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8 years ago
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Heroes of Might and Magic III: Armageddon’s Blade (first campaign)


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A reworked campaign for Heroes 3: Armageddon’s Blade has recently been released. I played through it today and will share my impressions.

As the author himself writes: "The plot, concept, and main idea are taken from the original." The campaign consists of 8 missions, and all missions have had their map size increased by +1. The maps have been reworked in the editor by RoseKavalier; many objects have been replaced and visually altered, while others have simply been turned into beautiful decorations. For example, the Pandora's Box with the unit guarding it looks great.

The difficulty of the missions has increased. While the first missions are suitable for an average player, later on, there are battles where the difficulty resembles the challenging Chinese maps with their reliance on luck and specific skill procs :smile04:. The author admitted that he was inspired by Season's maps. And when, in one of the maps, our well-developed heroes have their spellbook taken away, and we are forced to fight only with our army against AI opponents who have magic, it becomes very interesting :smile20:.

I also really liked that the author added composite artifacts to Armageddon’s Blade, where they didn't exist before. Usually, they are given as a quest, such as - bring all the parts of the Legion statue and receive the assembled Legion statue, which takes up 4 slots. The composite artifacts have noticeably improved the game and diversified the gameplay of battles.

The campaign looks modern and is on par with new maps from advanced mapmakers. All the missions look well-thought-out; there are no empty spaces, the author has worked everything out well and paid attention even to the smallest details.

After completing the campaign, I would like to see other campaigns reworked in a similar way.
I recommend that everyone who wants to reminisce about the wonderful Armageddon’s Blade campaign try this high-quality creation! There is no desire to criticize such work, and the author fixes even minor bugs immediately if they are reported.
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8 years ago
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Found a funny S-map on gamerhome that takes about an hour to complete. It's very easy, but has an interesting concept: you have to complete the map with just one peasant. Maybe someone will find it interesting. The map's language is English.
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In reply to DarkT1me
8 years ago
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DarkT1me
166k demons, I've never seen that many before! Well done! Chinese maps are very specific and clearly not for everyone.
Damn, they took away my unofficial title of chief offline demonologist!
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8 years ago
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Marlo_Stanfield
Found a funny S-map on gamerhome that takes about an hour to play. It's very easy, but with an interesting concept: you have to complete the map with just one peasant. Maybe someone will find it interesting. The map is in English.
"When Champions Fail". Author: Chris Tiahrt.
I haven't played it myself, but the name sounds familiar: it's also in the collection of the best maps.
Here is a description in Russian and a link to the author's guide.
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8 years ago
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Marmot
"When Champions Fail". Author: Chris Tiahrt.
I haven't played it myself, but the name is familiar: it's included in a collection of the best maps.
Here is a description in Russian and a link to the author's guide.
Thank you for the information. For some reason, I assumed that the map was of Chinese origin, but with a parallel English version.
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8 years ago
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DarkT1me
A revamped campaign for Heroes 3: Armageddon's Blade was recently released. Today, I finished it and will share my impressions.
Interesting! I would gladly take a look at the Dragon Slayer! In my opinion, it's the coolest campaign among the standard ones.
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8 years ago
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"Dragon Slayer" is also available. I personally don't know what it is.
In reply to Marlo_Stanfield
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8 years ago
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Marlo_Stanfield
"Dragon Slayer" is also available. I personally don't know what it is.
I took a look. It seems a bit rough, but it's nice. I think there will be people who appreciate it. The last one didn't even open, probably because the size was changed.
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8 years ago
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Yes, 180x180. It opens with the latest version of the Unleashed editor.

Added 35 seconds later
The rendering is pleasing to the eye.
In reply to Dandy
8 years ago
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Dandy
Damn, they took away my unofficial title of chief offline demonologist :)
:) That "thousand devils" were demonized for about 2200 pits, so everything was demonized in a couple of game days, considering 22 million gold and constant events for additional gains, demonization was inevitable. Although, with a maxed-out Tazar at level 88, you can easily beat the final map without them. The main thing is that in the final battle, considering the black sphere, you can create azure ones, and the computer cannot heal them, although it has mass healing.
8 years ago
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I haven't written anything in a while, even though I've played a couple of maps, but I haven't had the time to write a walkthrough. But for now, I'll switch to another topic. After seeing the Re-make of the campaign posted here, I decided to browse the internet for other maps, and I haven't visited foreign websites in a while. So, I came across a new map called The Empire of the World III. This map is for the ERA version, and maybe someone will find it interesting. I haven't used the ERA modification myself.
8 years ago
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EoTW 3 and 4 were created by a completely different person than the first parts. To be precise, it was Salamandre, one of the most well-known people in the English-speaking Heroes community and, apparently, the best mapmaker for WoG/ERA. Although, I'm not sure if many good maps were actually made for WoG. Or maybe I'm just not looking in the right places.
8 years ago
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Is it possible to extract the original map from a save file?
8 years ago
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No. Perhaps, theoretically, it might be possible, but no one has ever done it.
8 years ago
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A newbie question about maps for Heroes. If there's a battle based on a specific mechanic, and a new update for Heroes changes that mechanic, does that mean the map needs to be reworked/adjusted to fit the new update? I was finally planning to start making maps for Heroes, but this is what's bothering me.

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