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Finished playing the map, “hero,” 77 days. Some parts were interesting, some weren’t, but it was fun to play. I especially liked the ideas behind the map. Thank you to the author for that. There’s a longer list of criticisms. I didn’t like the main character – Lorik. He should have been either a normal gnome or a regular necromancer. There’s no point in mixing necromancy with runes or gnomes – the number of stacks in skills is limited, and something important for each race will inevitably appear. This also applies to the mentor’s location. He’s needed in the gnome lands, towards the end of the map, but even there, his usefulness is minimal. The cursed Castle turns out to be almost useless in terms of gameplay. The main increase in troops there comes from vampires, and they are the most cost-effective combat unit. But there’s nowhere to upgrade them throughout the game, and Lorik raises at least a few higher-level vampires. By the end, you have two weak, disparate stacks. The curse on the Castle is removed with a nuclear explosion, after which it’s impossible to rebuild it in the remaining time, and you can’t get a significant increase in troops. Removing the curse turns out to be a double mistake because of the loss of income-generating buildings. In the dungeon, you can free the necromancer Giovanni, without an army or artifacts; I couldn’t even think of what he’s doing there.
The ending is unclear. The Empire’s troops are destroyed before they even arrive, Kirdan is defeated, but this is considered a loss. I didn’t like the large number of different merchants. This isn’t Heroes of Might and Magic; it’s Heroes of Buy and Sell. There’s a lot of text in the dialogue scenes. The heroes just talk, talk, talk. It’s like a talk show.