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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to OFFOSORG
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OFFOSORG

PS: I don't know if the developers will ever read this, but it would be nice to make the manual window scalable, or just smaller. My screen resolution is 1366x768, and I don't have enough space to see the skill wheel completely, which is not ideal.

I am the developer of the wheel.
It is a bit of a pain to make it scalable as the design would need to be adjusted manually :/.

I can make an option to switch between 2 sizes - bigger and smaller. Hopefully, it will be added in the next version.
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dredknight, Hello! Probably hard for you in the Russian forum. I understand that the program design is hand-made, and make it scalable, it's difficult (for me). Thank you for considering my problem! We will wait for a new version of your manual!
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
OFFOSORG, due to some issues with the framework I cannot make a switchable size. But... I did a small workaround that will reduce the app height to 750 so it can fit laptop window while all menus remain the same in size. The only disadvantage is that the window will become scrollable to cover for the missing height. Here are a few examples on how it will look like.
https://imgur.com/TlFvcFt
https://imgur.com/KlXt3yv
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dredknight, oh ... this solution will please only those who have a small screen resolution .. As a temporary solution - good, but you need to solve the problem without scrolling. And you can just forget about me and my problem, because only I wrote to you about this.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
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Cool! Thank you. It's funny how the size difference matters ;D (800 and 750). I probably live in the Stone Age, but when developing my programs, if the window has a fixed size, I don't make it taller than 600 pixels (800x600 resolution is the minimum). Wow, it's so interesting to play 5.5! These new objects that the generator provides add to the atmosphere of adventure. All sorts of broken carts, tombs... and I won't even mention the Silvan tree; you can't get it with a regular generator. I keep playing, and all the changes in the balance of creatures, the properties of artifacts and their complete sets, the heroes (both new and existing), the game mechanics with various objects, and even the templates created in the generator – all of this is well thought out. There is no absolute dominance in any area; everything is relative, and everything becomes useful. Thank you for such a wonderful mod! And a special thank you to the guys who are translating this work into Russian; you are invaluable! UPD: I created a large map for myself and took the Mage as usual, upgraded dark magic, found a book on dark magic... I'm looking for my favorite "Enslave" spell, but it's not there ;D. A little later, I discover that this spell is not in dark magic, but in summoning magic ;D. So now I need to upgrade dark magic for Berserk and summoning for Enslave... interesting. "Puppet Master is renamed Hypnotize and moved to Summoning Magic level 5 with a new icon (both frenzy & puppet master in one school is a major balance issue)" - it was my favorite ;D, but this solution to the problem is correct. For a long time, I found only one unpleasant moment. The game crashes when I try to load a save game while I'm on the map. Then I run back into the game, and the save game loads normally.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
OFFOSORG,

Thank you for the nice words I will pass them to the devs ;).

Here are a few links with information that may prove interesting:

Impossible strategies, Impossible strategies 2, skill system design
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It's me again) It is necessary when using Town Portal to write a warning so that the garrison does not have other heroes. If there are only creatures, then access to them will be when the hero leaves the garrison. But if there is another hero, then all the travel points will be gone, but there will be no transition.

I like 5.5 more and more! Some of the game aspects previously simply died of any frequent artifacts, which made it necessary to refuse many things. But now .. all these imbalance things have been changed so much that now almost all the game aspects become playable, it's wonderful!
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
In reply to OFFOSORG
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OFFOSORG
It's me again) When using Town Portal, it's necessary to display a warning so that the garrison doesn't have other heroes. If there are only creatures, then access to them will be available when the hero leaves the garrison. But if there is another hero, then all the travel points will be gone, but there will be no transition.

This is a known issue.
OFFOSORG

For a long time, I found only one unpleasant moment. The game crashes when I try to load a save game while I was on the map. Then I run back into the game and the save game loads normally.

Make sure you always use MMH55_64.exe as this increases game memory utilization to 4G. If the issue still exists, this means that memory overflows more than 4G, and there is nothing that can be done about it.

The game crashes because a lot of the memory is used for the current map (the larger the map, the more it needs), and while loading, you try to assign more memory for the loading of the new one. So, I assume it doesn't clean the current map memory fast enough before assigning memory to the loaded map.

Added after 12 hours 14 minutes
Could anyone provide me with ToTe text.pak in Russian?
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Oh, this NCF... ;D I created a medium-sized map for three players and chose Humans. I noticed that there were unusual fairies on a wooden mine, with "very low" stats. I attacked... and all my archers and half of my peasants were killed! ;D And it was all because these fairies were actually wizards with magic arrows. I launched NOIADE, loaded creature #544 (Fairy), and immediately saw a message about the creature leveling up from 1 to 2. ;D If I remember correctly, for wizards to level up, you always have to click "yes."

Sorry for writing about NCF in the 5.5 thread, but I'm currently testing the Chaos pack, which is important for 5.5.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
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AstralLein, hello! To put it briefly, this is currently the largest collection of NCF creatures available, containing 403 creatures. Along with this pack, the "NCF Configuration Utility" program was also updated for installing this pack in 5.5 or in the original game. However, the name of the pack speaks for itself – the creatures here are as they were created, without any balancing. Ideally, this pack should be processed through NOIADE, and it will become a gem.
NCF Utility Beta release & new packs
Chaos pack
Download NOIADE

UPD: Playing 5.5, I feel like a foolish person. It is so well-thought-out and balanced that I make attempt after attempt to find my place. And that's great! Plus, it has a very smart AI that doesn't let you relax.
Heroes 5.5 + NCF (Manual) / My templates / DeSync? / Русификация кампаний
Required ARMG Settings: Monster Strength - Strong (3); Resources - Little (2); Experience - 3.
AI Settings: Difficult - Heroic (3); Lookahead Depth - Normal (1).

My Favorite Heroes:
Haven (H) - Jeddite (Heretic)
Sylvan / Preserve (P) - Vinrael (Druid)
Academy (A) - Minasli (Seer)
Fortress (F) - Ingvar (Engineer)
@OFFOSORG at the moment I got too much work on my hands so Chaos pack balancing is left for the future. First I want to add all quality creatures (and may be remove some not so good ones).

Thank you @Psatka!
Here is what I did with it and @Urbak MMH5.5 translation (I hope it is complete).

In order to have a full application translation I will need these files translated.

The zip include about 120 files:
- Application text
- Text of additional MMH5.5 features that cannot be extracted automatically so I push them manually.
- Additional text that does not exist

When translating the file contents keep the following in mind.
- Do not translate text in < > brackets. For example is used by the code to insert value on its place etc..
- Keep formatting as it is. Some files have all text on one row. Other have one on row 1 and more on row 2. Please translate accordingly.

I would like to thank @Uraabk for the help with MMH55 translation! This would not be possible without his effort.
In reply to dredknight
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dredknight

When translating the file contents, keep the following in mind.
- Do not translate text in < > brackets. For example, is used by the code to insert a value in its place, etc..
- Keep the formatting as it is. Some files have all the text on one row. Others have one line on row 1 and more on row 2. Please translate accordingly.

ok.
dredknight
I would like to thank @Uraabk for the help with the MMH55 translation! This would not be possible without his effort.

Thank you. In turn, @Serega helped me a lot. Without him, there would be no translation)

Added 49 minutes ago


@dredknight
Is this to be translated?

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