 years ago
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Interestingly, amusing situations occur with upgraded harpies, which the computer sometimes mistakenly identifies as archers.
However, forgetfulness doesn't affect them either!

Орден Фениксахаризматический :) лидер
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18 years ago
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And here's another question:)
Amber, tell me one thing: when you start playing in a 2-player alliance against a computer-controlled opponent on the same computer, is it possible to "steal" heroes from each other? Is this another bug in the game, or is it a feature?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."

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