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Yes, for example, take this creature – the Malachite Gargoyle or the Ulem; they are made based on the principle of recoloring a standard model, i.e., you simply change the textures for your test creature and that's it!
The task is incredibly simple!
You just need to rename all files and the files themselves in which the ID 234 and 449 is specified to 934 and 949, or any other IDs, but it’s better to choose from an unused range if you use MegaPack
I understand, I wasn't talking about that :) I couldn't extract them from ready-made mods, for example, Polish mods like Book of Wizard or Skull of Shadows :smile35: I added the necessary folders and creature IDs, but in the end, they either aren't in the editor or have an empty model :( :confused: