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#2
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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#200
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Thank you for playing.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Хафиз / Havez
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
212 days
Game Date
3/24/2018
Reported
3/24/2018 4:34 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/24/2018 4:48 PM

In reply to gen7474
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#201
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gen7474
Thank you for the game.
There was no chance against an Armageddon's Blade with such a Spell Power.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#202
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Players Bradiaga and gen7474, to avoid potential issues, please provide information in this thread by March 25-26, 2018 regarding the date and time for each day from March 26 to April 1, 2018, when you will be available to play the quarter-final match.

Regarding the remaining quarter-final matches: I remind you that if there are any problems or discrepancies, please report them immediately in this thread!

You can use the same procedure as for players Bradiaga and gen7474
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#203
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KillAndAction
Players Bradiaga and gen7474, to avoid potential issues, please provide information in this thread by March 25-26, 2018 regarding the date and time for each day from March 26 to April 1, 2018, when you will be available to play the quarter-final match.

Regarding the remaining quarter-final matches: please remember that if there are any problems or discrepancies, please report them immediately in this thread!

You can use the same procedure as for players Bradiaga and gen7474

from 14:00 to 22:00 Moscow time.
In reply to Bradiaga
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#204
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Bradiaga
from 14:00 to 22:00 Moscow time.
every day?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#207
Auto-translated
KillAndAction
Players Bradiaga and gen7474, to avoid potential issues, please provide information in this thread by March 25-26, 2018 regarding the date and time for each day from March 26 to April 1, 2018, when you will be available to play the quarterfinal match.

Regarding the remaining quarterfinal matches: I remind you that if there are any problems or discrepancies, please report them immediately in this thread!

You can use the same procedure as for players Bradiaga and gen7474
I am online around the clock... I can play from 8:00 AM Moscow time.
In reply to KillAndAction
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#208
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Wing at the start, and that's who I went with.
Playing without dwellings is pure torture; the only plus is Wing.
The guards are some kind of mean - shooters on one light portal, archmagi on a second "light-type" portal. Long zones, luckily there was a log. And still, I wasted time moving back and forth from one portal to another.
I had almost finished eating the treasure zone (this is where it gave out plenty - 2 Temples, 2 Dragon Utopias), when a message about surrender arrived; the opponent ran out of loads and ГО failed.
Thanks for the game.

Added after 2 minutes
I could be wrong, but without the "New banks generate" option, ERMG often generates starting zones without dwellings.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Random
  • Main Hero: Вингаэль / Wyngaal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Грок / Grok
Map Template
паук / spider
Game Length
212 days
Game Date
3/25/2018
Reported
3/25/2018 11:07 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/26/2018 11:05 AM

In reply to BOLIVAR
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#209
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BOLIVAR

I might be wrong, but without the "New banks generate" option, Heroes of Might and Magic often generates starting zones without dwellings.
haven't seen that yet...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
#210
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BOLIVAR
03/25/2018 BOLIVAR (Blue, Sylvan, Random, Wingael, Wingael) def a_s_s_a (Red, Inferno, Random, Grok, Grok) spider 212

Started with Wing, and that's what I used.
Playing without dwellings is pure torture; the only advantage is Wing.
The guards were tough – archers on one easy portal, archmages on another easy portal. Long zones, thankfully there was a log. And I still wasted time running from one portal to another.
I was almost done eating the treasure (and I got lucky here – 2 Temples, 2 Hydras) when I received a message about the surrender; the opponent used up all their loads, and the game didn't reach the turn limit.
Thanks for the game.

Added 2 minutes later
I might be wrong, but without the "New banks generate" option, HoMM often generates starting zones without dwellings.
That's the thing (without dwellings at the start and without hiding spots, it's very difficult for me, for example, to fight against Wing. In such situations, you need to set a time limit for the opponent – 5 minutes, and give demons unlimited time)). Every battle without creatures takes 10 minutes or more, and Grok's special ability isn't used, and no creatures are given, and the guild is a mess, and you need to understand which skills to take so that the necessary ones are given later. And thank you, Igor, for the game)
In reply to BOLIVAR
#211
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BOLIVAR
Wing at the start, so I went with him.
Playing without dwellings is pure torture; the only plus is Wing.
The guards are some kind of mean - shooters on one light portal, archmagi on another supposedly light portal. Long zones, thank goodness there was a log. And still, I wasted time shuttling from one portal to another.
I had almost finished eating the treasure zone (this is where it paid out big - 2 Temples, 2 Dragon Utopias), when a message about surrender arrived; the opponent ran out of loads and ГО failed.
Thanks for the game.

Added after 2 minutes
I could be wrong, but without the "New banks generate" option, IRMG often generates starting zones without dwellings.
already wrote earlier, thx for the game
In reply to gen7474
#212
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gen7474
I'm online 24/7... I can play from 8:00 AM Moscow time...

At least check your ICQ sometimes.
In reply to Bradiaga
#213
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Bradiaga
Check your ICQ sometimes.
Sanek, why not use WhatsApp? You might as well leave a message written in coal in a cave:D
In reply to s_e_r_e_g_a
#214
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s_e_r_e_g_a
Sanek, why WhatsApp? You might as well leave a message written in coal in a cave:D

I'll use WhatsApp when the tournament rules specify that it's allowed.