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Posts from Justice is a fan-made global mod.

5.0 (2 ratings)
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8 years ago
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I checked the elite units again. Strangely, the "volley fire" ability no longer stacks with the "double shot" ability. So, the balance changes slightly.

Archers
4/3, 2-4, 7, c4, i9, Living, Marksman, Volley Fire
Elite Archers
4/4, 2-4, 10, c4, i9, Living, Marksman, Double Shot, Volley Fire
Crossbowmen
5/4, 2-8, 10, c4, i8, Living, Marksman, Armor-Piercing Shot (4 cells)
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8 years ago
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The idea arose to give the "Mana Drain" ability to the ghost enhancements: to phantoms and spirits, similar to how it worked in Heroes of Might and Magic III. Their hit points would remain the same. The "Ammunition Steal" ability would be removed, and other unique bonuses would be created for each of them.
In reply to Андраил
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8 years ago
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Andrail
An idea arose to give the Mana Drain effect to ghost-type creature upgrades: specters and spirits, similar to Heroes of Might and Magic III.


Interesting idea.
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8 years ago
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Should Seraphim be called fallen angels? In my opinion, that's silly, as it's unlikely that devout warriors would fight alongside such beings. But some people think it's a good idea.
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8 years ago
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Firstly, it's pure blasphemy, and secondly, it's strange that you can create them from Archangels and back. I would give them a name that indicates that, unlike Archangels, this is a more warlike upgrade.
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8 years ago
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Changes to Necropolis have been made. Link in the topic header.

Added 21 minutes later
Interested
I would give them a name that indicates that this is a more warlike upgrade.
Celestial Warriors?
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8 years ago
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For example
In reply to Заинтересованный
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8 years ago
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Interested
First of all, it's pure blasphemy, and secondly, it's strange that you can create them from Archangels and back. I would give them a name that would indicate that, unlike Archangels, this is a more warlike upgrade.
Something like Celestial Warriors

Added after 56 seconds
Or Blades of Retribution
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8 years ago
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Since the mana drain ability was removed from ghosts, the idea arose to make parasites (devils) into spellcasters. Weak ones, of course. Extra spellcasters won't hurt the demons.
In reply to Андраил
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8 years ago
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Andrail
Since mana draining was shifted to ghosts, the idea arose to make parasites (devils) into spellcasters. Weak ones, of course. Extra spellcasters wouldn't hurt the demons.
Well, they are parasites, right? It makes sense to give them the ability to sabotage enemy war machines or steal ammunition, basically, to cause minor annoyances.
In reply to Уриэль Септим Х
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8 years ago
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Uriel Septim X
Well, aren't they parasites? It makes sense to give them the ability to sabotage enemy war machines or steal ammunition, basically, to cause minor annoyances.
Then it's unclear why they have vials of mana in their hands.
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8 years ago
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Should we recolor the flasks to red and let them drink blood?
In reply to Ment
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8 years ago
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Ment
Should we recolor the flasks to red and have them drink blood?
Long live balance!!! :smile52: Nerf the Imps!

Added 20 hours later
Should all creatures of Inferno be given fire immunity, or only their upgraded versions (excluding Cerberuses)?
In reply to Андраил
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8 years ago
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Andrail
Long live balance!!!:smile52: Nerf the demons!

Added after 20 hours and 34 minutes
Should all Inferno creatures be given fire immunity, or only their upgraded versions (excluding Cerberuses)?
You could give them 10% fire resistance by adding it to the "Demon" ability.
In reply to Уриэль Септим Х
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8 years ago
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Uriel Septim X
You can give them 10% fire resistance by writing it into the "Demon" ability.
There is no such ability:smile27:
Only 50%

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