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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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BOLIVAR
Dwell 1.
Started with Talanaar, Wing joined on week 2.
Thanks for the game.
Two critical mistakes led to losing a winning game. For some reason, he rushed into a resource-rich Elf town from the Treasury, which wasn't fully cleared. Then, when he needed to break through to the Elf town via the Gate of the Month, he attacked the Elf's Roach first – the Elf, of course, spent about 6 minutes running around with the Roach, stalling for time. As a result, after breaking through, there wasn't enough time to teleport to the castle and change artifacts; he should have moved the main hero first. Instead, with a weekly growth advantage, the Elf attacked the poor Mage, then unleashed a week of Elven Archers. These were the unfortunate events.
Thanks for the game.
In reply to a_s_s_a
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a_s_s_a
10.06.2018 BOLIVAR (Blue, Sylvan, Random, Talannar, Wingael) def a_s_s_a (Red, Academy, Random, Narhiz, Narhiz) labyrinth 236

Two critical mistakes led to losing a winning game. For some reason, instead of clearing the area, he rushed into a resource elf, and then, when he needed to break through to the elf through the Guardian of the Gate, he attacked the elf's cockroach first – the elf, of course, arranged a 6-minute cockroach chase, stalling for time. As a result, after breaking through, there was no time left to teleport to the castle and change artifacts; he needed to move his main hero first. Instead, with a weekly growth bonus, the elf attacked the poor mage, and then there was a week of elven archers. That's how things went.
Thanks for the game.

I decided not to dwell on this – a_s_s_a caused too much trouble with complaints after these cockroach wars, but since the opponent brought up the topic, I will say my piece:
Instead of moving his main hero and then attacking with his cockroaches, the opponent did the opposite. Moreover, my cockroach had previously killed a level 18 Jalib and was simply scouting in the opponent's starting area. a_s_s_a put a cockroach against it, and I was losing that battle outright. But I thought about it (for about 30 seconds, no more) and managed to win that battle as well. And it's not my fault that this battle lasted 6 minutes – afterwards, I moved my troops in battle without any delays.
Narhiz appeared in Wingael's field of vision only after this cockroach battle, so I couldn't have deliberately stalled to prevent her hero from changing artifacts.
My arguments were dismissed without being heard.
a_s_s_a poured out a bucket of mud. And then, in retaliation, he "thought" for 30 seconds before each cockroach battle. And it didn't matter that his cockroach had only one thug.
Regarding the lost 100% winning game – well... maybe the opponent thought so. I, for example, thought the opposite throughout the game.
I categorically reject the claims about stalling. I consider this a lie and an insult.
In reply to BOLIVAR
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BOLIVAR
I decided not to dwell on this – Assa ruined the game with her complaints after those cockroach wars, but since the topic has been brought up, I’ll say this: the opponent, instead of moving their main hero and then attacking with their cockroaches, did the opposite. Moreover, my cockroach had already killed Jalib, level 18, and was simply scouting the opponent's starting area. Assa put a cockroach against it, and I clearly lost that battle. But I thought about it for about 30 seconds, and managed to win that battle as well. And it’s not my fault that this battle lasted 6 minutes – afterwards, I moved my troops in battle without any delays.
Narhiz appeared in Wingael’s field of vision after that cockroach battle, so I couldn’t have deliberately prolonged the time to prevent her hero from equipping artifacts.
My arguments were dismissed without being heard.
Assa poured out a bucket of mud. And then, in retaliation, she “thought” for 30 seconds before each cockroach battle. And it didn’t matter that her cockroach only had one goon.
Regarding the 100% winnable game that was lost – well… maybe the opponent just thought so. I, for example, thought the opposite throughout the game.
I categorically reject the claims about deliberately prolonging the game. I consider this a lie and an insult.
Igor, what’s wrong? I didn’t know you thought for so long, I’m sorry. No hard feelings at all. And about the bucket of mud? What are you talking about? I just asked not to prolong the battle. You’re constantly emotional:smile32:
In reply to BOLIVAR
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Zoltan started with quick fireballs, in the Phoenix guild, joined at the end of the third week through the Guild Order, we fought in the Castle, the Dwarf wasn't ready.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
лабиринт / maze
Game Length
141 days
Game Date
6/11/2018
Reported
6/11/2018 7:01 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/11/2018 11:31 AM

In reply to BlackDaun
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BlackDaun
Started with Zoltan, quick fire spells, Phoenix in the guild. Joined towards the end of the third week through the Guild Order, fought in the Castle, the Dwarf wasn't ready.
Thanks for the game.
Didn't even give the Necromancer a chance to react. Joined through the Guild Order and quickly defeated the Dwarf in the Castle with almost no losses. Thanks to you too.
In reply to BOLIVAR
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Necropolis player rage quit, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Орсон / Orson
  • Main Hero: Орсон / Orson
Map Template
лабиринт / maze
Game Length
135 days
Game Date
6/11/2018
Reported
6/11/2018 1:24 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/11/2018 2:14 PM

In reply to Vip.rus
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Vip.rus
Necropolis rush, thanks for the game.
Build order: 2, 2, 4. After losing this game, I wanted to end the tournament, but I won't.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to alex_nv
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Player reHHaDuu is disqualified from the tournament according to the tournament rules: for 2 technical defeats. A replacement has been found: it's vovan112013. He was supposed to register today, we're waiting... I've added the deadlines for the games in the first post of the thread.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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Hiding spots 2, 3, 4. Another loss to the neutrals. Thanks for the game!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Random
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Random
  • Main Hero: Мив / Maeve
Map Template
солнце / sun
Game Length
126 days
Game Date
6/11/2018
Reported
6/11/2018 6:14 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/12/2018 5:51 AM

In reply to alex_nv
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alex_nv
Turns 2, 3, 4. Another loss to the neutrals. Thanks for the game!
Yeah. Thanks for the game!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to KillAndAction
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Please register me for the tournament.
In reply to BOLIVAR
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1st duel
started with a Sorcerer.
at level 3, they offered me a Machine.
haven't taken anything else besides defenses yet.
decided to take it and then hunt for Light creatures.

it was difficult at first, but with Hydras, the money situation improved significantly from the second day.
I successfully developed a chain, sending the Mage home and cutting him off from the castle.
and the next day, with the remaining troops, I took the castle.
the Mage was returning for three days.
he was significantly behind in terms of troops. Otherwise, he could have sent me to the tavern.

thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Соргалл / Sorgal
  • Main Hero: Соргалл / Sorgal
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Хафиз / Havez
Map Template
M3
Game Length
143 days
Game Date
6/12/2018
Reported
6/12/2018 10:57 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/12/2018 11:02 AM

In reply to dwp1970
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dwp1970
First duel
started with Sorcerer.
at level three, they offer machines
haven't taken anything else besides defenses
decided to take it and then hunt for Light

it was difficult at first, but with Hydras, the money situation improved immediately from the second.
successfully developed a chain, sent the Mage home, cut him off from the castle
and the next day, with the remaining troops, I took the castle
the Mage was returning for three days.
I was significantly behind in troops. Otherwise, he could have sent me to the tavern.

thank you for the game.

I confirm. Well, I wasn't critically behind, I just made a mistake by not taking meat from the city. And thank you too.
In reply to KillAndAction
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ekzekutor (Necropolis, Lucra) defeated stefandmy (Elves, Gulraen) in week 4. Kaspar quickly cleared everything, Lucra rushed to the Treasury. At the end of the second turn, she went there, then through the Golden Gate to the opponent. The Elf didn't have time to prepare. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Лукреция / Lucretia
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Гильраэн / Gilraen
  • Main Hero: Гильраэн / Gilraen
Map Template
корона / crown
Game Length
143 days
Game Date
6/12/2018
Reported
6/12/2018 2:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 6/13/2018 4:18 PM

In reply to BOLIVAR
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I am withdrawing from the tournament.

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