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A wolf at the door.

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AstralLein
I played it. Here are my observations:

- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.

And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.

But overall, it's very good :) especially the cutscenes, they are well made.
In order: if you prevent hiring white troops in the castles, the AI will be left without reinforcements. If you prevent red troops, the player will. If you have any ideas, I'm ready to listen.
I tested the orc quest; it's strange that it produces an error. I will fix it.
Regarding the difficulty of the map - giving a large army to all enemy heroes will result in them overwhelming you with corpses; I tried to make the final battle more interesting. Maps from the original developers are made according to the same principle (which I tried to repeat). If there is a script that prevents the AI from taking garrisons from cities, then I will fortify the cities and make the game more interesting. Thank you for the feedback! I will fix everything! Special thanks for the cutscenes, as I learned to make them myself and spent at least 7 hours on them.

Added 3 minutes ago
AstralLein
I played it. Here are my observations:

- According to the plot, the red and white factions of the Empire are enemies, but nothing prevents both sides from hiring enemy troops in their castles... as a result, the turquoise faction has red troops, and the player can easily hire white troops if they wish.
- When the orc leader is killed, the quest is not considered completed; after the message about stat increase, a script error appears in the console.
- The entire difficulty of the map essentially boils down to easily killing one hero - the one to whom the turquoise faction will transfer its entire army. After that, it's just a victorious march across the entire map.
- The turquoise faction often flees without a fight, even with a larger army; it would be better to prevent this.

And here are a few minor things.
- It would be nice to remove the black background from the hero icon.
- It would be nice to slightly correct the dialogues. There are strange spaces in them.

But overall, it's very good :) especially the cutscenes, they are well made.
I forgot to mention that to prevent the player from buying white troops, they have a tendency to desert
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!