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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#2249
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=Lizard=
The planes are the same, what's the problem?
The problem is that by hiding behind mirroring, you can go all the way to absurdity. If on a mirrored Jebus Cross the ГО is shifted, does it occur to anyone that you might not fight it, since the planes are the same? :confused:

Same goes for the passage guards on h3dm1. I already wrote this, I'll repeat it again. The guard of 6000 is quite strong, it's not there for nothing, right? Every guard has some purpose. Why have a strong guard if you can just ignore it? :confused:

Here's a simple example. I paid the money and bought Shakti. Shakti can break through some guard, but the opponent's hero cannot. So why should he be allowed to ignore it and run around it? :confused:
Wicc
It's also unclear why on h3dm1 the red rush is banned even with a trade for color.
That's my mistake, I overthought it a bit. Ideally, this rule shouldn't exist at all. I.e., by default it should be banned, and with a trade for color it should accordingly be allowed. Fixed, thanks.
=Lizard=
p.s. This also applies to Dima Surmay. Playing exclusively in SoD their whole lives, players do not know and understand everything about Heroes.
I think this is fair for all players who only play one version (no matter which one).

Added after 3 minutes
sir Davos Seaworth
P.S. Maybe off-topic, but could you simplify registration on the forum (for non-Russian speakers)? Foreign players often have problems, I've already had to help them multiple times with the question about MM8 in Russian. After all, I'd like Heroesworld to live up to its name more and more... to become a worldwide resource.
Registration is complicated because spam bots really love ХВ and consider it their duty to crawl through every hole. I don't know if it can be simplified somehow, that's not a question for me. :smile32: