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Posts from Changes to the rules starting with the letter G (Graal and Galtran).

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In reply to Dirty_Player
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caliban
By the way, the idea of having a random Necromancer hero for all map templates doesn't seem like such a bad one to me.
Dirty_Player
If many people express support for this, I'm willing to seriously consider it.
Then maybe, instead of a random hero, we should ban picking Galthar and Tanta. We could also add a technical restriction in case they appear in the tavern on day 111.
Aren't all the other heroes clearly weaker?
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In reply to Grando
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Al Feyn
Then maybe not a random one, but rather ban picking Galtran and Tanta. You could additionally specify a tech reset if they appear in the tavern on 111.
The other heroes seem clearly weaker, right?
By analogy with Conflux — there too the other heroes are clearly weaker than the fantastic four.
It seems to me that since Luna clearly should either be banned or nerfed (by Expert Fire Magic), then the Necromancers' solutions, if any, should be symmetrical.

To avoid cluttering with new messages, I'll add:
It seems to me that the option to choose a hero in Conflux and Necro, but with a limitation on Necromancy for Galtran and Fire Magic for Luna — looks significantly better than a random hero at the start.
But then Monere, Grindan, Labetha, and Tant would remain untouched, which I don't see as criminal. Because without scrolls, Conflux players won't break a Dragon Utopia on the second week, well, and Tant — what can you do, he'll be quite strong, but not so strong as to allow a player to win a series of 10 games 75% of the time against an opponent with an objective rating +200 points higher, for example.
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In reply to Russel_lDHl
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Russel_lDHl
Similar to the situation with Flax – there, the other heroes are clearly weaker than the fantastic four.

Luna, Grindan, Brissa, Labeta, Zelka, Moner. Which of them is not part of this quartet?

Few people can play Luna adequately, except for the top players (and playing her with an army is no longer Luna). I know many would choose Moner as a starting hero (especially on Hell difficulty).
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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In reply to Wicc
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Wicc
SoD, as usual, lags behind in development... :)
Everything has been available for a long time. Those who need it have already downloaded it. I'm just curious why sometimes the computer mines completely in the wrong place.
In reply to rebellious
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rebellious
Everyone already has it. Those who needed it have downloaded it.
It's not enough just to download it; it also needs to be included in the default package of the HD mod and declared as a tournament version.
In reply to Wicc
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Against any bans.
For starting with random heroes in all castles.
In reply to korovka1987
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korovka1987
Against any bans.
For starting with random heroes in all castles.
By the way, I'm also for this. Variety is a good thing.
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Весна 2014.
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The Grail can be built starting from the third week, but it can be built earlier if possible. If not, then it can only be built starting from the third week. This will still give the opportunity to return to the game in a bad situation and will not allow for full control by turn 115. Galtran with 1 stack, if possible. If not, I am against a ban; simply having 1 stack on Galtran would be good for game balance. Since the topic of hero stacks has come up: in HotA, I would make it so that all heroes start with 2 stacks – with 3, an imbalanced tempo often begins from the first week, which can happen when starting with Tyraxor or Dragon. For me, this is the biggest drawback of HotA, that the wildest tempo in most games begins already on the first day.
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I remember back in 2012, when I first came here, the Grail could be dug up starting from level 211, then this rule was abolished, and now we're going back?
Second question: what makes Monere so imbalanced, for example? What makes Gunnar worse than him, for instance? With Luna it's clear, but you still need to know how to play her too, she also brings plenty of burning behinds. The rest are just good mages in Conflux, even top-tier ones, but Gurni-Ciele-Labeta from the start is also not a 100% win. However, if Luna bothers someone that much, then I support the option with fire at the last levels as a restrictive measure, for allowing hero choice in Conflux. Regarding Necromancers, how absurd is the idea of setting a rule for the maximum possible number of skeletons, for example 1000, and removing the rest after the battle? This would at least be easy to track, as it seems to me, or well, explain why this is bad)
In reply to Iamsamstan
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Iamsamstan
I remember back in 2012, when I joined, the Grail could be found starting from level 211, but then that rule was abolished.
Does anyone from the AK remember the arguments for why this was done?
(besides the obvious, that Reddit was added to the AK, and he "convinced" them)
How exactly did he convince them?
https://www.twitch.tv/grando__
In reply to Grando
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Al Feyn
Does anyone from the Academy remember the arguments for why this was done?
(besides the obvious, that Reddit was added to the Academy, and he "convinced" them)
How exactly did he convince them?
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What a rare find... Dirty had a good eye! :)

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Just to make it harder to get confused.
What Wicc provided is not an argument. And it's not an answer to the question I asked. It's just silly trolling. :smile18:
https://www.twitch.tv/grando__
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