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Posts from A wolf at the door.

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My first map, created without direct assistance. Thanks to Timofey Kozyrev for the ideas. https://yadi.sk/d/RoDe5DUJf7ISqA 1) General Information Name: Wolf at the Gate (new Hero) Type: scenario Size: 136x136 (medium), no dungeon Game Version: Tribes of the East (only 3.1) or EWA 2.6.2 Author: inqizitor (aka Madness) -------------------------------------------------------------------------------- 2) Installation Unzip the archive and copy the file "new Hero.h5m" to the Maps folder. The map is not a mod. It is strongly not recommended to use other third-party mods that affect the gameplay or replace units on the map together with this map. -------------------------------------------------------------------------------- 3) Plot The first trial map of the potential "Outcasts" campaign. A continuation of the Heroes 5 Tribes of the East storyline, after the events of the main game plot. Having seen the truth about the succubus's betrayal, the Blood Legion rejected the Queen's service. Frida decides to disband all such units due to their fanaticism, which is why Lemartes, an old commander of the Blood Legion, quickly withdraws the remnants of the legion and leads them in an unknown direction. Soon it turns out that the newly-fledged rebels are already playing their own game - the cities of the Wolf Duchy are refusing, being attacked by the forces of the legion. -------------------------------------------------------------------------------- From the author: I look forward to criticism and reviews; if the feedback is positive and everyone likes the idea, I will create a full-fledged campaign. Updated link: V1.1 --- Updated terrain --- Changed the mine --- Fixed quests with the orc chieftain and the final quest --- The bridge is now passable --- Monsters strengthened --- The river is now navigable --- Added witch huts, a memory mentor, and an artifact merchant V 1.2 --- Changed terrain --- Monsters strengthened --- Artifacts reworked --- All bugs in scripts fixed --- All quests and rewards fixed --- New objects added to the map V 1.3 --- Music changed --- Loading screen changed --- "Bridge" is now passable
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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I played it. Here are my observations: - According to the plot, the red and white troops of the empire are enemies, but nothing prevents both sides from hiring enemy troops in castles... as a result, the turquoise player encounters red troops, and the player can easily hire white troops if they wish. - When the orc leader is killed, the quest is not considered completed; after the message about increased stats, a script error appears in the console. - The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise player will transfer his entire army. After that, it's just a victorious march across the entire map. - The turquoise player often flees without a fight, even with a larger army; it would be better to prevent this. And here are a few minor things: - It would be nice to remove the black background from the hero icon. - It would be nice to slightly correct the dialogues. There are strange spaces in them. But overall, it's very good :) especially the videos, they are well made.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
I played it. Here are my observations:

- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.

And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.

But overall, it's very good :) especially the cutscenes, they are well made.
In order: if you prevent hiring white troops in the castles, the AI will be left without reinforcements. If you prevent red troops, the player will. If you have any ideas, I'm ready to listen.
I tested the orc quest; it's strange that it produces an error. I will fix it.
Regarding the difficulty of the map - giving a large army to all enemy heroes will result in them overwhelming you with corpses; I tried to make the final battle more interesting. Maps from the original developers are made according to the same principle (which I tried to repeat). If there is a script that prevents the AI from taking garrisons from cities, then I will fortify the cities and make the game more interesting. Thank you for the feedback! I will fix everything! Special thanks for the cutscenes, as I learned to make them myself and spent at least 7 hours on them.

Added 3 minutes ago
AstralLein
I played it. Here are my observations:

- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.

And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.

But overall, it's very good :) especially the cutscenes, they are well made.
I forgot to mention that to prevent the player from buying white troops, they have a tendency to desert
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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Should we prevent the player from taking the garrison? No script is even needed for that. There's a function for that among the city's properties.

Well, you could leave only the red grade, and script the troops for the turquoise color. RedHeavenHero has a feature for the green player in the 4th mission of his campaign, "Empire of the Unicorn." He hires regular humans, but a script transforms them into the troops needed for the plot. That is, such a script could, for example, transform red troops in the turquoise player's armies into white ones, while the player would hire their own red troops.

Added after 58 seconds
By the way, the map is very similar to the standard ones. So, you did a good job!)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
Should we prevent the player from taking the garrison? No script is needed for that. There is such a function among the properties of the city itself.

Well, you can leave only the red grade, and script the troops for the turquoise player. In RedHeavenHero's Unicorn Empire campaign, the green player in mission 4 has a feature. He hires regular humans, but a script turns them into the troops needed for the plot. That is, such a script can, for example, turn red troops in the turquoise player's armies into white ones, and the player will hire his own red ones.

Added 58 seconds ago
By the way, the map is very similar to the standard ones. So, well done!)
I played through "Unicorn Empire" halfway using cheats because they become huge from the second map, and I didn't have much time. I was interested in watching the videos (their structure, dialogues, camera positions, etc.). I still rewatch "Battle for Ivendel".

Added 11 minutes ago
AstralLein
Should we prevent the player from taking the garrison? No script is needed for that. There is such a function among the properties of the city itself.

Well, you can leave only the red grade, and script the troops for the turquoise player. In RedHeavenHero's Unicorn Empire campaign, the green player in mission 4 has a feature. He hires regular humans, but a script turns them into the troops needed for the plot. That is, such a script can, for example, turn red troops in the turquoise player's armies into white ones, and the player will hire his own red ones.

Added 58 seconds ago
By the way, the map is very similar to the standard ones. So, well done!)
I checked the orc quest - the stats do increase, the console complains about the message box, although the text still appears, so it's not a big deal.

Added 17 minutes ago
inQizitOr
I played through "Unicorn Empire" halfway using cheats because they become huge from the second map, and I didn't have much time. I was interested in watching the videos (their structure, dialogues, camera positions, etc.). I still rewatch "Battle for Ivendel".

Added 11 minutes ago

I checked the orc quest - the stats do increase, the console complains about the message box, although the text still appears, so it's not a big deal.


Added 10 hours 32 minutes ago
I also wrote a script to replace troops. Now only blue
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



In reply to AstralLein
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AstralLein
Okay. Has the file been updated?
I've updated the link.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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Interesting. I glanced over the walkthrough. Previously, in the old version, there was no error in the finale. The quest was completed without any issues.

Added 1 hour 6 minutes ago
Oh, damn. I completely forgot to mention the bridge near the second turquoise city. It's impassable; I completely forgot.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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Please send all criticism to my PM or here, but in written form, as it is very difficult to extract all the criticism from the map from a two-hour video.

Added 44 seconds ago
AstralLein
Interesting. I glanced at the Walkthrough. In the old version, there was no error in the finale. The quest was perfectly completed.

Added 1 hour 6 minutes ago
Oh, damn. I completely forgot to mention the bridge near the second turquoise city. It is impassable, I completely forgot.
I will fix it! ;)

Added 1 minute ago
AstralLein
Interesting. I glanced at the Walkthrough. In the old version, there was no error in the finale. The quest was perfectly completed.

Added 1 hour 6 minutes ago
Oh, damn. I completely forgot to mention the bridge near the second turquoise city. It is impassable, I completely forgot.
Although, is it worth fixing anything, or is it easier to just delete it?
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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I played through the game with a hero in 7 weeks, but I never reached the end. That is, the turquoise enemy was defeated, but the game doesn't end. By the way, the secondary quests were completed (not by the main hero, but by another character, although the main hero participated in the battles), but the checkbox in the list doesn't reflect this. In general, it's one bug after another. And also, if the level of development is limited, then a mentor and several witch huts are needed (for example, in the area where there are useless red tents and an unreachable market - in the upper left corner). Thank you for your work and good luck to the author.
In reply to Antik
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Antik
I completed the map with a hero in 7 weeks, but I never saw the ending. That is, the turquoise enemy was defeated, but the game doesn't end. By the way, the secondary quests were completed (not by the main hero, but by another hero, although the main hero participated in the battles), but the checkmark in the list is not reflected. In general, it's a bug on top of a bug. And also, if the development level is limited, then a mentor and several witch huts are needed (for example, in the place where there are useless red tents and an unreachable market - in the upper left corner). Thank you for your work and good luck to the author.
I apologize, the map is in beta - when you fix one bug, another appears. I will fix everything.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



In reply to inQizitOr
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Add more difficulty or stronger monsters so that it's impossible to capture all the castles by the 3rd week.
In reply to Годрикова впадина
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Godric's Hollow
Add more difficulty or stronger monsters so that it's not possible to capture all the castles by the 3rd week.
Okay.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



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Good map :smile20: It would be interesting to play through the entire campaign.

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