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Posts from Which units would you replace in the Dark Elf faction?

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In reply to Саша-тёмный
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19 years ago
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Sasha-dark
I would replace the lizard riders with wyvern riders. I would keep all their abilities, but they would just be able to fly.
Wyverns are already used by the Orcs. :p It's a bit much for level 4 creatures to be able to fly... But to hell with balance! :D
In reply to Amko
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19 years ago
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I would remove the Minotaurs – they are completely useless and don't have any decent abilities. The rest of the units are fine with me.
In reply to Lady Neona
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19 years ago
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Lady Neona;98031
I would remove the Minotaurs – they are of absolutely no use, and they don't have any decent abilities. All the other units are fine with me.
So, how should the Minotaurs be removed? They always have +1 Morale; the Guardian Minotaurs have a double attack – that's already good!
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19 years ago
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Gnolls are swamp creatures, so what do elves and swamps have to do with it? We need something new... or something very old and forgotten... but minotaurs definitely need to be replaced with manticores, shadows, or some other female creatures...
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19 years ago
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Manticore doesn't need to be Dark, and it's better to put Minotaurs on Spiders. Too bad for the Minotaurs (too bad for the Nighon).
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19 years ago
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by the way, I didn't even think about spiders... it would be cool to have spiders... or a woman on top and a spider woman on the bottom...
In reply to Ann
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19 years ago
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Ann;103563
...or having a female unit on top and a spider unit below would be cool...
Then the Dark Elves will have 2 mounted units. And that means both will be fast. The spider riders should move at least halfway across the map. And if the female unit has a spear (or some other weapon), it should have a charge attack. The Dungeon faction will become a very:smile38:strong race!
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19 years ago
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well, why not... the balance will be revised anyway due to the new faction... and make the spider monks slow and without a spear... but with a dagger or something else... but the minotaurs definitely need to be changed.
In reply to Ann
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19 years ago
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In my opinion, Minotaurs shouldn't be removed, even though they annoy me a lot. They just need to be buffed (although someone else will have to be nerfed, and I don't see any good candidates). Otherwise, having level 3 out of 7 is too low – even in Heroes 4, they weren't treated so badly. I would adjust their stats and swap Hydras and Witches, or even replace the multi-headed ones with something else, but we need to consider the balance. Witches are too weak for level 6; in my opinion, they would be better at level 5. Spider Riders are cool. If not as a Castle unit, then as a neutral creature. It's a good idea. Octopuses are definitely missing in Heroes..
In reply to gamehuntera
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19 years ago
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gamehuntera;39127
100% Hydra. Too absurd. Replace it with... a chimera, a wyvern. Maybe, with a rider on a dark hippogriff:

Level 1 - flies the distance of a Fury.
Level 2 - flies across 3/4 of the battlefield and can make a long jump, like griffins.

The rider idea :smile54: !!
But I feel bad about removing the Hydra....
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18 years ago
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I think we need to reduce the Hydra's stats. On level 1, assign some slaves (they seem to have slavery available), and increase the stats of everyone else who was below the Hydra, so that even the scouts don't fall behind the Castle's archers.
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18 years ago
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I want harpies, troglodytes, and all sorts of creatures like in Heroes 3. I would move Hydras to level 6.
In reply to ViVoRANDUM
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18 years ago
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ViVoRANDUM;110507
I want harpies, troglodytes, and all sorts of creatures like in Heroes 3. I would move hydras to level 6.

You have quite the wishlist:smile11: It's a decent castle in game 5; maybe you could create a different underground race.

xSna1peRx I think hydras need to be toned down... Put some kind of slaves on level 1 (they seem to have slavery), and move everyone who was below the hydra up, and increase their stats accordingly, so that even the scouts don't fall behind the castle archers.

Slavery does exist, but their slaves are minotaurs; read about it in one of the cities, so the slave slot is already filled.
In reply to Kvintinius
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18 years ago
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I would suggest implementing a system where, for certain factions, players can choose between different upgrade paths for certain buildings. For example, you could choose to build either an assassin building or a troglodyte building. Once one building is constructed, the other becomes unavailable (similar to Heroes 4). This would resolve the ongoing debate. Many people suggest adding new units, but there's nothing to remove. However...
I would suggest creating a swamp faction and adding hydras to it. I have an idea for 7 units for this faction, but this topic isn't suitable for these discussions.
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18 years ago
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I just can't believe it! Who do they want to replace?! The Minotaurs and Hydras! These are some of the coolest veteran units in the game! If you think about it, the Dark Elves didn't really add a new Castle; they just added three units – lizards, assassins, and the Shadow Lord. The rest – Furies (harpies with their wings cut off but with added muscle), Minotaurs, Hydras, and, of course, Black Dragons – all of this is a legacy of the Warlock/Overlord. (The Hydras were temporarily moved to the Swamp in Heroes 3, though.) The Castle, by the way, remains a cave. Now, let's talk about their practical combat application: 1) The Hydra is excellent at absorbing damage and has regeneration. If the Dark Elf has high Strength and Chaos magic (as befits a Dark Elf hero), you can use Hydras in moderately difficult battles against the computer (like taking lightly guarded Castles and fighting particularly strong neutrals). You can simply line up Hydras and blast everyone with magic. Against a human player, if they don't have the Amulet of War (which is easy to check) and you have enough money, you can hunt down the main hero – hit them with powerful spells and then retreat, buying back your Hydras. In tough battles (against the enemy's main army), Hydras are good for protecting ranged units. 2) The debate about replacing the Minotaurs is just a bad joke! They are an indispensable unit in tough battles, capable of causing so much trouble on their own that the enemy will cry. And paired with the lizards, they simply work wonders on the battlefield. Plus, they make excellent phantoms. So, NO ONE in the Dark Elf army needs to be replaced; they are already strong (there is a weak point, though – Demons with their Imps/Devils). And those who say "Dark Elves are the weakest" are the ones who haven't faced a serious Dark Elf army!

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