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Started with Wing, and that's what I used. Playing without dwellings is pure torture; the only advantage is Wing. The guards were tough – archers on one easy portal, archmages on another easy portal. Long zones, thankfully there was a log. And I still wasted time running from one portal to another. I was almost done eating the treasure (and I got lucky here – 2 Temples, 2 Hydras) when I received a message about the surrender; the opponent used up all their loads, and the game didn't reach the turn limit. Thanks for the game.
Added 2 minutes later I might be wrong, but without the "New banks generate" option, HoMM often generates starting zones without dwellings.
That's the thing (without dwellings at the start and without hiding spots, it's very difficult for me, for example, to fight against Wing. In such situations, you need to set a time limit for the opponent – 5 minutes, and give demons unlimited time)). Every battle without creatures takes 10 minutes or more, and Grok's special ability isn't used, and no creatures are given, and the guild is a mess, and you need to understand which skills to take so that the necessary ones are given later. And thank you, Igor, for the game)