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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.
Game Schedule.
1st game: 27.04.-06.05.2018
2nd game: 07.-13.05.2018
3rd game: 14.-20.05.2018
4th game: 21.-27.05.2018
5th game: 28.05.-03.06.2018
6th game: 04.-10.06.2018
7th game: 11.-17.06.2018
8th game: 18.-24.06.2018
9th game: 25.06.-01.07.2018
10th game: 02.-08.07.2018
11th game: 09.-15.07.2018
12th game: 16.-22.07.2018
13th game: 23.-29.07.2018
14th game: 30.07.-05.08.2018
15th game: 06.-12.08.2018
16th game: 13.-19.08.2018
17th game: 20.-26.08.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 27.04.2018 - 26.08.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants for those who have dropped out is possible. The result of the dropped participant is transferred by "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.

The game can be played via GameRanger, Hamachi, Tungle, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays against everyone else once (1 game).

Player pairs are formed randomly by the judges for each game so that each player plays with every other player only once.

COLOR SELECTION
By mutual agreement of the players; otherwise, colors are determined by the judge. If one of the players is a judge, the other player has the right to request color selection from another person known to both players.

TEMPLATE SELECTION:
The template is selected randomly by the judges for each game between players for the entire tournament so that each player can sequentially play on all templates. Repeated use is permitted. However, there should be no repeats if 8 or fewer players are registered; up to 2 repeats for 9-16 players; 3 repeats for 17-24, and so on. The initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun) restarts after a player has played through the entire template list.
Templates for IRMG. Template schemes.
Information about formed pairs and templates will be posted no later than 8:00 MSK time on 26.04.2018.

FACTION SELECTION:
Before the start of the tournament, after the information about formed player pairs and templates is posted, each participant sends the judges the faction they will play with against their opponent in the pair for the duration of the entire tournament. This faction information is sent via internet pager, internet messenger, SMS message, or any other method convenient for the player, but not by voice. The following requirement must be observed for the entire tournament.
When selecting a faction, there should be no:
- repeats if 8 or fewer players are registered;
- 2 repeats if 9-16 players are registered;
- 3 repeats if 17-24 players are registered, and so on.
Judges, if they are players, "simultaneously" send their factions to each other for a specific player for the entire tournament following the same procedure as other participants of this tournament until 12:00:00 MSK 26.04.2018, and then accept factions from the remaining participants until 22:59:59 MSK 26.04.2018. Players who do not send their lists are automatically dropped from the tournament.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to assign a technical decision for the game.
If opponents cannot agree, by default the game should take place either Friday evening, Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a convenient time for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24:00 MSK time),
- on Saturday
- Sunday
the opponent has been unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, both players receive a technical defeat.
In exceptional cases (by decision of the judge), a Fixed Date and Time (FDT) may be (but not necessarily) appointed. If a player does not show up for the game within 1 hour of the appointed FDT, they are considered absent from the game and awarded a technical defeat. If both players fail to appear at the appointed FDT, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of a connection break or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of the connection break or crash. In case of a connection break or crash on the first day of the game, heroes are randomly rolled again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player is entitled to 3 restarts with map regeneration no later than the third day (the end of the day is considered the pressing of the turn-transfer button, regardless of whether the opponent has completed their current turn or not); after a restart, the template is reset to the one determined before the restart. If a restart is taken on 1-1-1, the player has 2 days of restarts for the next map (meaning they can take another 2 restarts on 1-1-1, or 1 restart on 1-1-2). If a restart is taken on 1-1-2, the player has 1 day of restarts for the next map (meaning they can still take 1 restart on 1-1-1). If a restart is taken on 1-1-3, the player has no more restart days for the next map.

Simultaneous turn break or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn break or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but not while purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been broken. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.

11. Pressing wait on Krag's first hit in battles with opponent heroes is prohibited; it is permitted against neutrals.

14. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
In the message, you must specify data for all available means of communication that the player deems necessary to provide:
- I.C.Q., qip, Miranda and similar;
- Discord, Skype and similar;
- phone, Viber, WhatsApp and similar;
- email address.

After this, send the automatically created message.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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TOURNAMENT "The Art of Strategy - III"


Organizer and chief judge of the tournament - KillAndAction My I.C.Q. number is 458071313, discord: killandaction#7641, phone, Viber, WhatsApp: +79171016030, email address kpkolodin@gmail.com.
tournament judge - dexterwar I.C.Q. number:681366528, Skype: dexterwar1
.
There are no restrictions regarding “offending” players in this tournament.[/COLOR][/B]
The tournament table has been updated as of 17:00 Moscow time on August 29, 2018.

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In reply to KillAndAction
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Something seems off with the priorities... I'll see who registers, and I might participate too.

Added 10 minutes later
It's a bit complicated when choosing factions; I didn't quite understand. Is it like a racial thing?
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
The priorities seem to be set incorrectly...
So that there are more players...
s_e_r_e_g_a
It's a bit complicated when choosing factions; I didn't understand, is it like a racial thing?
We'll send the list to the judge, possibly not me.
The main thing is to avoid repeating races when choosing them for the opponent, depending on the number of participants.
Yes, it's not just "like," it actually *is* racial.
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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KillAndAction

Map generation is done using version IRMG not 1.8.0

Initial list of 8 templates (crown, letos, m3, mask, labyrinth, rainbow, spider, sun, butterfly)

does not generate it on 1.7.8.
In reply to h82w8
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h82w8
It doesn't generate it on version 1.7.8.
I missed the word "ниже", it should have been "не ниже".
Будьте осторожны со своими желаниями. Иногда они исполняются.
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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KillAndAction
So that there are more people...

rather, there will be fewer, or they will be weaker; I don't feel like registering for such a tournament right now... At the same time, I really liked the previous format (Art of Strategy), unfortunately, they don't know how to improve successful formats. I still hope to wait for a good tournament in TE with strong players. (The semi-finalists of the original were Serega, Bolivar, GL, and Brodyaga; as they say, no comments are needed. In the original, there are no players stronger than Teschnikov, and if the top players play, they won't stand a chance at all).
In reply to chudo_ud0
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chudo_ud0
it’s more likely that it will be smaller or the players will be weaker; I don’t feel like registering for such a tournament right now... However, I really liked the previous format (Art of Strategy), unfortunately, they don’t know how to improve successful formats here. I still hope to wait for a good tournament in TE with strong players. (The semi-finalists of the original were Serega, Bolivar, GL, and Brodyaga; as they say, no further comments are needed. In the original, there are no players stronger than Teshnikov, and if the top players play, they won’t have a chance at all).
The only difference from the previous format is that now there is the original and the TBM mod. Restrictions have been introduced to comply with the tournament deadlines, a butterfly template has been added, and the ability to use GSC has been added.
And then, if you have any ideas on how to improve the format, write them down. I will be happy to hear them.
The tournament is not for me, but for everyone else...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to chudo_ud0
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chudo_ud0
I still hope to see a proper tournament for The Shadow of Death with strong players. (The semi-finalists of the original tournament were Sergey, Bolivar, GL, and Brodyaga; as they say, no further comments are needed. In the original, there are no players stronger than the Teschnikovs, and if the top players play, they won't even stand a chance).
This tournament format also includes The Shadow of Death, so the players you mentioned, and others, will gladly play The Shadow of Death with you.
Stop complaining ;) and register! :smile03:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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I don't like the new changes, especially regarding the novelty of templates, originality, and new mods, so I won't register. I'll wait for another tournament that only features Heroes of Might and Magic III and the TE mod. For now, I'll play in the seasonal league on the portal.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
In reply to alex_nv
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alex_nv
I don't like the innovations that focus on novelty in templates, the original game, and new mods, so I won't register. I'll wait for another tournament that only features IRMG and the TE mod. For now, I'll play in the season on the portal.
In general, that's correct, but with some additions. The old templates and the mod have generally improved, but the "butterfly" template is still raw for tournaments. You could hold a separate tournament for it, but even then, I'm not sure; it has its own specific features, and I don't like that the tournament uses the original game and another generator as the main components; the priorities are not set correctly, in my opinion. I'll also wait for a proper TE tournament, even if it has fewer participants; that's even better, as long as their level is at least the semi-finals of the original tournament.

Added 9 minutes later
KillAndAction
This tournament format includes TE, so the players you mentioned, and others, will gladly play TE with you.
Stop complaining ;) and register! :smile03:
But the other players, let's say the newcomers, will force me to install mods that I don't really like, and they'll even argue with me about why I don't have their favorite messenger installed. I really don't need that, especially since I'll probably win against them even in the original game (I have good experience), but I don't want to waste time on something that's no longer interesting. If all the strongest players registered, that would be more motivating, but as it is, I like the TE mod at the moment; the templates and races are being balanced. Why should I change the enjoyment I get from the game, even in clearing out neutrals and templates, to using overpowered elements from the original game?
In reply to chudo_ud0
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chudo_ud0
Overall, it's correct, but with some additions. The old templates and the mod, in general, have improved, but the "butterfly" template is still raw for tournaments. You could even hold a separate tournament specifically for it, but I'm not sure about the specifics; it has its own quirks, and I don't like that the tournament uses the original game and another generator as the main ones. The priorities are not set correctly, in my opinion. I'll also wait for a proper TE tournament; even if there are fewer participants, that's even better, as long as their level is at least the semi-finals of the original tournament.

Added 9 minutes later

But the other players, let's say the newcomers, will force me to install mods that I don't really like, and they'll even argue with me about why I don't have their favorite messenger installed. I really don't need that, especially since I'll probably win against them even in the original game (I have good experience), but I don't want to waste time on something that's no longer interesting. If all the strongest players registered, that would be a motivation, but as it is, I like the TE mod right now; the templates and races are being balanced. Why should I change the enjoyment I get from the game, even when clearing out neutrals and templates, to using overpowered elements from the original game?
I understand your arguments, and I agree with you, but I want to expand the audience, and it's impossible to avoid transition periods with different mods and versions. You can see that the top players have moved on, and the game's popularity is declining year after year in the standard mode, and it's unlikely that anything will change with TE either. And it's not about this tournament or that one. It's just that interest in the game is declining, especially in TE. And the original game and GSC are just not good as a tournament discipline. In short, I don't know what to do...
I guess I'll have to move on to the third game. This year, besides me, no one from the top 5 in the CIS will come to Chisinau.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
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KillAndAction
I understand your arguments, and I agree with you, but I want to expand the audience, and it's impossible to do without transition periods with different mods and versions. You can see that the top players are moving away, and the game's overall popularity is declining year after year in the standard mode, and it's unlikely that anything will change with the same Tournament Engine. And it's not about one tournament or another. It's just that interest in the game is declining, especially on the Tournament Engine. And the original game, along with the Grand Strategy Kit, is not a good tournament discipline. In short, I don't know what to do...
I guess we need to switch to Heroes of Might and Magic III. This year, besides me, no one from the Heroes of Might and Magic V community in the CIS will come to Chisinau.
You wrote it in such a way that it seems like your earnings are falling along with the number of participants :) :smile02:
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chudo_ud0
You wrote it in such a way that it seems like your earnings are decreasing along with the decrease in the number of participants :) :smile02:
What earnings are you talking about?! :eek:
I'm just sad about the decline in activity...
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In reply to chudo_ud0
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I saw from the start that Kirill announced a new tournament, but I'm sitting here wondering whether to register or not. In my opinion, version 1.8.0 of HoMM is still not quite right. Or maybe the templates with the 1.8.0 build aren't quite right. The thing is, it's more likely to generate mountains and forests at the start, and you have to spend 3 turns just to go around them. DWP explained that empty spaces need to be filled with something. I've already expressed my opinion on this – maybe the templates need to be improved. Or maybe the generator. There needs to be good communication between DWP and Moz. Also, in the "Templates" thread, they posted new versions of the templates, which are difficult for me to download – Yandex Disk is not available in Ukraine. I asked them to upload them to another resource, but so far, it seems like they haven't gotten around to it. Of course, I could install Opera and download them through a proxy, but uploading them to another resource would be much easier))). Also, I agree with Dexter – the butterfly suddenly appeared and was immediately entered into the tournament??? Plus, Sergey and I played on the new templates, and there's guard everywhere on the experience stones and on the mills. Is this a return to the old ways? And where is the justification? Sergey wrote about this in the thread, but so far, there's been no response. My opinion is that if new features are being introduced, then testing is essential. But a tournament is too much for testing. I'll wait and see who registers.

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