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Angels and demons.

#14
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I finished the map. I can't say I liked it very much, but it was enjoyable and not too challenging to play. It has good design, neat details, and carefully placed monsters. There are some multi-stage battles and small quests, which add some variety to the constant monster slaying. The strength of the guards protecting the objects is set too low. These guards are fine for a starting army (with one horse) for a week or two. By the third week, I was already using auto-battle – the neutrals posed no threat. The hero's specialization is very strange. In my opinion, a "specialization" should change as the hero levels up. Here, at level one, he knows all the "light" spells, and at level 30, he still knows the same spells – there's no development. The main drawback of the map is the lack of opposition and intrigue. The entire map is given to the player. The AI has neither a castle nor even a single pre-made hero. The only opponent that appears poses no danger. Battles are won on auto-battle, or in manual mode with the loss of a single horse, in one and a half turns.
The map turned out to be something like a training simulator for playing as knights.