
I managed to achieve a satisfactory 60 FPS by changing some settings in the Nvidia control panel and disabling reflections and volumetric fog in the game settings. So, the game was playable, but this is still a problem with the game's proper optimization and a major drawback for the developers.
Story
This is the fourth game in the series, which is based on two other series, each consisting of four and nine main titles, in addition to other releases. Considering that the story wasn't particularly deep to begin with, you can see what Warriors Orochi 4 is like. At some point, I simply lost track of what was happening and stopped paying attention to the dialogue during battles, as it was all so dull.
Visuals
For 2018, it looks very outdated, although, strangely enough, it's slightly better than Dynasty Warriors 9. I don't have any particular complaints in this regard, although I would have preferred something better.
Another drawback, which is not related to the technical aspects, is the same dull levels copied from old games. This is just plain lazy.
Characters
170 playable characters – that's quite a lot, isn't it? In reality, this is one of the biggest problems. There are too many of them, they don't differ much in terms of gameplay, many concepts have been poorly executed, and, of course, such a large number of characters makes it impossible to create any interesting story and/or interactions between them. All the dialogues and conversations between the characters are just rehashing the same things that have been happening for the past ten years, only now without even a hint of depth or quality.
Gameplay
In my opinion, the peak of the series was Samurai Warriors 2, and now the game is a very primitive hack-and-slash, where you press two buttons, running from one enemy officer to another. I started the game on the highest difficulty and had absolutely no problems completing it, so I didn't get any positive feelings from the gameplay.
In my opinion, the two worst elements, besides the extremely casual difficulty, are the complete lack of "presence" and the pointlessness of ordinary soldiers. Regarding the first point, the player doesn't seem to be present on the map; you're doing things, but the story's progression depends on the officers present on the map, and you and the characters you choose have nothing to do with it. This is exacerbated by the fact that the battles on the maps are completely devoid of any tactics or plot twists. Regarding the second point, the only task of the soldiers is to be a means of building up combos; they don't do anything themselves and are essentially unnecessary.
Music
It's not bad in itself, but it's nothing special and doesn't compare to the soundtracks of previous games.
Conclusion
The series needs a reboot because Koei won't be able to create anything interesting with this approach. In my opinion, what needs to be done is to reduce the number of playable characters to ~10, finally create a decent story presentation, raise the difficulty level, and significantly enhance the ordinary soldiers. Perhaps, create something in the spirit of Dark Souls with a variety of different combat styles tied not to the skills/weapons of the main character, but directly to the chosen character. But, of course, Koei will continue to make games like this because it's easier and more profitable.
Playable, but I wouldn't recommend it to anyone, and I don't even feel like launching it again.