I played it. Here are my observations:
- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.
And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.
But overall, it's very good :) especially the cutscenes, they are well made.
I tested the orc quest; it's strange that it produces an error. I will fix it.
Regarding the difficulty of the map - giving a large army to all enemy heroes will result in them overwhelming you with corpses; I tried to make the final battle more interesting. Maps from the original developers are made according to the same principle (which I tried to repeat). If there is a script that prevents the AI from taking garrisons from cities, then I will fortify the cities and make the game more interesting. Thank you for the feedback! I will fix everything! Special thanks for the cutscenes, as I learned to make them myself and spent at least 7 hours on them.
Added 3 minutes ago
I played it. Here are my observations:
- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.
And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.
But overall, it's very good :) especially the cutscenes, they are well made.
На острие меча.
Кампания "Искупление" - 15%
О кампании
"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру, и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!