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Posts from NCF – Extended list of Neutral creatures.

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#1773
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wolfcat
You don't necessarily need to register it for yourself ;) (for personal use on your computer), but if you want to officially add a new model, then yes. However, I haven't been able to add existing models by simply copying the folders with the necessary files, as in the example with the models from NCF. Adding existing models isn't difficult; you just need to change the creature's number so that it doesn't conflict in all the files where it's listed. I'm really interested in this! I tried to do it once and asked about it about a year and a half ago, but no one ever answered me :( There are many models from mods that I would personally like to have available for neutral factions on my computer:cool: (for personal use).

Yes, for example, take this creature - Malachite Gargoyle or Ulem; they are made based on the principle of recoloring a standard model, i.e., you just need to recolor the textures for your test creature, and that's it!

The task is incredibly simple!

You just need to rename all the files and the files themselves that contain the ID 234 and 449 to 934 and 949, or any other numbers, but it's better to choose numbers from an unused range, especially if you're using MegaPack
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Андраил
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#1775
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Andrail
What's my problem here? /topic/at/1097878/

The camera needs to be changed in a separate file located within the CreatureHier folder (or something like that). This can only be done manually. Simply find the file with your creature's ID in the Cameras folder inside the NCF archive and replace its contents with the content from a similar file for a standard creature that resembles yours. For example, you could use the camera settings for a Battle Mage, Troll Beast, etc.

Regarding the name: Is it displayed on the map or elsewhere (in the creature window and on the map)?
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#1776
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psatkha
Yes, for example, take this creature – the Malachite Gargoyle or the Ulem; they are made based on the principle of recoloring a standard model, i.e., you simply change the textures for your test creature and that's it!

The task is incredibly simple!

You just need to rename all files and the files themselves in which the ID 234 and 449 is specified to 934 and 949, or any other IDs, but it’s better to choose from an unused range if you use MegaPack
I understand, I wasn't talking about that :) I couldn't extract them from ready-made mods, for example, Polish mods like Book of Wizard or Skull of Shadows :smile35: I added the necessary folders and creature IDs, but in the end, they either aren't in the editor or have an empty model :( :confused:
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#1778
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wolfcat
I understand, I wasn't talking about that. I couldn't extract things from existing mods, for example, the Polish mod Book of the Wizard or Skull of Shadows :smile35:. I added the necessary folders and creature IDs, but in the end, they either weren't in the editor or had an empty model :confused:.

That means you didn't reproduce the correct structure and hierarchy! That's why I specifically pointed out two simple creatures a little higher up so that they could be your test subjects! It's like in math – you can't just take and solve a quadratic inequality with complex variables without knowing the basics of arithmetic, such as addition and subtraction!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#1779
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psatkha
That means you didn't reproduce the correct structure and hierarchy! That's why I specifically pointed out two simple creatures a little higher up, so they could be your guinea pigs! It's like in mathematics - you can't just take and solve a quadratic inequality with complex variables without knowing the basics of arithmetic, like addition and subtraction!

You convinced me, I'll try later :) :p I'm at work right now :D :smile35:
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#1780
NCF Configuration Utility Beta released!

- support for MMH55 RC10 beta 4
- New version of the app, easier deployment, allows users to make custom packs
- New creature pack Urgash's "Chaos pack" that includes 403 creatures (fixed mana pool, all have in-game and editor icons, all NCF creatures are now neutral). For comparison NCF megapak has 187.
- All creatures are tested one by one in game so no game breaking issues should appear.
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#1781
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dredknight
NCF Configuration Utility Beta released!

- support for MMH55 RC10 beta 4
- New version of the app, easier deployment, allows users to make custom packs
- New creature pack Urgash's "Chaos pack" that includes 403 creatures (fixed mana pool, all have in-game and editor icons, all NCF creatures are now neutral). For comparison NCF megapak has 187.
- All creatures are tested one by one in game so no game breaking issues should appear.

Cool, I just wanted to try to get them out of the mods !!! If there are all the units from the indicated mod lists from your page then you are mega cool !!!!:smile44:

Something created a lot of empty folders; we will see what the program installed.

It creates a separate file for each creature in the data folder; this may not be very good (although it might be good for some) :eek:

After installing CHAOS pack, the back button does not work (( :(

There are a couple of missing creatures.

psatkha did all the work for us))) :D

Now all changes in NCF need to be redone under new creature IDs) :eek:

Work 10/10 !!!!! :smile02: :smile03:

Need a Russian translation of the program, readme installation for the lazy )) and translation of creatures )))))))) :D

It creates a separate file for each creature in the data folder, it's probably not very good for somebody (for me it's very good) :cool:

After setting the CHAOS pack, the back button does not work (( :confused:

Do you plan to add creatures from mods Skull of Shadows (SoS) and RTF, Wintrial or can authors upload files to the cloud themselves?

and this 1, 2, 3 :smile19:

I can lay out a pack of some creatures that I added but two-thirds of creatures and their Id will be repeated (somewhere there is separately); we need to check all Click :smile02:

No texture at Namtaru
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#1782
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Thank you for the kind words, Wolfcat! Here are the answers to your questions.
Now all the edits in the NCF need to be changed again to match the new creature IDs.
Do you plan to add creatures from the Skull of Shadows (SoS) and RTF, Wintrial mods, or can the authors upload the files to the cloud themselves?

and this 1, 2, 3
All of Psatka's creatures from his website are also included in the Chaos pack. It was inevitable to change the IDs because: - Some creatures had duplicate IDs. - Some creatures were taken from mods that replaced ToTe creatures, so I had to create new IDs for them, which may overlap with some NCF creatures that I am not aware of. I was aware that not everyone would be happy with the new pattern, but it is inevitable to break some things when putting all the creatures together. I hope that we can start using the new pattern. All creatures that are requested (Skull of Shadows (SoS) and RTF, Wintrial, and others) will be added. Where IDs overlap, they will be adjusted.
Need a Russian translation of the program, a readme for easy installation, and a translation of the creatures ))))))))
For the next release, I can separate the application text into external files so that we can have a translation. I am a Russian speaker, so someone will have to help with it. Regarding the creature text translation... things are not that simple. When creating the Chaos pack, I was aware that at some point, the ability to change languages would be required, but this seemed like too much work, so I decided to make them all in English to maintain consistency and decide how to do it later. Now, thinking about how to do it, we face an issue with the existing package architecture. Currently, each creature and all its text files are in a separate .pak file. This makes the package modular. If we want to change the text, we have to create a separate package file for each creature's text. This will double the files in the folder. I am not sure if this is the right decision. If anyone has a better idea, please share it.
After installing the CHAOS pack, the back button does not work.
This is how it is intended to work. Once a package is deployed, there is nothing more to do. I may change it for the next version, though, if it is such a big deal.
I can put together a pack of some creatures that I added, but two-thirds of the creatures will have repeated IDs (they exist separately somewhere); we need to check everything.
To everyone who has creatures that they think are not in the Chaos pack, give me a link, and I will add them. As I said, overlapping IDs will be adjusted.
No texture for Namtaru.
I am not sure I understand what the problem is. Can you elaborate? The picture looks fine to me
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#1783
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dredknight
wolfcatNow all the edits in the NCF need to be changed again to match the new creature IDs)
No, this is my problem) :D
dredknight
wolfcatI can provide a list of some creatures that I added, but two-thirds of the creatures and their IDs will be repeated (some are listed separately), so I need to check everything.
To everyone who has creatures that they think are not in the Chaos pack: give me a link, and I will add them. As I said, overlapping IDs will be adjusted.
I can't give you a link because I was looking through different forums. I can give you the IDs, and you can take them from the files I just provided and add them))) :D :cool: (I'm very sorry for putting all this work on you.)
Creature: 471, 754, 756, 755, 998, 470, 769, 766, 464, 411, 297, 760, 763, 577, 578, 579, 472, 475, 610, 995, 751, 752, 750, 780, 696, 757, 753, 758, 574, 575, 576, 759, 764, 767, 768, 992, 488, 479, 478, 473, 996, 997, 761, 765 (maybe you don't even have to change the creature IDs)
dredknight
wolfcatNo texture for Namtaru
I'm not sure I understand what the problem is. Can you elaborate? The picture looks fine to me.That is, it doesn't have its texture – a black and green, white spider – and here it's pink.
It should be

But it turned into


and creature 217, pikeman, should be

But it turned into
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#1784
P.S.

I also need some advice on one question.
Most NCF creatures do not have LOD files. This means they are always visualized with their full texture on the adventure map which increases game requirements.

Do you think it is worth it to create such models?
If the answer is yes, can you give a guide on how to do them?

P.S.2

No worries about the IDs I have automated most of the job :).
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#1785
dredknight
P.S.
I also need some advice on one question.
Most NCF creatures do not have LOD files. This means they are always visualized with their full texture on the adventure map which increases game requirements.
Do you think it is worth it to create such models?
If the answer is yes, can you give a guide on how to do them?

P.S.2

No worries about the IDs I have automated most of the job :).

Ask better psatha he is the author of mod

Just in the editor and on the map is the same texture Namtaru. Perhaps the texture path was incorrectly registered

I hope you will soon add new creatures :smile02: :smile01: :smile08: :smile41: :smile31: :smile30: :smile04:
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#1786
Pikeman fixed!

Regarding Namtaru - May be I have messed the textures between the 4 models. But now I do not know where the pink one should go. Any help ?
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#1787
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If we're going to port something from these models to NCF, then the prototype of the Weaver of Fates would be a good choice. What's the point of these, anyway? We already have spiders; I'd rather have those, they're five times better and ten times more appealing. Although, the Weaver will eventually be made in the style of the faceless ones. I would personally take the best elements from the Arcomage mod rather than these very improvised models. It's unclear why everyone immediately jumps at exotic options without considering how they will look against the standard NCF background.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"