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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Dirty_Player
#2252
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Dirty_Player
Thank you all for the discussion! The rules have been updated.

1. Grail digging remains. However, to use the bonuses in the Conflux, you need to build the corresponding level of Guildhall in any of the cities (similar to scrolls).
Huge respect for this interpretation of the rule. Can you tell me who suggested the idea of using Grail bonuses in the Conflux in the same way as scrolls? This wasn't discussed, and we'd like to know the heroes (in a good sense) by name. And also, will this rule be implemented in the HW mod?
艰难获胜 herolwy
In reply to kamukag3e
#2253
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kamukag3e
Huge respect for this interpretation of the rule. Could you tell me who suggested the idea of using Grail bonuses in the Conflux in a similar way to scrolls? This wasn't discussed, and we'd like to know who the "heroes" are behind this (in a good sense). And also, will this rule be implemented in the HW mod?
Something similar is implemented in HotA. Only there, you need to build the GM specifically in the castle where the Grail is located.
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#2254
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kamukag3e
Huge respect for this interpretation of the rule. May I ask who suggested the idea of using Grail bonuses in Conflux similarly to scrolls? This was not discussed, and heroes (in a good sense) are worth knowing by face. Also, will this rule be implemented in the HeroesWorld mod?
We discussed this interpretation on the CIS. As for software implementation in the HeroesWorld ruleset — it depends solely on the author.
There is, by the way, an interesting point related to this rule. If you kill an enemy hero who has the Grail installed and dig it up with all spells, you can use them without restrictions, since it is impossible to clearly determine where they came from.

Added after 5 minutes
zoog
That's exactly why, to not have to scroll down several screens each time, nor search the log for the needed entry, if it is there, and not scroll back. The changes should be obvious.
I thought about this. It's just that after some time, these new features will no longer be new, and you would have to revert the changes back. So I gave up on it)
In reply to Dirty_Player
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#2255
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Dirty_Player
There is, by the way, an interesting point related to this rule. If you kill an enemy hero who has the Grail set up and dig it up with all spells, you can use them without restrictions, since it's impossible to clearly determine where they came from.
Why kill them... nowadays it's fashionable to hire and fire 5-10 heroes per turn, so having the Grail in a favorably located Conflux will lead to the fact that very soon many heroes with all the spells will be sitting in the depths of the tavern. And it may turn out that the player who placed the Grail is still building Cap5, while their opponent is already making full use of those scrubs :)
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#2256
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Question for the experts: if there's a bug on the mini-map that blocks the path to the opponent's castle (due to a mine obscuring a mountain range), is it permissible to bypass this obstacle and attack the castle? According to the rules, it seems allowed, but I'd like to be absolutely sure.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to sir Davos Seaworth
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#2257
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sir Davos Seaworth
Question for the experts: if there's a bug on the minimap that creates a passage to the opponent's castle (due to a mine obscuring a mountain range), is it permissible to use this passage to reach the castle and defeat the opponent? I believe it's allowed according to the rules, but I'd like to be certain.
Yes, it is allowed.
#2258
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Dirty_Player
Simply, after some time, these innovations will no longer be new, and it will be necessary to revert the changes.
It seems to me that changes are made to one version of the rules 1-2 times, no more. And a visual history of versions through unobtrusive color differentiation will eliminate confusion in the case of "I definitely remember that the rules say it should be done this way, but it turns out to be that way."
When, during training, an animal receives punishment for a correct action, or a reward for an incorrect one, it disrupts all learning. And not only in animals, if you encounter such a contradiction a couple of times, you will stop respecting the rules altogether. For Heroes players who play often and know every word of the rules well, this is not a problem - they remember when a version changed and the latest changes, so it seems insignificant to them (and to you). But it confuses the rest.
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#2259
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In my opinion, another rule change for Heroes of Might and Magic (HW) is long overdue – the ability to rebuild the Town Hall at any level. The only possible downside I can think of to this change is that it would strengthen the Necropolis faction, which definitely doesn't need it. But overall, the benefits far outweigh the drawbacks.
In reply to Grando
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#2261
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Al Feyn
Kventin, which specific rule are you referring to? Please quote it.

Well, technically, this is a suggestion not for the rules themselves, but for the "HW rules" mod.
But the two are somehow difficult to separate here.
In reply to Dirty_Player
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#2263
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Dirty_Player
The creator wrote to me that the rating system should now be working. Let's check.

http://www.heroesworld.ru/rating/

All my games (32) are accounted for, but there is a difference of 5 points compared to the old rating.
But for many, the number of games does not match significantly.
Both positively and negatively.
dima surmay has a difference of +126 games compared to the old rating, and antiplayer has -5.
#2264
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Could you please tell me how to see the amount added or subtracted for a specific game? How can I check it?
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#2265
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Al Feyn
Could you please tell me how to see the amount added/subtracted for a specific game? How do I check it?
Look at the points on the graph. In general, it's not very convenient, but it seems like it couldn't fit in one line.
In reply to korovka1987
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#2266
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What surprises me even more is the discrepancy in the number of games. Either one website is missing something, or the other is including something extra.