Auto-translated
Posts from Mod featuring new color schemes for human units – Nika Sherlock.
Auto-translated
Excellent work, but:
1) It doesn't fit the lore.
2) It's overpowered (at least the archers).
Good luck with your future projects!
1) It doesn't fit the lore.
2) It's overpowered (at least the archers).
Good luck with your future projects!
Auto-translated
Excellent work, but
1) Not lore-friendly
2) Overpowered (at least the archers)
Good luck with your future projects!
Regarding the archers, I think that piercing shots aren't that powerful of an ability, as it's usually difficult to aim without hitting your own units, which makes it less effective. And with such low health, he won't last long. Besides, the damage itself has been reduced.
Auto-translated
Thank you, could you please explain the first point?
Regarding the archers – well, I think that piercing shots are not such a powerful ability, as it is usually difficult to avoid hitting your own units, which makes it less useful. And with such low health, they won't last long anyway. Moreover, the damage itself has been reduced.
“Not lore-friendly” means that it was not made according to the canon of the series! :smile17:
P.S. I looked at the texture files, but not in the game; what can I say? The saffron color of the fabric for some creatures is very nicely chosen, but repainting the golden parts of the armor into lime-chartreuse is completely out of place, as it turned out something unsightly, however, it might look better in the game!
In general, I would advise working on them more carefully and replacing the unattractive textures for some creatures from the NCF project, which were created based on the creatures of "Haven"!
Auto-translated
Thank you, could you please explain the first point?
Regarding the archers - well, I think that the ability to shoot through is not that powerful, as it is usually difficult to aim without hitting your own units, which makes it less effective. And with such low health, it won't last long. Moreover, the damage itself is reduced.
And what about shooting without a penalty?
Auto-translated
Considering that the main color of Saint Isabel is, her troops should be red, not yellow.
And what about shooting without penalty? Did you forget about that?
Auto-translated
Thank you, I understand. Regarding the archers, I still don't think they are that powerful. With a large number of them, crossbowmen will still dominate.
Auto-translated
Added some changes to the mod.
Auto-translated
However, I would advise you to work on them more carefully and replace some of the creatures from the NCF project with better-looking textures based on the Haven faction's creatures!
Added 2 minutes ago
I would make the color a little darker or even more orange, especially for the Arabs, swordsmen, adepts, and cavalry
Auto-translated
the updated version is better, but if you want to stay true to the lore, then Altgarde is better, either leave it as is or keep the main theme red, and you can experiment with the regular upgrade – usually, the standard upgrade adheres to gold tones, although this is more true for Heroes 6, and for 5 and 7 it is only partially true – in Heroes 5, the Haven upgrades have as many as four colors mixed together – gold, white, blue, and gray (the only faction with such a diverse color scheme). You can adjust them to something more specific.
Auto-translated
In my opinion, this mod is more suitable for multiplayer, so there's no need to focus too much on the lore. You can create separate balance and visual components.
Auto-translated
Review of the mod featuring new human skin colors: https://youtu.be/A4qmBgWPG38?t=214
Statistics
Welcome our newest member:
recijeb



