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Cool! Thank you. It's funny how the size difference matters ;D (800 and 750). I probably live in the Stone Age, but when developing my programs, if the window has a fixed size, I don't make it taller than 600 pixels (800x600 resolution is the minimum).
Wow, it's so interesting to play 5.5! These new objects that the generator provides add to the atmosphere of adventure. All sorts of broken carts, tombs... and I won't even mention the Silvan tree; you can't get it with a regular generator. I keep playing, and all the changes in the balance of creatures, the properties of artifacts and their complete sets, the heroes (both new and existing), the game mechanics with various objects, and even the templates created in the generator – all of this is well thought out. There is no absolute dominance in any area; everything is relative, and everything becomes useful. Thank you for such a wonderful mod! And a special thank you to the guys who are translating this work into Russian; you are invaluable!
UPD: I created a large map for myself and took the Mage as usual, upgraded dark magic, found a book on dark magic... I'm looking for my favorite "Enslave" spell, but it's not there ;D. A little later, I discover that this spell is not in dark magic, but in summoning magic ;D. So now I need to upgrade dark magic for Berserk and summoning for Enslave... interesting.
"Puppet Master is renamed Hypnotize and moved to Summoning Magic level 5 with a new icon (both frenzy & puppet master in one school is a major balance issue)" - it was my favorite ;D, but this solution to the problem is correct.
For a long time, I found only one unpleasant moment. The game crashes when I try to load a save game while I'm on the map. Then I run back into the game, and the save game loads normally.