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#116
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I didn't expect much from the title, but if FTL represented a complete universe, was filled with content, and had various layers of gameplay, then what is presented here is a quickly made, Warhammer Regicide-level game for playing in the toilet or on the subway. It's not bad, but I would have liked something much more than moving three pieces around an 8x8 grid. 4/10.



Long, non-linear quests, Factions, trading, piracy, bounty hunting, planet exploration, boarding battles like in Darkest Dungeon, random encounter-based turn-based space duels, interesting ship customization, a manager for dozens of crew members, including upgrades, equipment customization, and appearance customization. Not everything is executed smoothly, but there are many interesting elements, a decent 7.6/10 space sim, but despite all this, I had the feeling that something was missing.



+1 point compared to the previous one.



I'm not a fan of either vampires or London (the capital of Great Britain). Based on the screenshots and title, I expected a mediocre game and almost deleted it in the first half hour, but it turned out to be a good action-adventure-"RPG" with a thick atmosphere, an interesting story, and well-developed characters. I played it in one sitting. There are many controversial reviews on Steam, some of which are childish complaints about the fact that the player is "punished for role-playing as a vampire." I would advise such people not to get involved in this sophisticated game, but to go to some prototype where they can happily spend hours chasing after a bug and killing civilians in an open world. The second most frequent complaint is about the combat; I agree that it has its flaws, and that I got annoyed with it a couple of times, but overall it seemed more than playable and even enjoyable, sometimes not too interesting or balanced, but for such a game, it perfectly fulfills its function. Eight mor-utopias out of ten.



Another souls-like game, but this time about shooting. Here, the desire to delete it was even stronger, especially since a couple of the initial locations were boring, but then it became decent. Perhaps it was because I was using sniper rifles, and there was something meditative and unusual about wandering through "mood-dependent" worlds and almost effortlessly one-shotting mobs in the head from a distance, and taking down bosses in five shots. I'll give it a seven, due to the unusual sensations for a souls-like game, although it is certainly a bit rough around the edges.
My sword, my trusted ally, unphased by my aspect.