Players here don't die from a lack of castles, including the human player.
Well, the green AI acts as it pleases. But it is usually noted for its aggressiveness.
The gnome-necromancer in this version is a burden, there's no arguing that. I fixed it. In the next version, it will have runes and necromancy, plus significant stats. It will perfectly replace the main hero if he can't defeat the blue AI due to leveling up. But I agree. Here, it's a burden. But, as I said, I've already taken this into account and fixed it. Necromancy can be useful if you decide to lead an undead army under its command.
Darkness in the green AI's city is normal. The city's orientation is like that of a Necropolis.
Here are some questions for you:
- Who threatens Lorik? In principle, if the necromancers are defeated, then he has nothing to worry about.
- What does "strange spells" mean?