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#111
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8/10. Sky, Ment – don't play it.
Okay.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#112
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Zero Escape: Nine Hours, Nine Persons, Nine Doors
I really enjoyed it, although I can't say that I liked the climax. That is, it was well thought out, and everything led up to it, but still, the intrigue and mysteries turned out to be more interesting than their resolution. In terms of gameplay, I liked that the puzzles weren't too simple, but still remained quite solvable. And I don't know if this should be attributed to the gameplay or the plot, but during the game, I enjoyed going over different scenarios in my head, making various calculations before the game itself told me about them, and so on, just out of pure curiosity.
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#113
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Zero Escape: Virtue's Last Reward
A continuation of the previous title. My first impression was a slight disappointment caused by the visuals and the inconvenient interface, but that quickly passed. Afterwards, my experience can be divided into three parts. First, I played with great interest, then I became a little discouraged by the repetitive plot elements and, at the same time, tired of the puzzles, but closer to the end, it became enjoyable again. In terms of atmosphere and plot presentation, in my opinion, it is inferior to the first part, but everything was still very well thought out.
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#114
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Zero Time Dilemma
Here is the third and final part. I will specifically highlight only what I liked: the interactivity when making decisions and the wild fun (regardless of whether it was intended or not), I couldn't help but laugh at some scenes. Regarding the entire series, I'll say this: I'm not a fan of such concepts, but here it was implemented very well. Despite the fact that some moments seem very forced, I still really enjoyed it and I can't help but note the depth and thoroughness of all three games.
In reply to kcfgogbfalgfl
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#115
Snow halation
Zero Escape: Nine Hours, Nine Persons, Nine Doors

Zero Escape: Virtue's Last Reward

Zero Time Dilemma

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My sword, my trusted ally, unphased by my aspect.
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#116
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I didn't expect much from the title, but if FTL represented a complete universe, was filled with content, and had various layers of gameplay, then what is presented here is a quickly made, Warhammer Regicide-level game for playing in the toilet or on the subway. It's not bad, but I would have liked something much more than moving three pieces around an 8x8 grid. 4/10.



Long, non-linear quests, Factions, trading, piracy, bounty hunting, planet exploration, boarding battles like in Darkest Dungeon, random encounter-based turn-based space duels, interesting ship customization, a manager for dozens of crew members, including upgrades, equipment customization, and appearance customization. Not everything is executed smoothly, but there are many interesting elements, a decent 7.6/10 space sim, but despite all this, I had the feeling that something was missing.



+1 point compared to the previous one.



I'm not a fan of either vampires or London (the capital of Great Britain). Based on the screenshots and title, I expected a mediocre game and almost deleted it in the first half hour, but it turned out to be a good action-adventure-"RPG" with a thick atmosphere, an interesting story, and well-developed characters. I played it in one sitting. There are many controversial reviews on Steam, some of which are childish complaints about the fact that the player is "punished for role-playing as a vampire." I would advise such people not to get involved in this sophisticated game, but to go to some prototype where they can happily spend hours chasing after a bug and killing civilians in an open world. The second most frequent complaint is about the combat; I agree that it has its flaws, and that I got annoyed with it a couple of times, but overall it seemed more than playable and even enjoyable, sometimes not too interesting or balanced, but for such a game, it perfectly fulfills its function. Eight mor-utopias out of ten.



Another souls-like game, but this time about shooting. Here, the desire to delete it was even stronger, especially since a couple of the initial locations were boring, but then it became decent. Perhaps it was because I was using sniper rifles, and there was something meditative and unusual about wandering through "mood-dependent" worlds and almost effortlessly one-shotting mobs in the head from a distance, and taking down bosses in five shots. I'll give it a seven, due to the unusual sensations for a souls-like game, although it is certainly a bit rough around the edges.
My sword, my trusted ally, unphased by my aspect.
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#117
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Eight more utopian maps.
I'm already downloading it. Unfortunately, I probably won't, as I don't have the time for it.
Where do we go?
Where do we end up when we save the world?
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#118
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I recommend getting sick; then it will appear.
My sword, my trusted ally, unphased by my aspect.
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#119
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Pros
- You can play it when you have absolutely nothing else to do.

Cons
- It's impossible to play with multiple classes due to the high cost of decks; their price is too high compared to the amount of in-game currency and resources for crafting cards.
- The art was initially good, but it has been spoiled by censorship, poor choice of original artwork, and a lack of investment in new works.
- The meta, card balance, and questionable design decisions are all just part of a program to maximize profits; the publisher is not really interested in the project itself. As a result, the meta has been and remains in a deplorable state for almost two years.

3/10, it could have been much better if not for the greed and indifference of CG.


Pros
- A large selection of characters with good art, voice acting, and more or less diverse gameplay.
- Not the most primitive gameplay.
- Regular events, new ones and reruns of old ones, so there is always something to do.

Cons
- Incredibly slow progress.
- Despite point 1, it requires too much time even to complete daily tasks.
- Despite point 2, it has a number of limitations that prevent you from progressing at your own pace.
- Gacha.

4/10, since the game initially draws you in and only after some time does it reveal its very noticeable shortcomings, I can only recommend it to those who are willing to donate a lot or are confident in their luck.

Added after 4 hours and 4 minutes

Well, it's like this: dull gameplay, mediocre voice acting, so-so art. I thought it would be more interesting, but 4/10 and I'm dropping it.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#120
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Disadvantages:
- Incredibly slow progress.
- Despite point 1, it requires too much time even to complete daily tasks.
- Despite point 2, it has a number of limitations that prevent you from progressing at a pace that suits you.
- Gacha.
Well, or you can do absolutely nothing and still get various Follys and improve the grid over time, hehe. Although, overall, I agree.
 

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#121
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get all sorts of Folias
Instead of Sylvan, Ilz, and other good characters.
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#122
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...
Well...
...
Never mind, I'll just sparkle.
Folia will do, it's just a shame that she's small and doesn't grow up.
 

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#123
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Ment
Well, or you can do absolutely nothing and still get all sorts of Folies and improve your grid over time, haha. Although, overall, I agree.
Just like in the USSR. You do nothing and sit on your ration, you do everything and sit on the same ration.
My sword, my trusted ally, unphased by my aspect.
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#124
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A decent character generator, not the deepest but quite enjoyable. It's interesting to run around and shoot, try out different weapons, skills, and so on, and fight bosses with various attack patterns and unique features. The animations also look pretty good, as do the character models, but the environment is very, very bland. The plot and its presentation are noticeably low quality, although after experiencing it, I started to appreciate the original SAO a little more.
5/10, after a few hours of gameplay, there's nothing left to see, and the desire to grind to progress further doesn't appear; the drop rate is poor.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#125
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I managed to achieve a satisfactory 60 FPS by changing some settings in the Nvidia control panel and disabling reflections and volumetric fog in the game settings. So, the game was playable, but this is still a problem with the game's proper optimization and a major drawback for the developers.

Story
This is the fourth game in the series, which is based on two other series, each consisting of four and nine main titles, in addition to other releases. Considering that the story wasn't particularly deep to begin with, you can see what Warriors Orochi 4 is like. At some point, I simply lost track of what was happening and stopped paying attention to the dialogue during battles, as it was all so dull.

Visuals
For 2018, it looks very outdated, although, strangely enough, it's slightly better than Dynasty Warriors 9. I don't have any particular complaints in this regard, although I would have preferred something better.
Another drawback, which is not related to the technical aspects, is the same dull levels copied from old games. This is just plain lazy.

Characters
170 playable characters – that's quite a lot, isn't it? In reality, this is one of the biggest problems. There are too many of them, they don't differ much in terms of gameplay, many concepts have been poorly executed, and, of course, such a large number of characters makes it impossible to create any interesting story and/or interactions between them. All the dialogues and conversations between the characters are just rehashing the same things that have been happening for the past ten years, only now without even a hint of depth or quality.

Gameplay
In my opinion, the peak of the series was Samurai Warriors 2, and now the game is a very primitive hack-and-slash, where you press two buttons, running from one enemy officer to another. I started the game on the highest difficulty and had absolutely no problems completing it, so I didn't get any positive feelings from the gameplay.
In my opinion, the two worst elements, besides the extremely casual difficulty, are the complete lack of "presence" and the pointlessness of ordinary soldiers. Regarding the first point, the player doesn't seem to be present on the map; you're doing things, but the story's progression depends on the officers present on the map, and you and the characters you choose have nothing to do with it. This is exacerbated by the fact that the battles on the maps are completely devoid of any tactics or plot twists. Regarding the second point, the only task of the soldiers is to be a means of building up combos; they don't do anything themselves and are essentially unnecessary.

Music
It's not bad in itself, but it's nothing special and doesn't compare to the soundtracks of previous games.

Conclusion
The series needs a reboot because Koei won't be able to create anything interesting with this approach. In my opinion, what needs to be done is to reduce the number of playable characters to ~10, finally create a decent story presentation, raise the difficulty level, and significantly enhance the ordinary soldiers. Perhaps, create something in the spirit of Dark Souls with a variety of different combat styles tied not to the skills/weapons of the main character, but directly to the chosen character. But, of course, Koei will continue to make games like this because it's easier and more profitable.
Playable, but I wouldn't recommend it to anyone, and I don't even feel like launching it again.