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Posts from Searching for mods (looking for mods for Tribes of the East). Auto-translated

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#207
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1) It's very easy to do manually: you change the Exp parameter for all creatures by a factor of n.
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#208
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Hey everyone, good day. There are so many mods that I can't keep track of them. I would just like updates for the game, new scenarios, campaign maps, and creatures that are consistent with the lore. Something that everyone is already playing. Can you please suggest something?
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#209
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Map section. Check the reviews to see what people like.
Mod section. Pay attention to:
1) NCF – a large mod with new creatures
2) NHF – a large mod with new heroes
3) EWA – a collection of many mods and maps. Perhaps this will be the easiest option for you, as it's all in one package.
4) "MMH5.5 - Heroes of Might and Magic 5.5." This is also a large and quite ambitious mod with a lot of changes and additions.
Of course, it’s worth looking at other things too, but these are the ones that I think have the best chance of meeting your needs.
 

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Стикеры GBF в Telegram
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#210
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Good day! I'm looking for a mod that prevents units from fleeing the battlefield. I saw a link to megaAI 1.2, but it turned out to be broken. Please help!
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#211
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I'm looking for a separate mod to add black knights to the neutral creatures.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Rezys
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#212
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Rezys
Hello! I'm looking for a mod that prevents AI heroes from fleeing the battlefield. I saw a link to megaAI 1.2, but it was broken. Please help!


megaAI_mod_1.2
Version: 1.2
Author: Alexoff (mod creation), Ogo-i (idea and initial testing)
Pavlan (initiated the improvements).

Description: This mod enhances the artificial intelligence in Heroes 5. The main difference is that the AI now more often chooses skills that are useful for its faction and skills that it knows how to use well (and most often, simply passive skills). So, you can now encounter Retribution with Elves and Knights, and the Necromancer likes to take Fire Warriors, and much more. The AI also now likes to visit the library, hire its heroes, and so on... At the same time, the mod does not affect the game's difficulty settings (similar to the Classic AI mod); it only improves the enemy heroes.

Version 1.1 - fixed a bug where the AI "forgot" useful items. The AI has become even stronger and more persistent.
Version 1.2 - Allows you to prevent AI heroes from fleeing the battlefield and further enhances the AI.
Version 1.2XL - for maps larger than 176x176
Attachments 1
1 file attached • Total size: 95.6 KB
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to wolfcat
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#215
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A green dragon on a lava base doesn't exist in nature – I simply applied a new texture, and the glow effect was also removed. That is, only the recolored texture exists, and such a dragon itself doesn't appear anywhere.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#216
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SRD
A green dragon doesn't exist in nature on a lava base – I just slapped on a new texture, and the glow effect was also removed. That is, only the recolored texture exists, and such a dragon itself doesn't appear anywhere.
And the texture remains. Do you want to replace the emerald one with something else?

To change the city's development tree, for example, in \GameMechanics\TownBuildingSharedStats\Dungeon\Dwelling_5\ChaosCavern.xdb, to make hydras a level 6 creature when purchased, you need to:

?xml version="1.0" encoding="UTF-8"?>
TownBuildingSharedStats ObjectRecordID="1000097">
NameFileRef href="/Text/Game/TownBuildings/Dungeon/Dwelling_5/Upgraded_Name.txt"/>
DescriptionFileRef href="/Text/Game/TownBuildings/Dungeon/Dwelling_5/Upgraded_Description.txt"/>
Type>TB_DWELLING_6/Type
Upgrade>BLD_UPG_2/Upgrade
Cost>
Wood>5/Wood
Ore>5/Ore
Mercury>5/Mercury
Crystal>0/Crystal
Sulfur>5/Sulfur
Gem>5/Gem
Gold>6000/Gold
/Cost
ModObjectName>chaos_cavern/ModObjectName>
dependencies
Item href="DampCavern.xdb#xpointer(/TownBuildingSharedStats)"/>
/dependencies
Creature>CREATURE_CHAOS_HYDRA/Creature
Creature2>CREATURE_ACIDIC_HYDRA/Creature2
DevLevelNeeded>12/DevLevelNeeded
UIObjectName>Dwelling_6/UIObjectName
UIStackPosition>1/UIStackPosition
Icon href="/UI/TownHall/dungeon/128/d6u.xdb#xpointer(/Texture)"/>
/TownBuildingSharedStats

Only what is in red changes, and nothing else?
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In reply to AstralLein
#218
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I'm looking for a mod that makes all weeks Sylvan weeks. I found one on another Heroes forum, but the link is broken.
In reply to Slezer
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#219
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Slezer
I'm looking for a mod that makes all weeks Sylvan weeks. I found one on another Heroes forum, but the link is broken :(

Do you have the name, or at least the link?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#220
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Hello everyone. I have a question: I installed a mod to expand the skills from 6 to 8 a long time ago for Heroes of Might and Magic 5. I also want to install it on my new computer, but I can't find it. If it's not too much trouble, could you please share a link?