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Posts from Angels and demons.

4.0 (2 ratings)
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8 years ago
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Hello everyone! I recently learned mapmaking. (I mean, I used to use the editor, but now I'm talking about scripts).
I've downloaded and played many maps, and that's why I decided to create my own. While playing these maps created by other people, I realized the following: they are too complex. This isn't bad, on the contrary, it's cool, but I'm judging based on my own experience. If you're a beginner and download one of these maps, you'll be overwhelmed. Experienced scripters almost completely remake the game, adding their own buildings to the map and much more. Again, this isn't bad, but when you see all of this at once, it can be a bit confusing. That's why I decided to create a transitional map. If you're just starting to play or download new maps, download this one. It's not complicated, and it doesn't have any fancy features. But it still has 300 lines of script, so it might be interesting for experienced players as well. That's all, I think.
Title: Angels and Demons
Map name: Angels and Demons
Map type: Scenario
Two-level map: no
Number of players: 2
Size: Medium
Map author: Nika "Sherlock"
IMPORTANT! - Recommended difficulty level: Veteran
Map description: This map is about a hero taken from the "Diablo" series - the archangel Tyrael. Why about him? I don't know, I just liked this character while playing. So, the map is about him and his long-standing conflict with the creations of Shio.
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1 file attached • Total size: 3.7 MB
8 years ago
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I looked at the map in the editor. What is the purpose of the dungeon?
In reply to elizbar1967
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8 years ago
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It needs to be done according to the script.
In reply to Ника Красногвардейская
8 years ago
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Well, overall, the map isn't bad, but one dialogue really annoyed me. I don't remember what was written there, but it seemed like utter nonsense. What kind of nonsense is that? There's no need to use such lines in scenarios! Did the author play through the map with a hero? It's practically impossible. It's not passable with a hero at all; at least add a mine and reduce the guard strength a bit. However, I really liked some of the scripts, but I almost cried when I couldn't capture the barracks. So, the map is decent, but it's too complicated, and there's also too much forest.
In reply to Годрикова впадина
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8 years ago
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Thank you for your feedback, Godric's Hollow. I completed it with a hero. Perhaps I did make the difficulty a bit too high, but with regeneration and a Paladin, I don't think I should have expected an easy run. As for the "wild" creatures – I confess. I just couldn't resist adding that.
In reply to Ника Красногвардейская
8 years ago
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Okay, then please place a stone mine near the first castle, because otherwise you can only build peasants and archers. And move some of the monsters away, because they are guarding some object, and you can't pass. So you wonder if it's intentional or not :). Otherwise, the scenario is not bad, but at the end, it gets very confusing what to do, but then I figured out how to deal with it. And the swordsmen's barracks is just hanging there, you can't interact with it.

Added 1 minute ago
Also, make the forests a little smaller, or add roads through them, because in some places there are only huge forest clearings.
8 years ago
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No need to change anything yet. Let more people respond first, and then we'll see. Otherwise, it'll be like one complainer dictating everything and we'll have to redo it all for him.
8 years ago
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I completed the game with this hero in 68 days and received a Thunderlord as a reward. For a first attempt, it's a very good map. However, in my opinion, it would be much more interesting if there was another real opponent (somewhere in the north or instead of the 2nd castle), and the demon didn't just emerge from the dungeon but, say, developed in 2-3 castles and periodically made raids. Among the bugs, I noticed the following: when visiting the tomb (one of the quests), morale drops by 3, and it remains that way after other battles (so it's not recommended to visit). Overall, thank you, and best of luck to the author.
In reply to Antik
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8 years ago
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The morale was designed to work that way. It's like a "curse." Probably even worse than facing an enemy army.
8 years ago
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opened the map – it looks very good. The path to the castle and capturing it didn’t cause any difficulties at all. Let’s see what’s next.
8 years ago
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A very enjoyable scenario! It's perfect for those who don't want to replay each battle 100 times and calculate every move. A good plot, despite its size, and a rich map. In short, it was a pleasure to play!
Thank you, Nika! We look forward to your next maps!
In reply to Remix
8 years ago
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I finished the map. I can't say I liked it very much, but it was enjoyable and not too challenging to play. It has good design, neat details, and carefully placed monsters. There are some multi-stage battles and small quests, which add some variety to the constant monster slaying. The strength of the guards protecting the objects is set too low. These guards are fine for a starting army (with one horse) for a week or two. By the third week, I was already using auto-battle – the neutrals posed no threat. The hero's specialization is very strange. In my opinion, a "specialization" should change as the hero levels up. Here, at level one, he knows all the "light" spells, and at level 30, he still knows the same spells – there's no development. The main drawback of the map is the lack of opposition and intrigue. The entire map is given to the player. The AI has neither a castle nor even a single pre-made hero. The only opponent that appears poses no danger. Battles are won on auto-battle, or in manual mode with the loss of a single horse, in one and a half turns.
The map turned out to be something like a training simulator for playing as knights.
4 years ago
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I'm playing, but I don't know if I'll finish the walkthrough. It's very tedious. "A tree, and behind the tree is another tree, and another tree, and the forest ends... no, no, no, a tree, and behind the tree is another tree..." This childish creation perfectly captures the spirit of the map. I finished it. If the tavern or dungeon with a level 0 hero was closer to the city (even with good protection), it would reduce the monotony of the game by two-thirds. There aren't enough resources, and you need to collect them, preferably not with angelic hands. After the tavern, things picked up. So, by the end, the trees were being traversed at high speed, and the map was no longer annoying. Oh well, I need to learn console commands and view the map at the beginning. There were too few demons, and unfortunately, instead of a Dungeon, there was... well, never mind. Overall, it's a decent map.

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