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Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines according to the tournament conditions, and the rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Map generation is carried out using the current version of IRMG 1.7.8, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
9. In the lower right corner of the app, check the "Show advanced" option, then in the pop-up menu, uncheck the "New banks generate" option.
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1. We play on the original version, i.e., without the tournament mod.
The game can be played via Hamachi, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. In case your opponent does not respond to you, please report this in the tournament thread without delay. This may be used to issue a technical decision on the game.
If opponents cannot reach an agreement, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by decision of the judge), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and a technical defeat is awarded. If both players fail to appear at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.
Supplement.
In case of failure to meet game deadlines, the judge's decision will be made individually in each case. The activity level of each player will be an advantage. If by the end of the deadlines for each stage of the tournament there is no information about unplayed games, a technical defeat will be awarded to both opponents in such games.


The tournament consists of 2 stages.
Group Stage.
Everyone plays 1 game against everyone else in their group.
Dates: 12.02-25.03.2018
Playoffs.
Quarterfinals: the player who took 1st place in Group 1 plays against the player who took 4th place in Group 2, 2nd vs 3rd, 3rd vs 2nd, 4th vs 1st for one game.
Dates: 26.03-01.04.2018.
Semifinals: the winner of the 1st place - 4th place pair plays against the winner of the 4th vs 1st pair, and the winner of the 2nd - 3rd pair against the winner of the 3rd vs 2nd pair for one game.
Dates: 02-08.04.2018.
Finals: the semifinal winners play each other. The match is best of 3 (until 2 wins). After each game, colors are swapped and the faction played by that player is crossed out from their own full list; the template used is crossed out from the general full list.
Dates: 09.04-06.05.2018
COLOR SELECTION: one of the following options
- by mutual agreement of the players;
- using a draw;
- or the tournament judge determines the color.
At the final stage, colors are swapped after each game.
TEMPLATE SELECTION if IRMG is used: by sequentially crossing out one template in turn by each player from the full list for each game. That is, the strike pattern is 1-1...1-1. At the final stage, the played template is crossed out from the general full list.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
Template schemes can be found at the link or during the game using the interface mod if IRMG is used.
FACTION SELECTION: Faction crossing is conducted according to the standard 1-2...2-1 scheme. That is, a list of 8 factions for the red player and 8 factions for the blue player is made. The blue player starts by crossing out 1 faction either for themselves or the opponent. Then the red player crosses out either 2 factions for themselves, or 2 for the opponent, or 1 for themselves and 1 for the opponent. And so on until both players have only 1 faction left... At the final stage, after each game, the faction played by that player is crossed out from their own full list.

4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, or virtual network software, is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of disconnection or crash. If a same-day disconnect occurs on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. For each game against every opponent, each player has the right to 1 restart with map regeneration (templates and factions remain the same as after the crossing) no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before the start of the game is not allowed: generate the first one, and then each subsequent one only after each player's restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Treachery" triggers may remain in the army.

10. It is prohibited to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.
It is prohibited to upgrade and use the "Mentorship" ability in the "Education" skill (correspondingly, the super-ability of the "Academy" faction is unavailable. It is prohibited to upgrade and use the "Fight to the Last" ability for Necropolis and Dungeon factions in the "Defense" skill. It is prohibited to use the "Reinforcements" ability of the Stronghold faction when attacking an opponent's hero ballista.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Generating all 3 maps before the start of the game is prohibited.

13. Three points are awarded for a win, one for a draw.

14. When determining player position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome.

Registration for the tournament is done using the automated system by clicking the "sign up for the tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Stefandmy
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#185
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Dear tournament participants, I would like to remind you that there are just under 3 weeks left until the end of the group stage.
Those who do not play their games and do not submit a report will be awarded a technical defeat.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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#186
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Hiding spots 3, 5, 7. It's dangerous to prolong the fight against the dwarf. But I collected a dragon set and wasn't in a hurry anymore. Kaspar, level 25, put some pressure on the opponent, forcing the main hero to periodically teleport back to the town. I didn't try any tricks because I saw the cockroach's level and Brand's skills and artifacts – I was afraid of losing my main hero. In the end, Brand attacked Erin in her town. The counterspell and the lion set of the opponent certainly played a role, but as the number of dwarf troops decreased, Erin started casting spells. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Бранд / Brand
Map Template
летос / lethos
Game Length
314 days
Game Date
3/8/2018
Reported
3/8/2018 3:37 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/8/2018 6:38 PM

In reply to BOLIVAR
#187
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BOLIVAR
Hiding spots 3, 5, 7.
It's dangerous to prolong the fight against the Dwarf. But I collected a dragon set and wasn't in a hurry anymore.
Kaspar, level 25, put some pressure on the opponent, forcing the main hero to periodically teleport to the city.
I didn't use any tricks because I saw the opponent's cockroach build and Brand's upgrades and artifacts – I was afraid of losing my main hero.
In the end, Brand attacked Erin in her city. The counterspell and the lion set of the opponent certainly played a role, but as the Dwarf's troops decreased, Erin started casting spells.
Thank you for the game.
Thank you for the game.
In reply to BOLIVAR
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#188
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Niches 1, 1, 3. Played as Ibby. Quickly ran through the Warpath, almost cleared one treasure, dropped the log, went to another, and there I met an opponent - Deleb without dogs, with about one and a half times less meat than the gnome. Attacked. Deleb, with 1 remaining devil, fled. The opponent offered a game without loads, Deleb lost on the neutral ground. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Random
  • Main Hero: Ибба / Ebba
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Random
  • Main Hero: Дэлеб / Deleb
Map Template
летос / lethos
Game Length
233 days
Game Date
3/9/2018
Reported
3/9/2018 4:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/10/2018 5:02 AM

In reply to BOLIVAR
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#189
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BOLIVAR
External dwellings 1, 1, 3.
Went with Ibboy.
With Path of War I moved quickly, almost cleared one treasure zone, dropped the log, went into another, and there met an opponent - Deleb without dogs, other meat about one and a half times less than the dwarf's.
Attacked. Deleb fled with 1 remaining devil.
The opponent suggested no loads; Deleb was wiped by neutrals.
Thanks for the game.
Caught it just in time, lost the dogs right before meeting the opponent the next day; I planned to pass meat along a chain (it was already prepared). But the opponent emerged from the portal at the right moment. The battle was not straightforward; perhaps I would have carried it with more meat. Bought my way out in town, ran to my treasure zone where the opponent was; 1 tree and 1 Dragon Utopia were not taken. Ran "sideways" past the cockroach and the opponent's ГГ, but to "gain speed" on Path of War, I attacked 127 dracos with 3 devils and dogs (growth was still en route): subordinate and berserk didn't help, as 4 stacks were morale-hit and killed.
THX for the game.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
#190
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Please register me for the tournament.
In reply to Dvorf
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#191
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It’s better to sign up for the season. On Heroes Portal. A tournament is already underway here; registration is closed.
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to BOLIVAR
#192
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From the start, I used a Grool and a Grog, hiding two Dogs and one Imp. Grool would have been ideal, but the base was filled with Chaos creatures, so I ran with the Grog. On turn 2, I broke through to the main town. Week 3 was a week of the Sylvan faction, which was a bit disappointing. They didn't give me Darkness for a long time, but I eventually got Summoning and then Darkness. I quickly cleared the Treasure Chamber (I noticed that the standard Guardians of the Sylvan faction were weak in the Dungeons and Temples) and escaped through the secondary Gnomish passage to the castle. By the way, the native secondary hero of the Gnomes was there. The zone was long, and I ran for a while. I was surprised that the Gnomish Resistors hadn't been defeated, which gave me a chance for an unexpected victory. In the end, that's what happened. The Dwarf wasn't in the castle, but the army was. It's a shame there wasn't a final battle; it would have been interesting.

Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Map Template
солнце / sun
Game Length
215 days
Game Date
3/11/2018
Reported
3/11/2018 7:05 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/12/2018 5:48 AM

In reply to s_e_r_e_g_a
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#193
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s_e_r_e_g_a
From the start, he used Groll and Grok to ambush two Dogs and one Imp. Groll would have been ideal, but the base was occupied by Chaos, so he ran with Grok. On the second turn, he broke through to the main town, and the third week with the Sylvan faction was a bit disappointing; it took a while to get Darkness. He took Summoning and then Darkness, quickly cleared the Treasury (noting that the standard Guardians and Temple Guards were weak), and escaped through the secondary Gnome town to the Castle. There, his own secondary Gnome town was located. The zone was long, and he ran for a while. He was surprised that the Gnome's resource town wasn't blocked, which gave him a chance for an unexpected move. In the end, that's what happened: there were no Dwarves in the town, but there was an army. It's a shame there wasn't a final battle; it would have been interesting.

Thank you for the game.
The Dwarf acted like a tank, breaking through everything. In the end, he miscalculated the movement points. He was one tile short of breaking through. He pulled back the army, and he himself got stuck near the Mentor. It was his own fault))) Thank you for the game!
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to Davnii11
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#194
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Unable to connect with player m1festofel.
Homo Ludens
In reply to G_L
#195
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G_L
I can't connect with the player m1festofel.
same here.
In reply to BOLIVAR
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#196
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Please register me for the tournament.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to KillAndAction
#197
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the opponent was extremely unlucky with the neutral creatures, they ran out of loads, and decided not to continue. Thanks, Denis, for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Карли / Karli
  • Main Hero: Карли / Karli
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
солнце / sun
Game Length
211 days
Game Date
3/14/2018
Reported
3/14/2018 8:28 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/14/2018 1:00 PM

In reply to a_s_s_a
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#198
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a_s_s_a
The opponent was extremely unlucky with the neutral creatures; they ran out of resources and decided not to continue. Thanks, Denis, for the game.
Yeah. It was going pretty well. I was already in Might and Magic Town in the beginning of turn 3. Svetlana was far behind in stats. But I also know how to lose)))) We had a good run. Thanks for the game!!!:smile03:
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to Davnii11
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#199
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Hey, I'm writing to you on WhatsApp, but you're not responding, so I'm writing here. I'm ready to play :smile13:
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"

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