[вырезано: для подобных вопросов есть другие темы]
[вырезано: для подобных вопросов есть другие темы]
New here? I'm Roha — want a quick tour?
You are right about that, and if the hero also has expert-level light magic, it's even worse. Incredible power:smile16: :smile13: :smile36:
What could be so remarkable about this combination? They heal, they resurrect (only once per battle, by the way)... But what else? And what does light magic have to do with it?

Good speed and initiative, they deal good damage, and with the support of light magic, they will become a truly formidable force. Thanks to light, they will often move first, hit harder, and take less damage. The opponent simply won't be able to do much... In general, Haven excels in massive, fast attacks, especially when the hero is well-developed in magic.
P.S. In the late game, Haven will show everyone its strength.
Who knows how many others have good speed and initiative... Why are they now being classified as "invincible"? And a truly powerful mage can only be a Wizard, Dark Elf, or Necromancer, but definitely not a Knight (rare exceptions are often found in map structures that increase knowledge and magic power). Of course, this isn't a problem – you can buy one of them in the tavern and level them up, but in my opinion, a Knight should lead the Haven army; I think it's more beneficial.

I don't hire Griffins at all. They are expensive and "short-lived" creatures.
So, here's my personal tactic for playing as Haven. Levels 1-3 should be used exclusively for claiming territories, i.e., capturing mines, etc. I don't hire Griffins at all. They are expensive and "run out of steam" quickly. I don't build the Inquisitor building (surprisingly), nor do I build the Militia Hall. So, the mines are captured. Next, you need to build a Hippodrome and hire 10 Paladins. With them, you can complete the entire map. :)
But if you prefer to play for development, you can continue this scheme. You save up 120k gold, level up the hero's skills for training, and build the corresponding buildings. You hire Monks (~40) and train them into Knights, and then into Paladins. At the same time, you can hire Griffins, of which you will have accumulated quite a few by that time, or hire Archangels, or train Crossbowmen from Peasants.
They "run out of steam" when there are few of them. I accumulate 90 to 200 of them and crush everyone I want. Of course, Monks and Paladins also really help.
Play as Haven only with AXEL.
Of course, monks and paladins are also really helpful.
For some reason, I don't have enough money to train paladins and buy archangels at the same time. That's why I usually train inquisitors. Then I still have money left for archangels.
That's what all beginners and madmen (comedians) do. First, you need to buy Paladins; the rest is cannon fodder that should attract the enemy's attention.
Play Haven (Order) only with Axel.
This is as important as choosing Sinister when playing Dungeon.