Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”Auto-translated
Why was the passage through shifted areas prohibited in h3dm1? We used to play with passages, and everything was fine.
Actually, it has always been prohibited. But people often forgot about it, so it was highlighted separately in the rules. And passing through shifted areas with guards is only allowed on maps where there are computers, as they also pass through them.
Added 7 minutes later P.S. Maybe this is not relevant, but could you simplify the registration process on the forum (for non-Russian speakers)? Foreign players often have problems, and I have repeatedly had to help them with questions about Might and Magic VIII in Russian. After all, I would like Heroesworld to increasingly live up to its name and become a truly global resource.
"There's no need to execute me,sir Davos . I'll be dead before dawn." ICQ 716748479
The h3dm1 template originally appeared in the Workshop. And there were no restrictions on it. The planes are identical, what's the problem? You didn't find the box behind the moved guard, but your opponent did?? Well, find it, scout more thoroughly. This rule is definitely unnecessary.
Yeah. Mirror maps were created, among other things, to eliminate such restrictions.
Verbal restrictions that create controversial borderline situations are a burden on the player's and the judges' minds. Therefore, if a restriction can be removed without harming the gameplay, it should be done.
It's also unclear why red-rushing is prohibited on h3dm1, even with trading for colors.
It's still unclear why red-rush is prohibited on h3dm1, even with a trade for color.
Here, there is indeed a contradiction in the rules. ".1. Red-Rush. The red-rush rule will not be changed, but point 2.1.5 has been added, which cancels red-rush if there is a trade for color. Quote: Message from Added 2.1.5 When playing with a trade for color, red-rush is allowed on all templates" and
""Message from Added 10. Mirror templates: h3dm1 and mt-diamond ..... Additionally: Passing by shifted guards between zones is prohibited for h3dm1, allowed for mt_diamond. Red-rush is prohibited."
Either allow red-rush here as well when trading for color, or add
"2.1.5 When playing with a trade for color, red-rush is allowed on all templates, except H3dm1 and mt_diamond"
"There's no need to execute me,sir Davos . I'll be dead before dawn." ICQ 716748479
Those who like to exploit loopholes should play Anarchy. Stealing crates without defeating the guards, or running through the passage without defeating the guards, is not fair, as the map was designed with the intention that these guards should be defeated.
Where did you get this information from? :rolleyes:
I'm talking about guarding the passages in the map template, and it's obvious that the guards for the chests were generated to prevent players from taking them for free.
Why was a restriction on passing through shifted guards implemented in h3dm1? We used to play with passages, and everything was fine.
=Lizard=
Did you not find the crate behind the shifted guard, while your opponent did?? Well, find it, scout more carefully. This rule is definitely unnecessary.
What's the point of the rule: passage = crate? Where's the logic?:smile32:
Judging by the translation of the h3dm1 template = a well-thought-out business scam 1!! it is quite logical that this is anarchy, only viewed from the side :rolleyes:
Why the rules: passage = box? Where is the logic?:smile32:
If you don't know the origins and don't understand it immediately, without explanations, then explaining and arguing will probably take a long time. Personally, I'm too lazy.
p.s. This also applies to Dima Syurmay. Having played exclusively in SoD their whole lives, players are far from knowing and understanding everything about heroes.
p.s. This also applies to Dima Syurmay. Having played exclusively in SoD their entire lives, players are far from knowing and understanding everything about heroes.
And what new things can one learn and understand about heroes by playing fake surrogates, even if they were cobbled together on the Heroes engine? :D :D :D
"There's no need to execute me,sir Davos . I'll be dead before dawn." ICQ 716748479
That's right, only those who joined via modem from version 1.4 to 2.2 in MSN Gaming Zone can understand the shifted guard! And as for commenting – who has completed "Who am I" in the second game? :)
The problem is that by hiding behind mirroring, you can go all the way to absurdity. If on a mirrored Jebus Cross the ГО is shifted, does it occur to anyone that you might not fight it, since the planes are the same? :confused:
Same goes for the passage guards on h3dm1. I already wrote this, I'll repeat it again. The guard of 6000 is quite strong, it's not there for nothing, right? Every guard has some purpose. Why have a strong guard if you can just ignore it? :confused:
Here's a simple example. I paid the money and bought Shakti. Shakti can break through some guard, but the opponent's hero cannot. So why should he be allowed to ignore it and run around it? :confused: Wicc
It's also unclear why on h3dm1 the red rush is banned even with a trade for color.
That's my mistake, I overthought it a bit. Ideally, this rule shouldn't exist at all. I.e., by default it should be banned, and with a trade for color it should accordingly be allowed. Fixed, thanks. =Lizard=
p.s. This also applies to Dima Surmay. Playing exclusively in SoD their whole lives, players do not know and understand everything about Heroes.
I think this is fair for all players who only play one version (no matter which one).
Added after 3 minutes sir Davos Seaworth
P.S. Maybe off-topic, but could you simplify registration on the forum (for non-Russian speakers)? Foreign players often have problems, I've already had to help them multiple times with the question about MM8 in Russian. After all, I'd like Heroesworld to live up to its name more and more... to become a worldwide resource.
Registration is complicated because spam bots really love ХВ and consider it their duty to crawl through every hole. I don't know if it can be simplified somehow, that's not a question for me. :smile32:
What new things can you learn and understand about heroes by playing unofficial, subpar games, even if they are made using the Heroes engine? :D :D :D
Just listen to church music, watch only documentaries. Everything else is a substitute.
2Dirty_Player: I didn't think about "paying for Shakhtar," okay, I agree. In Warlords, people simply started with the same heroes (most of the time), so there weren't as many questions about it.
A changelog is provided at the end of the thread specifically for this purpose.
The point is to avoid having to scroll down several screens each time, search for the relevant item in the log if it's there, and then scroll back up. The changes should be obvious.