Dear AmberSoler, using FizMig to analyze comparative statistics while working on a new city, he added some features to it to facilitate the comparison of city statistics. And he thought, maybe such an addition would be interesting to other fans of Heroes statistics? In any case, I will post a page from FizMig "Monsters in the game and their features" with his additions here. Perhaps this presentation of the material will seem interesting to you in terms of adding it to FizMig.
The mathematical sum of parameters does not always make sense. For example, the sum of HP of all units without taking into account the number of units of each type (which you are considering) does not make sense in terms of comparing cities. Also, the sum of gold required to buy a weekly increase should take into account the number of units. After that, you can introduce, for example, such a parameter as the price of one unit of HP per week. To do this, the cost of the weekly increase of units, expressed in gold, must be divided by the sum of the weekly increase in HP.
And based on this parameter, you can correctly compare all cities with each other. And the comparison of the sum of the speeds of units, which you propose, for example, does not give you any food for thought.
In other words, the figures you proposed do not have any physical meaning, and therefore will not be useful for FizMig. :) I hope you understand my position.
Added 22 minutes ago
The question is this: in the editor - tools\map settings\general - there is something called difficulty; so, does normal or expert somehow affect the rating directly in the rating table after winning on any of the maps?
This question also applies to random maps, because both there and there you can set "impossible" or, for example, I set the maximum difficulty in the editor, will this difficulty also be in the random map?
