The planes are the same, what's the problem?
Same goes for the passage guards on h3dm1. I already wrote this, I'll repeat it again. The guard of 6000 is quite strong, it's not there for nothing, right? Every guard has some purpose. Why have a strong guard if you can just ignore it? :confused:
Here's a simple example. I paid the money and bought Shakti. Shakti can break through some guard, but the opponent's hero cannot. So why should he be allowed to ignore it and run around it? :confused:
It's also unclear why on h3dm1 the red rush is banned even with a trade for color.
p.s. This also applies to Dima Surmay. Playing exclusively in SoD their whole lives, players do not know and understand everything about Heroes.
Added after 3 minutes
P.S. Maybe off-topic, but could you simplify registration on the forum (for non-Russian speakers)? Foreign players often have problems, I've already had to help them multiple times with the question about MM8 in Russian. After all, I'd like Heroesworld to live up to its name more and more... to become a worldwide resource.